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rllmuk

Campfire_Burning

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  1. Hilarious episode. Didn't feel like a 'concept' episode, but was pretty much solid laughs all the way through with some great character moments. And that one-two punch ending. Amazing.
  2. Just got back from this and it's brilliant. Takes Hot Fuzz, Superbad, and I Love You man, puts them in a blender and seasons the mixture with a pinch of Community. Knowing without being cynical, full of heart without being full of schmaltz, crude without being disgusting--it's the best comedy since Bridesmaids. And yeah, the original theme (in remixed form) does make an appearance at the end of the credits.
  3. The game sheets could have been game slates. (Chalk not supplied)
  4. After what feels like a VERY long time (and no small amount of badgering from both myself and Michael) a certain advertiser on a certain podcast sent through a certain payment promised to a certain Campfire for uncertain services. Four games, as yet unplayed but dutifully oohed and aahed over: For Sale, Roll Through the Ages, Through the Ages and Age of Empires 3: Age of Discovery. Not much to say about them yet except Through the Ages looks terribly deep, Age of Empires 3 comes with four hundred pieces, and Roll Through the Ages is played upon beautiful wooden pegboards and is therefore daddy's favourite.
  5. While there's quite a bit of variety in the characters in Drizzt it's not the traditional/clichéd D&D Forgotten Realms setting. The main downside is there are no explicit mage characters, so no magic missile/chromatic orb moments. It's still good though. Yeah, this. Monsters and villains move relentlessly, often teleporting from tile to tile rather than moving a set number of squares. The main reason for coordinating actions with other players is to clear the monsters. Assuming you managed to barrel through, say, the second quest in the book, at the end of it you'd be sandwiched between a couple of monsters between you and the crown and an entire dungeon-load of monsters snapping at your heels, not to mention the scenario villain, who's a major bad-ass in and of himself. Plus, encounter cards are sometimes helpful (expect to run into a few harmless rock formations along the way) and can be negated by spending experience points, something that can't be said of monsters.
  6. There's a thing on the site for extra special paper copies now, though they're $9.99+P&P and it's a limited first-come first-served run. I'll mention your problems to Paul, see if there's anything he can do about it.
  7. There was going to be a limited print run. I've asked Paul about it so hopefully I'll hear back later.
  8. This is a very self-serving plug, but as well as being appropriate on Discussion (where I don't dare advertise it) it's also pertinent to the much friendlier Gaming Unplugged. Both Michael Fox and myself have written articles for http://www.continuemag.com/ a new gaming features magazine from some of the old PC Zone lot. Rather than following the well-trodden path of news, reviews and previews it's a more esoteric look at gaming as a whole, with articles from some of the top writers in the industry--as well as a couple of features from us smelly, rubbish types. As you might have guessed, our contribution to the first issue leans toward tabletop gaming: Michael's written an obituary for designer James St. Laurent and a piece on the revamped Merchant of Venus, while I've written about the forthcoming edition of D&D and a mammoth history of video game to board game adaptations. Other pertinent articles include a look at D&D Kids and the impact Monopoly had on the life of a Second World War soldier. There are also loads of shiny pictures to look at and articles on video games, whatever THEY are. It's a fantastic magazine well deserving of your attention and cash, as well as being a bold statement regarding games and the current state of writing about them. I know editor Paul Presley has some big plans and high hopes for the magazine, as he should. It deserves to be a success. That URL again: http://www.continuemag.com/ Cheers, maties.
  9. You can't. Tile draws and moves take place in different phases. Yup. Once you reach their phase, monsters activate on the same turn they're placed. Again, yup. Black triangles indicate dangerous areas, so you draw an encounter card. Be prepared to develop a fear of any tile with 'volcanic' in the title.
  10. I'm desperately trying to pretend Farmageddon doesn't exist. Spent too much on games (albeit video ones) this year as it is.
  11. Not having played the full version of Pathfinder I've heard it's brimming with rules.Having said that, the Beginner Box is very easy to get to grips with, light on rules, and explains both how to play and how to GM a role playing game better than anything else I've read. It's perfect for anyone who wants to try RPGs out.
  12. So this has been funded. I hope whoever stuck stickers onto the die in one of the recent updates isn't in charge of assembling the game.
  13. Congratulate me everyone, because I've finally learned how to play 51st State! It only took me three quarters of a bloody year. Between a poor translation, poorly written rules and a poorly constructed rule book which came without half its pages, I'm feeling quite poorly, if feebly triumphant at finally beating it. Many thanks to Tom Vassel for explaining how to use the permanent contact cards in an episode of Miami Dice, and also to my own brain for not collapsing beneath the weight of a ruleset so heavy, when it gets on the bathroom scales in the morning, it breaks the fucking thing. Absolutely no thanks to Race for the Galaxy for inspiring 51st State's designers to convey the game's rules using an iconographic language as impregnable as a radiographer's womb. I don't know how I'm going to teach this one to normal people. My next gaming group I'm going to invite Rain Man, the guy who escapes at the end of Cube, and the kid from Kiefer Sutherland's new series Touch.
  14. You could always play draft format games, or from a cube or small, set pool of cards. The core Warhammer Invasion set comes with draft rules (and special draft cards) in the box, whereas there are plenty of other LCGs and CCGs that come with a few decks comprising of a limited number of cards. If you just want to play against your mates for fun, something like that--or even a couple of pre-packaged dueling decks--would be perfect. I love the mechanics of these games but the thought of spending £150 on product in a month chills the marrow from my cold frame. As exciting as opening a randomised booster is, it's not worth that kind of money.
  15. Oh gosh, it wasn't Jonny at all, was it; it was YOU. I apologise, Jonny, for confusing you with this no-good deep-down rotten-to-the-core son of a gun.
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