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Everything posted by Vemsie

  1. Here's hoping it wins all of them! But the recoginition by itself is nice to see!
  2. I've only done one legacy dungeon (or whatever they're called) so far but I'd argue that is up there with From's best designed levels. The amount of secrets, routes, enemies, items etc. crammed into one level is amazing. BotW got some deserved flak for not having real dungeons, but this is something else. I love how much verticality there is in there as well. From has played with this before (Cathedral of the Deep in DS3 for example) but it wasn't until Sekiro that the mechanics really supported it. The dedicated jump button adds a lot.
  3. The exploration in this is something else. Everytime I wander off, I find something interesting. And it's all naturally integrated into the world without feeling copy/paste, something even BotW suffered from. I'm not that far in, but it's absolutely captivating.
  4. I'm only in the second area, so I haven't unlocked loads of stuff yet, but so far I'm mostly using the bow, the spear and the slingshot. The slingshot does a lot of explosive damage up close and you don't really need to care about targeting specific parts. I use the bow for enemies further away, specifically targeting weakpoints and I use melee combos on smaller enemies nearby. Critical strikes on downed enemies. The ropecaster is essential for flying enemies and really big machines, but I don't use it much in the early game. In HD I'd use the override a lot, but I haven't done any Cauldrons yet in FW. Still fun to have an overridden Charger assist you though. I don't have any tactical masterplan or anything. I just scan the enemies and throw myself in the fray. It might help that I'm the type of player who embraces chaos. I love it when different machines attack me at the same time and I'm dodging in between them, switching between my catapult, bow and spear. There is something very appealing about the machine combat for me, with all the effects going on and parts flying off. So much so that Elden Ring's combat felt a bit boring in comparison, even though I love exploring its world. Crazy though how much better this game performs while looking two generations ahead graphically.
  5. I'm playing on Ultra Hard as well (like the original) and I'm having no problems in open combat so far. I genuinely think it has the best open world combat system out there and feel Elden RIng - which has other qualities - feels pretty limited in comparison compared to Horizon's massive toolbox so far. It also helps that FW runs a lot smoother. I love frantically dodging around while hitting weakspots. I definitely recommend gyro as it makes aiming way faster and more precise. With a bit of practice you'll start hitting those weakpoints at a much higher rate. And unlike ZD, you can now tag the weakpoints, making them much easier to identify. And don't forget to use the elements that enemies are weak against. Blowing up Bristleback canisters with acid arrows is a lot of fun. Especially if they're near other enemies. Melee combos can be pretty effective as well and don't forget to use those supers, I forgot what they are called.
  6. Gosh, playing this after Forbidden West was a bit rough. Not only does it look a generation behind, but its performance mode is way less stable. The gameplay is great though. I love just going in a certain direction and not knowing what I will find. I picked Samurai and the bow is great so far.
  7. To be fair, the list with settings and accessibility options is pretty long. But definitely recommended, aiming becomes so much more snappier and precise with it.
  8. I'm using gyro in combat and it makes aiming for specific parts so much easier.
  9. World is going to shit but it's a good time to be a gamer at least.
  10. (GG will be fine, Horizon ZD sold 20 million copies)
  11. That second quote from USA Today is what I hoped for:
  12. Game Informer: From is on a mighty streak.
  13. I've skipped all the recent footage like the launch trailer and overview trailer and I'll probbaly just look at the scores and conclusions of these reviews. The less you know about these games, the better. But I'm curious to see if it tops Bloodborne as their highest rated game yet.
  14. I haven't played that much because Sifu got its hooks in me the last two weeks and I will probably play Elden Ring first before I'm going in hard on this one, but I did a couple of missions and sidequests. The world definitely feels more varied and alive, and it helps that the cutscenes and dialogue scenes are much better animated and directed this time. I'm also glad that the PS5 helps with a couple of things that bothered me about Zero Dawn. No more lengthy load times, 60 fps for smoother combat and a more tactile feel due to the DualSense. When I went back to Zero Dawn after the 60 fps patch came out and I had just spent monts playing Returnal, the combat - while excellent in itself - felt flat because you lose the tactile elements the DualSense provide and I'm really used to these now. Firing a videogame bow without any form of resistance feels weird to me now. Graphics aside, the ranged machine combat and all the options you have with traps and whatnot is still the star of the show for me, even though melee combat has improved considerably. Hardly best in class but a lot more useful than it was in ZD. And the worldbuilding of Horizon is just great. Really love their take on the post post-apocalypse. For the next game, I think they can still improve climbing and make Aloy a bit less chattery (or at least make her hints optional - ND is much better at this stuff). Also, Ultra Hard is very enjoyable so far. Machines can take you out real quick, so get used to popping berries, but it's all very doable so far and very enjoyable.
  15. Vemsie


    Got the Platinum. One of only 2.7% apparently. I normally don't care for trophies so it says something about the quality of this game and Returnal before it that I went for it. Just in time for Elden Ring and curious where SloClap goes next.
  16. Vemsie


    I think I've got the last boss down. I basically know when to parry, when to block and when to dodge. Doesn't mean he doesn't get any hits in, because it's easy to make a mistake. But man, due to all that parrying my writs are tired as fuck. It's an intense fight for sure. But what a game. Best thing I've played since Returnal came out almost a year ago. Really felt like I was choreographing a Gareth Evans' film at times. Easy Allies review is spot-on.
  17. Vemsie


    That's Sifu done at age 50. Will probably go for better runs later. What a game this turned out to be. Also the first three bosses.
  18. Vemsie


    Cleared the first three stages age 21. I can probably shave that one year off but gonna focus on 4 first.
  19. Really enjoying this so far. Gorgeous world, cool worldbuilding and machine combat remains a joy, especially at 60 fps. And none of the lengthy load times that plagued ZD. Playing on Ultra Hard and that seems a nice difficulty so far. Wouldn't call it ultra hard but it's early days.
  20. Vemsie


    Yeah, 2 and 3 are great. I think the second half of 4 is basically the only thing I don't vibe with, though the boss is decent now that I got a handle on her. Stage 3 is probably my favourite.
  21. Bought this yesterday but I kinda want to finish Sifu first, because I'm afraid I'll lose my flow if I put that aside right now.
  22. Vemsie


    I must say that while I adore the game and it might very well end up on my GotY list depending on how the rest of the year goes, I'm not a big fan of level 4, or at least the second part of it. I really dislike those mystical transistions of whatever they are and the music there is kinda annoying to me. Reached the second phase of the final boss last night, so time to work on that. Without guides as I prefer finding stuff out on my own.
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