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Vemsie

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Posts posted by Vemsie

  1. Many think Breath of the Wild is the best Zelda.
    But for me Majora's Mask is actually the best. Zelda has never been more interesting and clever than it is in that dark, surreal, melancholic and beautiful game. The time manipulation is brilliant, the NPCs feel like actual characters, the masks all have impact on the gameplay, the rewards are meaningful, it has the best side quests of any Zelda, the music is beautiful and at times haunting and Stone Tower Temple is the GOAT Zelda dungeon.

  2. Completed Part 1 and Left Behind on Grounded mode. Really nice way to play the game. It's challenging but doable if you save ammo where possible. You'll definitely cherish each brick and bottle you'll come across. Had a great time. Might go back to it later and do another full playthrough of this and 2. They're definitely much closer now in terms of looks and gameplay feel. And yes, 2 is the better game.

  3. Played up to the scene 

    Spoiler

    in which you're hanging upside down


    on Grounded.

    Despite the gameplay and level design improvements in 2 it still plays really well, especially with the much smoother animation and improved AI. I totally get why it's too expensive for many - it's essentially the same game after all - but as I hadn't played the first since its release in 2013 it feels like a new game for me. And it certainly looks like one, damn. Started watching the DF analysis and yeah, the improvements are massive. Incredible sound design too.

    As far as haptics go it doesn't touch Returnal though, but what does?

  4. https://www.eurogamer.net/digitalfoundry-2022-the-last-of-us-part-1-the-digital-foundry-tech-review
     

    Quote

    Taking a look at pistol gunplay to start, the core shooting mechanics feel more in line with Part 2 - camera position, weapon animations and hit reactions are all far more polished. The motion blur, smoother, slower zoom and aiming position feel like the second game, while the animation of firing the weapon is unique to both prior versions but is closer to Part 2 than the PS4 remaster. The same is true when using the shotgun - a different reticle, different animation and stronger kickback all lend the game a very different feel. The basic moving and shooting action has been overhauled and Part 1 feels like a nice hybrid between the two games.


     

    Quote

    However, while the levels are quite similar, there have been changes to AI behavior - which is a good thing, given the many memable moments in the original release where your AI companion runs around bumping into enemies while you're hiding for your life. I tested this in the dam attack scene in the original game - it takes 30 awkward seconds for an AI companion to despatch an attacking enemy at close range, and after waiting motionless for two minutes, the enemy AI hasn't hit or even reached Joel once. The whole scene just looks goofy.

    On PS5, things are much different. In the same scene, the enemy bursts through the door, killing a friendly on the way and engaging another before drawing first blood on Joel, just 13 seconds into the encounter. I'm forced to take him out or face death but, after doing so, I watch the rest of the scene and the AI manages to clear out the room entirely. The difference in behavior is significant here.


     

    Quote

    So, to sum up: playing and writing about The Last of Us Part 1 has been an interesting exercise. I can attest that if you've not played the original in a while, it feels familiar when you first pick up that controller - but the deeper you explore it, the more obvious it becomes that Naughty Dog put a ton of work into this game. It's as complete a remake as you could hope for, given the age of the original. I'm not here to award a review score or recommend everyone check it out, but I think what we've discussed today at least showcases what has changed. Even if The Last of Us Part 2 plays better overall, due to the more expansive level design and new moveset, this new PS5 release is certainly the best version of The Last of Us.

     

  5. 2 hours ago, DualSense said:


    shouldn’t the characters on the screen  give the sense of how the line is delivered? 

     

    I'm not disabled so I have no idea, but I'm sure it's there for a reason. It's probably a combination of things. The whole accessibility suite is nuts really. And not just for disabled people, you have so many options and modifiers. Gyro aiming is something I'll definitely use.

  6. https://blog.playstation.com/2022/08/26/the-last-of-us-part-i-full-list-of-accessibility-features/

     

     

     

     

    Quote

    Another, which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback. That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered

     

  7. Technically it's not a purely aesthetic undertaking, as it has new AI, a 120 fps mode, new game modes, motion matching and over 60 accessbility options. Those will impact the gameplay one way or another. I think it looks really good and the comparison vids on Era show a pretty big leap in terms of lighting, effects, physics, view distance and especially animation.

  8. 48 minutes ago, Ferine said:

    I'm not sure if there will be official PC support or not. The issue is the headset likely won't be priced to make a profit by itself, so someone buying one for PC use is basically a loss for Sony.

     

    However, if they're looking to release their VR output on PC then obviously it makes more sense to help grow that market. This seems fairly likely to me as the VR market is relatively small but willing to spend, so it seems logical extension of Sony's PC strategy. That said, my guess is that official PC support would come at a later date once any stock issues have been addressed and they have some decent projections for the console VR market.

     

    Whatever the case, I'm sure someone will figure out how to make the hardware work on PC. Some people got the original PSVR working and that wasn't an all-in-one with a single, standard connector.


    I thgink they mostly want to grow their software. Hence most of their games coming out for PC too. We'll have to wait and see, but it wouldn't surprise me in the slightest.

  9. 2 minutes ago, SneakyNinja said:

     

    I'm a massive VR fan, and *loved* PSVR. Funnily enough it was exactly that VR teaser in GT Sport which prompted me to switch from console gaming over to PC gaming where us dirty ACC racers do exactly what you describe, and it is indeed epic :) 

     

    If PSVR2 and it's games are any good, I'm pretty sure I'll get a PS5 and start console gaming again along side PC.


    I wouldn't be surprised to see PSVR2 supporting PC.

  10. On 10/08/2022 at 16:20, 5R7 said:

    Anybody know anything about this Cody Gakpo then??

     

    I mean, i can only find youtube clips...and he doesn't look any better than say...garnacho!?

     

    I mean, i know anybody can look good in a youtube clip, but, when he doesn't look better?

     

    I do. I'm a huge PSV fan.

     

    Cody is a top bloke. Definitely a left winger, every match I've seen of him as a center forward at PSV was a disappointment. Look up his goals against Feyenoord from a few months ago to see his strengths. Great control, killer right foot.

     

    I think he's better than Antony, who I think is very overrated especially for that kind of money. And Dutch player of last season.

     

    That said, I'm not sure if it's not too early for him to to go to the PL. There are so many recent examples of players who shone brightly in the Dutch league but disappointed in the PL, like Memphis, Bergwijn, Ziyech and Van der Beek.

    I watched the two Champions League qualifiers against Monaco (impressive team by the way) and Cody was up there as the worst player in both games, where he should have been the player to lead PSV the way.

  11. On 07/08/2022 at 19:22, Qazimod said:

    Wiki says:

     

    2 tens in 1998: Gran Turismo and Ocarina of Time

    2 tens in 2007: Halo 3 and The Orange Box

    2 tens in 2008: Grand Theft Auto IV and LittleBigPlanet

    2 tens in 2010: Super Mario Galaxy 2 and Rock Band 3

    2 tens in 2013: Grand Theft Auto V and The Last of Us

     

    And now 2022.

     

    And that's not counting the retrospective 10s either. 2010 has, like, four tens if you include RDR and Super SFIV.

     

    Breath of the Wild and Super Mario Odyssey were both in 2017 right? God, it feels like half a century ago.

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