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Posts posted by Vemsie

  1. Man, this all sounds so good. RE2 Remake calibre.


    Interconnected immersion: There are no loading sequences when Isaac hops aboard the Ishimura's tram to quickly travel between destinations like Cargo and the Medical areas. This is all part of Motive's goal for an immersive, connected setting.

    Zero G freedom: In the original Dead Space, zero-gravity sections let Isaac leap across platforms using special boots. In the remake, you have the freedom to float in 360 degrees, lending to the spacewalk fantasy. Isaac also now has a propulsion boost, which is handy for dodging necromorphs lunging through space.

    Intense new moments: During chapter 2 Isaac must obtain higher security clearance off the dead Captain's Rig. The Captain's corpse is attacked by an Infector, causing him to turn into a necromorph. In the 2008 sequence, players watch the change safely behind glass. In the remake, Isaac experiences this horrifying transformation up close and personal, harkening back to the dramatic real-time necromorph transformation at the beginning of Dead Space 2.

    Circuit breakers: New junction boxes require Isaac to reroute power between different Ishimura functions. In one scenario, I needed to reroute power to a refueling station, and I could choose between cutting the lights or oxygen supply to make this happen. Situations like this allow players to pick their poison when need be – I chose to play in the dark rather than risk suffocation.

    Big moments feel bigger: The vivid lighting and visual effects make dramatic moments feel even more impressive. Later in chapter 3 Isaac restarts the Ishimura's centrifuge. A combination of effects explode into action as the giant machinery kicks online – giant pieces of the machine rumble violently, sparks fly as metal grinds, the huge swinging arm casts large shadows against the orange auxiliary power lights. It's a feast for the senses and draws you in deeper to the experience.

    Incentivized exploration: Locked doors and loot containers have been added to the Ishimura, which Isaac can access after acquiring upgraded security clearance. This incentivizes players to return to previously cleared areas to uncover resources and upgrade materials. One locked door even involves a new side quest revealing a bit more about Isaac's missing partner, Nicole.

    Intensity director: But don't let your guard down just because you're returning to known territory. Motive keeps players on their toes with the Intensity Director, which will ratchet up suspense with creepy noises like creaking vents, surprised like bursting pipes, and unexpected necromorph attacks.

    Expanded weapon upgrade paths: What good is hunting for bonus resources without a place to invest them? New weapon upgrade items can be attached to the Plasma Cutter, Pulse Rifle, and more to add extra upgrade paths to spend nodes. It's to be determined if this incorporates new weapon mechanics, or simply additional enhancements to damage, reload speed, ammo capacity, etc.

    Small details enhance narrative: Isaac builds his Plasma Cutter out of composite parts at a workbench instead of simply picking it up, signaling his engineering background. Similarly, when Isaac collects his Statis Module, he first picks up the severed limb it’s attached to, its previous owner likely having been dismembered by a nearby malfunctioning door. These micro storytelling moments drew me in.

  2. https://www.gamesindustry.biz/ps5-hits-2m-uk-sales-making-it-the-fourth-fastest-selling-games-console-of-all-time


    The PlayStation 5 has broken past two million sales in the UK.

    It is the fourth fastest home console to reach the figure, matching the PS3 but behind the PS4 (No.3), the PS2 (No.2) and Nintendo Wii (No.1). All data is courtesy of GfK.

    The console's performance has been held back due to stock shortages. Nevertheless, it is the most lucrative console to reach two million sales, having generated £919 million. By comparison, Wii had generated £358 million at two million sales, PS4 £700 million and Xbox One (the previous highest) £726 million.


  3. Nah, the difference is massive, especially when watching the new Dead Space footage on a 4K OLED. Much more detail in everything from Isaac's suit to the environments, way more effects and props and especially far superior lighting and HDR, which makes a huge difference in everything, but especially in horror games. And all in a higher resolution and framerate too. The original looked great for its time and has aged fairly well, but it looks flat and far less atmospheric in comparison.

    Anyway, here are the new features explained in more detail:





    Necromorphs, monstrosities unlike anything seen before, have been reconstructed around the new Peeling System, which introduces layered flesh, tendons and bones that break, tear and shatter in shocking new ways.

    “Right, when you start shooting, you see the skin and the flesh getting ripped from the enemy’s body,” says Roman, “and then you start to see the bones underneath, and then you can cut the bones and it cuts the limb, and so on. It looks amazing—but it also gives direct feedback to the player about the amount of damage they’re doing.”

    And while strategy is key, players will also experience increased opportunities for creativity in how they utilize their variety of unique weapons and abilities to combat these horrifying enemies.





    Dead Space's beautifully crafted, equally haunting world has long been easy for players to get lost in, but now players will truly feel the weight of every mysterious step Isaac takes.

    The new Intensity Director dynamically adjusts what shows up in Isaac's path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound.

    Isaac's heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state.

    This sounds really cool if it works well, makes the whole thing a bit more unpredictable.





    From the start screen to the end credits, players will confront the frighteningly tight corridors and shadowed hallways of the USG Ishimura without a single load screen or camera cut ever breaking the immersion.

    This enormous mining ship has been restored for the remake with new rooms, routes and obstacles while permitting seamless exploration with new UI map controls and an improved locator.

    Now fully interconnected, you can walk from Point A to Point Z, visit the entire ship, and revisit locations you’ve already completed to pick up things you might have missed. A completely unbroken experience.




    "How you move around in zero-G is also something we felt we could improve in terms of experience and immersion," Roman says. "So there's much more 360-degree freedom; now when you play Dead Space you feel like you're in space. This also allows us to revisit some of the old content and create new ways to navigate, new paths, and new environments with new challenges."




    "The story, for example, hits all the main beats and main events of the original,” Philippe says, “but we looked at the lore of the whole franchise, which is a lot wider than the original game. There was Dead Space™ 2, Dead Space™ 3, the comic books—these all added additional lore that we re-injected into the game.”

    “Right, we wanted to make it fit better in the overall story and lore of the Dead Space universe that evolved after the first one,” says Roman. “As an example, Isaac has a voice here, just like in Dead Space 2 and Dead Space 3. And some characters who were a bit more secondary, who only appeared in audio logs, like Dr. Cross—we gave them some actual screen time. And we wanted to give a bit more background and agency to some of the characters from the cast, like Nicole. So we’re creating a whole layer of narrative side-quests that will allow you to see, for example, what happened to Nicole during the outbreak.”


  4. Don't see the problem with him being voiced. They already did that in 2.
    It looks great. Day 1 for me as a huge fan of sci-fi horror.

    People who say it's not a massive leap must be close to blindness. It's a staggering difference, the lighting alone is miles better and more atmospheric. 


    On 04/10/2022 at 12:27, MansizeRooster said:

    I utterly fucking adored the first Dead Space, but I secretly hope that this gets stomped by Callisto Protocol.

    Why not both? This is clearly made by people with a lot of affection for Dead Space and if this does well, we might get more Dead Space in the future,

  5. On 29/09/2022 at 10:40, Bazjam said:

    This for me is by far the best Star Wars TV series so far. I had started to lose hope and was just watching them all out of duty more than anything. I love how for once, they have expanded the universe (no desert planet yet thank fuck).


    It does feel Star Wars to me. Just a dank street level Star Wars we haven't seen yet.

    Same. I love the tone of this and it helps tremendously that they shot on real locations where possible. There's already so many good character moments and dialogue in it and having Skarsgård in it automatically classes up the joint in a big way. Really love seeing the dynamics of the ISB as well, old Qyburn in particular is shaping up to be a compelling character.

    Easily the best Star Wars TV so far and I hope The Acolyte (which is the most interesting sounding one for me) will be this good.

  6. 17 hours ago, Parappa said:

    I have recently started this and despite having no idea what I am really doing but it seems great.  It seems hard as nails and remembering when to reload is a pain but I think I am having fun. 


    I have made it to what I assume is the 1st boss a few times now and got it about half way down however you then have to restart - and I have to restart from scratch it seems?  I don't think I have seen a weapon over +2 yet.  Perhaps I am missing something but you can't just go straight to the boss? (otherwise you will be underpowered)  


    Maybe I am missing something - but it seems to be great and the sound is incredible. 

    A tip I always give as not everyone realizes this: do not constantly pick-up every new weapon you come across. Start unlocking weapon traits as they are permanent and will be added to the mix in future runs. Some other tips: statues with yellow eyes drop oobolites, the sword - when unlocked - is excellent againts flying enemies, you can recover a small amount of health once by returning to the ship and sleeping in it, try to get your combo/adrenaline and health meter up as quickly as possible and use Ether on the Cthonos device in the starting area to unlock new consumables.

    Enjoy, it's a banger of a game.

  7. Great trailer. There seems to be some excellent buzz around this show. I wouldn't be surprised if this does HotD esque numbers (and like Edgerunners will boost sales of the game).


    16 hours ago, Ry said:

    Will they do something new is my biggest question. Or will the first season basically be the first game? 

    It will cover the first game and Left Behind, but it won't be 1:1 and there will be new stuff as well.

  8. On 21/09/2022 at 19:20, Stanley said:

    Well I don’t know ;)


    This is the lounge I should add, so it has to look a bit more like an adult space, but I do like everything more on the minimal side.


    Upstairs in the game room Is another matter :ph34r:

    Anyway how does everyone else store their PS5, do you have it proudly on display or do you hide it away? 


    I have the DE and I use it verticaly, next to my receiver. I actually quite like the look of it.

  9. It sounds awesome. And as I don't want to give Facebook any money, I've decided to put all my VR-eggs in this basket, no matter the price. Just announce Alyx and Astro Bot: Rescue Mission 2 already.

  10. 6 minutes ago, Mr. Gerbik said:

    As a fan of the older Arkane games I bounced off this hard on PS5. It's extremely streamlined and simplified compared to the likes of Dishonored and Prey. It felt like Bethesda mandated they make something with more mainstream appeal and this is what rolled out alongside the upcoming Redfall.


    A friend of mine who dislikes immersive sims and never got on with Dishonored or Prey, but loves Call of Duty, also loved Deathloop.


    I might give it another shot on Xbox now that I know to expect a more standard linear shooter experience instead of classic Arkane, because I do want to give it a chance.

    Same for me. Just didn't work for me. Prey is miles better imo, this felt like a massive step back.
    Skill Up's video basically sums up my feelings on this game.


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