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Everything posted by lewismistreated

  1. This pleases me far more than it rightly should. Tetris 99. Loads up super snappy, and then boom, you're murdering fools right away in the best Battle Royale game out there and it's just bloody Tetris.
  2. So I guess I figured out how to do a Wrath deck with The Watcher. Super fun run. Start off with the 250 gold bonus in exchange some damage. Immediately pick up Molten Egg from the first shop, so I guess I'm taking Attack cards from this point. Very quickly end up with 2 x Reach Heaven, so Act 1 is now just about not taking too much damage until the 0-cost, 40 damage Wrath-boosted Through Violence cards come out. Relic for the first boss is Black Star, so fuck it, now we're hunting Elites too. Somewhere along the way I pick up the relic that lets you take +2 max HP instead of taking a card, so that, plus multiple Sash Whips make it so Block is now a dirty word. Inflicting weak and healing up is my savior now. Four upgraded Ragnaroks and far too many useful Elite relics later, job done. Ended the run at 126 maximum health. I do like this character a lot.
  3. I'm trying to complete the Ascension levels with all 3 characters before allowing myself to move up any further. I'm up to A17 or so across the three older characters. For the Silent, I'm finding that Poison stacking is really the only way to go at the higher tiers. The Watcher seems really neat, and definitely the character with the most burst damage potential so far. She has two pretty reliable ways to activate a double/triple damage multiplier through Divinity and Wrath, and the A1 run with her I completed last night posed little challenge at all. Very much looking forward to the higher difficulty levels. She almost feels like the most 'tuned' character for what the game is, especially against single enemies - if you can line up the rhythm of her turns, to get her Calm and defending when needed and then bursting as much damage as possible when the enemy isn't going to be hitting you, it's powerful stuff to say the least.
  4. Less what it was missing, more what it required... Windows Vista.
  5. Frosthaven announced! Coming to Kickstarter next year. https://boardgamegeek.com/blogpost/97777/isaac-childres-heads-north-gloom-prepare-frosthave
  6. Friendship ended with Recluse, now MOUNTAINTOP is my best friend. This quest was no fun at all and I do not recommened any sane person doing it. But if you must, there's 3 more days of Momentum Control left. Grab your Fighting Lion/Play of the Game combo, and leave both your brain and your soul at the door.
  7. RIP in peace Recluse, you beautiful, broken bastard.
  8. You know what they say about Giant Bomb written reviews - you wait six months for one, and then two come along at once. Both from Jeff? Being a parent does weird things I guess. https://www.giantbomb.com/reviews/control-pc-review/1900-792/ - Control https://www.giantbomb.com/reviews/gears-5-review/1900-793/ - Gears 5
  9. Lets see some builds! Synthoceps is the only exotic armor piece that's dropped with semi-decent stats for me, which is fine. The combination of Hammer Strike + pop Super for Synthosized hammers is still a pretty decent source of boss damage for most situations, and relatively easy to get going as long as there's a few basic enemies around. Hoping for a good roll on some Peregrine Greaves though, and would love to build something around that with High Strength, or even just Monte Carloe for melee ability regen. The rest of the build is based around High Recovery armor, with the affinity split between Arc and Solar. 100 Recovery is just great, one of those very basic gameplay changes that you can very much feel on a moment to moment basis. Coupled with Dreambane mods and Recuperation, it means that there are a lot of outs for getting back into the fight after taking damage. (Side note - I don't know why anyone would take any other Mark other than Solar, considering its the only one that gets Recuperation. And for what it does, 1 energy cost for it seems like a bargain.) In terms of affinity mods, fairly evenly split between SMG and Machine Gun mods. Enhanced SMG Loader is obviously great with Recluse, but the combination of Machine Gun Ammo Finder and Machine Gun Reserves/Loader makes 21% Delirium even better than it already was. It's pretty great pulling it out to find there are over 200 bullets waiting for you in the chamber. Pulse Rifle ammo finder is just there in case I ever need to switch back to my Blast Furnace - and even if its not being used for that, it's helping to keep Recluse fed if nothing else. All 3 damage types are covered, which is all but necessary for some of the high-level Match Game modifiers. My hope is that Thunderlord gets a decent Catalyst - I'd more than happily trade Izanagi for a decent legendary pulse rifle and swap out 21% Delirium if Thunderlord became capable of doing decent DPS again. All in all, still not sold on elemental affinity as a concept, but it is what it is for now. Back to the grind for high-level upgrade components...
  10. See, I was sure they would, but then this week's TWAB hit, and the main focus is... Striker Titans. And considering people have been complaining about those for what seems like forever at this point, yeah, I'm inclined to agree that it might take a while for Recluse to get hit. Main points of note: - One-Two punch shotguns/Tempest Strike power combo is a bug, said bug is being squished. - Bottom-tree striker Titan supers getting hit with the patented Bungie nerf hammer(tm). It's a three-way smack - less time will be regained during the Super for Super kills, increased Super cost for performing light attacks, and you'll no longer regen health on Super kills. Dawnblade Warlocks also getting tuned down too, but nowhere near as much. - One-Eyed Mask will be getting attention from aforementioned hammer in a future update. - Bunch of Steam invite functionality stuff added. - Some more mods and mod flexibility being added next Season for Armor 2.0, including the ability to stack the same mod (like Hand Cannon Loader) for a multiplier effect. Which is nice. https://www.bungie.net/en/News/Article/48319
  11. To all you new Reclusers - do yourself a favor and run a couple of rounds of Escalation Protocol using it before it gets the inevitable nerf. Just stupidly broken in the best possible way.
  12. And how! Hold it dear for now, and treasure each day it remains in your life.
  13. Pretty sure you need to slot your Chalice (in the Quest section) with as many active runes as you have slots unlocked before you can run the Menagerie.
  14. Problem is, there's nothing to differentiate that one glowing icon from any of the others that are now completely bombarding new players as soon as they get past the first mission. And just from a logic perspective - why put them behind Amanda Holliday? Why not create a new pillar or something very obvious in the central part of the Tower, like how the missions for the Solstice or other events get distributed, one that signals these are 'memories of prior campaigns' or something. Having to force new players run around the back alleys to find Amanda to pick up a couple of small icons to get to what is essentially *the main game* is just bad design.
  15. Hah, congrats! Of course, what this also means is that (maybe without realizing), you've now also completed the Glory requirement for the Mountaintop quest this season. So all you need to do now is equip a grenade launcher in every slot, and go to town in PvP for, i don't know, eight thousand matches. If you see someone firing off Fighting Lion rounds like they were racquetballs during Iron Banner next week, come say hi.
  16. Probably the most accurate description of Destiny I've ever heard was "a buffet for locusts". It's a truly stupid idea for a game, one that most developers wouldn't even attempt. Having to churn out new levels, new enemies, new missions, new story content for a AAA, big-budget first-person shooter with RPG mechanics. A game that's designed to be played for 800 hours, not 8. Truly dumb. But boy, for the most part, am I glad they did.
  17. I honestly don't get Bungie sometimes. All of the talk prior to Shadowkeep releasing was about honing in damage, making buffs/debuffs additive rather than multiplicative to stop things like Tractor Cannon and One-Two Punch melting bosses... and then they release an exotic like that, which is 100% designed to do exactly what they said they didn't want. Then again, this is the same design team that's sliced up all of the old campaigns (Red War, CoO and Warmind) and stuck them behind Amanda Holliday, with no obvious signage for new players who would have no idea that the sparrow-lady is the go-to point for 75% of the story now contained within the game. Baffling.
  18. These are the words of a coward and a buffoon. I woke up this morning with 0 Glory. As of around 6:30pm this evening, I have over 2300 Glory, and one Recluse sitting in my inventory. Here are some important notes: - I am still utter, utter shit at PvP. The worst. However, Solo Matchmaking is a godsend, and allows even fat-handed twats like me to stand a chance, because it's entirely possible you will get matched with people who are even worse at this game than you are, especially right now. - I started playing on PC with controller, then realized that was a Very Bad Idea, before switching to PS4. Unsurprisingly, things went a lot smoother there. - The changes to Glory points are... generous to say the least. To get to 2100 Glory, I think I only had to win a total of around 10 games or so, and that included a fair few losses. But generally speaking, I was going up one sub-rank every 2 games. The fact that each sub-rank is now a 'floor' that you can't drop below is great, but honestly, you're deducted so few points for a loss now, and you get given so many for a win that it's barely even necessary, especially if you manage to get a streak of 2 or 3 wins under your belt. Here's the part I'm not entirely proud of. - Striker Titan. One-Eyed Mask. Jotunn. What you will lose in self-respect, you will quickly make up for in precious eliminations. Jotunn in particular is just pure, pure filth. I lost count of the number of sniper lanes I closed down with a homing, flaming ball of death. It was very nearly one free kill per life, two if I got lucky, and was fortunate enough to face off against people who quite literally didn't see it coming. Paired that with a decent Blast Furnace pulse rifle and a grenade launcher, and I was doing what needed to be done. Anyway, glad I did it. Recluse is lovely, even with the recent changes, and this of course all means that it'll get hit again by Bungie in two weeks. I'll make the most of it until then. If you have an afternoon to spare, go do it, because there's never been a better time.
  19. You know, I'm starting to think that maybe you guys don't know what a Fan Club is.
  20. Yeah, it was fine right at launch, but it was obviosuly getting worse and worse as the day went on. Don't blame them for taking it down completely, whatever helps them get it to a stable point. Managed to get to around 800 or so light in the meantime. The moon feels much more like a place of open warfare than it did before, really digging it.
  21. Speaking as someone who was never, ever going to be anywhere near good enough at PvP to get Recluse, I for one welcome our new Huckleberry overlords. Shame that they broke the neck of... Breakneck though. Didn't need to go out like that.
  22. Mario. Don't overthink it, guys. Clue's in the name of the game.
  23. I am quite giddy with anticipation. Two more weeks!
  24. I've had that too over the weekend. Wondering if there's some hacking going on.
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