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Everything posted by donkeyk

  1. Best Norwich effort in many a year. Shame Lotus have moved away from their traditional logo like was on last year's shirt - but I'll take that over a betting company every day of the week.
  2. So Nintendo Direct came........and went. I swear, it might just be an MS employee was expertly trolling us when they 'accidentally' leaked those achievements Hopefully it's announced to coincide with the 25th anniversary in August - hopefully.....
  3. Perfect Dark’s single player is very inconsistent. For every Area 51 which is excellent, there is a Crash Site which is….not. The last two levels especially feel particularly rushed in development. Two of the three bonus missions are great, though. PD’s multiplayer however, is far superior - endlessly customisable and has most of the best multiplayer levels from Goldeneye included. Playing with Bots was great as well, even if it absolutely tanked the framerate. If the GE remaster does happen I would like to see them add more custom functions like PD had - would be a good QOL improvement, otherwise GE multiplayer is very basic by modern standards.
  4. 21 hours gone, and 1st and 2nd are less than a second apart….
  5. Shaping up to be a great finish - it’s started to rain quite a bit…. And the moving chicane Dacia is still going!
  6. Well quite - getting rid of the name is purely a PR exercise, and perhaps the Blizzard brand has not suffered in the same way as Activision has - toxicity in the workplace aside, Blizzard probably has a reputation for quality output and Activision....doesn't. One might be worth saving and the other not. Obviously a rebranding exercise would not absolve MS's responsibility to address the actual issues at hand in these workplaces - but they might deem it still worthwhile to draw a line in the sand. Symbolically, at least.
  7. Or drop the over-arching Activision brand name altogether, and just run with the individual studio names - Infinity Ward, Treyarch, et al. Could potentially do similar with Blizzard, if they're really keen to eradicate the more toxic brand names from existence.
  8. It seems to be much further along than the aborted XBLA version that was leaked. You’d have thought given the reasons why it was aborted last time (apparently Nintendo had agreed in principle so they [Rare] started work on it, only for Nintendo to change their mind before contracts were signed) that Rare/MS would not have put the time and effort in again unless they had binding contracts to actually realise a release/profit this time around. Once bitten and all that. I also think Nintendo are now a lot more relaxed about ‘their’ IP (not strictly theirs in this case, but you know what I mean) appearing on platforms other than their own compared to 2008, given their subsequent mobile releases and other change of business practices since. Under previous management they’d have preferred 100% of nothing (rather than a cut of the proceeds from a GE remaster for doing basically nothing) if it meant protecting their hardware platforms from dilution due to cross-platform releases. Clearly given the mobile releases et al they are now considerably more relaxed about this and will now take the free money being offered - and presumably it’ll also be appearing on Nintendo platforms. The leak probably made them realise that there was a lot of interest in a remaster - and that a cross-platform release is simply in their interest as a pure business case. I mean, they’ve got milking their back catalogue down to a fine art so might as well accept MS’s help to continue doing so… TL;DR - I highly doubt MS/Rare would have put the time and effort in again if Nintendo weren’t already on board. At least I hope - I’ve been dying for a remaster since Perfect Dark XBLA got released. EDIT: should’ve added most of this is purely conjecture on my part, but the logic that MS wouldn’t waste time without being certain it’d actually happen does make a release more than plausible.
  9. I know - I wasn’t being entirely serious with my previous comment On a more serious note, it’s these little things that I hope they bear in mind. I know it’s a reboot and trying to move the franchise on, but you need to be careful of alienating your existing fan base by deviating too much from the formula that worked. Hopefully they get the balance right - too early to tell at this point, of course.
  10. According to reports - no return of Johnny Gat And none of the characters have a terrible cockney accent. Pre-orcer cancelled.
  11. Nice to see the CRT working it's magic! Once the cores for 32-Bit machines mature, I might have to take the plunge myself....
  12. I wouldn't disagree with that. But if you're spending a chunk of change on modding a console, it might be because you want the best experience possible - which arguably you won't get with a Dreamcast-TV CRT combo. It was meant more with a 'have you considered....' sentiment rather than as a warning - especially if Sketch doesn't yet have a CRT. Not sure purchasing a TV CRT (given how much they now cost) specifically for Dreamcast would be the best option, that's all
  13. Just bear in mind that unless you want to play on a CRT specifically to play light gun games, it isn't really the best way to play Dreamcast - it outputs 480i, not 240p (except for a few Capcom beat em ups.) If you want a prog scan image then you'll need a downscaler. Alternatively, find an old CRT monitor with VGA input then get a VGA adapter - the vast majority of games can be forced to output VGA. Of course, you might not care about the lack of 240p, in which case carry on
  14. That's funny....that looks an awful lot like the Trinitron I sold on Facebook to a guy who said he planned to use it with a MiSTer Hope it serves you well! If I'd known you were a forumite I'd have let you leave with my son's bag of old toys that he tried to offer you as well
  15. So finished the final mission last night: actually kinda enjoyed it in a 'change of pace' sort of way. Apart from: Not very Hitman, but the last mission does give me hope that IOI could actually do a good job with the Bond licence - more of this in that game could be pretty tasty....
  16. Yeah I think we're on the same page. In retrospect as excellent as Hitman 2016 was (and still is) I can understand why it tanked at retail, especially as it was released episodically. The number of people that will have played that Paris level, gone 'WTF way over my head, I'm out' and not bought any more content must've been galling for IOI.
  17. In fairness, if this allows the game to be more accessible and therefore increase the likelihood of further games, I'm all for it. Have a couple of obvious 'hand-held' methods to get the job done while keeping the more esoteric in the background. I've played Hitman since OG Hitman 2 and so as a veteran these newer games aren't too intimidating: however you only have to read a few forumites here struggle with the shear scale of some of these levels to understand how difficult it is to balance this type of game, so I'm not surprised casuals get turned off very quickly. In many ways I think this third game has shown the trilogy reach maturation with how they approach this problem. Back to the game: Finished Dubai and Dartmoor last night. Dubai was so-so as a venue but Dartmoor was amazing. Talking of OG Hitman 2, it reminded me of the villa level at the start of that game - one of the better levels of the early games. If only the Bond game they're making turns out half as good as this - which is unlikely, as it'll probably end up like Kane & Lynch....
  18. I think it's more to do with the huge problem Amazon has with customers claiming non-delivery so they get another one sent to them. My wife does Amazon Flex and the number of people who claim they didn't receive something when she knows full well they did is alarming. That's in addition to the risk of drivers 'misplacing' them, of course... Given the value and scarcity of these, plus the issues mentioned above, expect to see Amazon using this more as time goes by.
  19. @Pelekophoros may I ask where did you get that MDF cabinet from? Following your build with interest...
  20. I'v been listening to the OST this afternoon, in preparation for a sesh tonight. It's bloody good, isn't it? Shame the four player co-op is limited to local only; four player online co-op would've been a great lockdown-buster....
  21. Hope Treble doesn't mind the slight hijack, but I have an old HP Elitedesk with a i5-4570 that I'm looking to turn into an emulation box. I've tried Batocera which is a nice front end but accumulating all the ROMs is a pain, especially when for Raspberry Pi you can get retropie images like Nacho's, etc. I was wondering if anyone knew of a equivilent of the retropie images for PC? If not, is there a good guide to building a decent front end yourself? Currently N64 doesn't work on my Batocera install, for example, and I can't find any info as to why not...
  22. I loved the Burnout series. Got the first one on GameCube launch day and absolutely rinsed it. Somehow missed out on buying the second but my brother’s mate had a copy so did play it a little. I can see why people think Point of Impact is better than Takedown, but the way I see it Takedown is pretty much a completely different game that just has the name Burnout in it; i.e. there is room to love both for what each brings to the table. 2004 was a great year for me. Got an Xbox for my 16th and spent study leave and the following summer rinsing the best the system had for it, including Halo, PGR2 (probably my all time favourite racing game - sorry!) and Burnout 3. I remember Outrun 2 came out around the same time and I was torn as to which to buy. Although I would eventually buy Outrun 2 (and the even better Coast2Coast), I maintain I made the right decision in buying Burnout 3 first. Yeah it was a bit ‘EA’ and I wanted to strangle that DJ Stryker more than anything in the world, but it was just such a supreme road combat game. Funny you should say EA made the best games at that time, I wouldn’t have said it back then but on reflection maybe their output in this period was better than many give it credit for... As for the state of racing games today: I took a few years out and started playing again last year. One of the first racing games I bought was Forza 7. Great game, decent championship mode which wasn’t the usual grind I remember previous iterations being. Howver when I completed most of the championships, I thought I’d take a break and start time trialing round the Nurburgring with some of my favourite cars, like I used to back in the day with PGR2....only to find there isn’t a time trial mode!?! Eh? What fucking racing game doesn’t have a time trial mode! If I ever meet the person at Turn 10 who decided a fucking circuit racing game didn’t need a time trial mode, I will cordially invite them outside to receive a brutal kicking. So if your upcoming game can manage such heinous luxuries like a time trial mode, count me in.
  23. I've added myself to the spreadsheet, but I'm playing now if anyone is up for duo/squads. Be good to play with some adults: I'd forgotten how much of a cesspit XBL has become nowadays... EDIT: Tag: donkeyk
  24. Could someone hit me up with Discord details please? Would be nice having others to talk to when I inevitably get shot in the back as usual...
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