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  • Uzi

  1. My biggest problem with O+S was finding space to heal, and think about what to do next. lacking any ability to "Git Gud", i tried the following: What really helped me was running "circuits" of the room; so run down one side of the room, between the pillars and the wall, then cross the room and go the other way down the other side. Most importantly, don't lock on to O+S while doing this, but keep the camera pointed at them. You won't be able to see where you're going, but the room layout is simple enough that it won't be a problem. With luck and a little practice, you'll find that you'll start gaining distance on fatty, as the two of them follow you in a loop around the room, dramatically flailing at where you used to be. Skinny will of course regularly leap the length of the room to try and hit you, but a well timed roll will dodge him, and as he'll now be far away from his pal, you can get a hit or two in if you're feeling brave/suicidal. This also gives you space to chug estus when necessary, and makes it much easier to keep both of them in view at once. Once Ornstein is down, keep a pillar between Smough and you at all times. Good luck:)
  2. Rapier protip: tap the roll button to backstep, then immediately tap light attack for +2 errol flynn;)
  3. Maybe a rapier in one hand? The thrusty attacks are really good for getting the first hit in, and it recovers fast. Plus it makes you look dashing:)
  4. Two handed spear run? Great reach, but no shield, so dodging well becomes essential. Or right hand dagger, left hand parrying dagger, so you have to commit to parries to do decent damage? I'm just starting my first scorcery run of scholar:)
  5. blipwoo

    Super Mario Maker

    This is so addictive:) will start working through the codes here, here's my first meagre effort: "white men cant walljump": AC23-0000-0056-3F84
  6. I adore metroidvanias, but it's sad that every one I've played isn't quite as good as my first, SOTN. Disagree with spanky though, I think this genre still has so much potential. Rogue legacy showed how procedural areas could work. Pvp or co-op areas? Stick in point n click elements of talky npcs and item use? Of course if they just remade SOTN with visuals like Ori I'd be happy:) Thay just don't seem that popular nowadays:( hopefully some SOTN-style kickstarter will earn millions and revitalise interest. Must check out the gba ones on the big screen, think I only played one of those.
  7. Personally, a huge part of the souls games is sharing experiences and hype with others. Go for bloodborne, enjoy that release day feeling, then play ds2 after. And if bloodborne turns out to be crap, ds2 extra special edition is out a few days later. Win win!
  8. We have a winner! "...Mom's are tough!" FUCK OFF.
  9. Bought this on pS4 purely on the back of Gerbik's excellent write up. It's so, so good:) Buy it! Only other thing I would recommend for any first time players, try turning off the objective markers. It forces you to use the map to navigate, which doesn't have a big flashing "you are here" mark, but does show certain memorable landmarks, forcing you to map read to reach your objective.
  10. Oh, that was genius:) "Die, monster! You don't belong in this world!" Delivered with all the gravitas of Derek zoolander.
  11. I'm currently sporting a fetching green camo number. Anyway, it's not about what you wear, it's about how gracefully you can victory twirl while you wait for evac.
  12. YOU NEED TO LEVEL UP, MAGGOT! ...sorry:/
  13. Spent the day on this in co-op, it just gets better and better:) Some games I'm the green recruit being shepherded along by someone double my level, other times I'm frantically prodding a couple of low level maggots to KEEP MOVING! This game is rapidly moving up from " really really good" to " required buy for a ps4 owner". If anyone's still on the fence, you won't regret it.
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