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  1. Hence flatscreen dominance, despite being inferior display tech. I wouldn't like to go back to the heat, power draw, depth, weight and wonky alignment of CRTs, but that hasn't stopped me missing their motion for games over the past 15-odd years. FED failed where OLED didn't because it would've resulted in thicker TVs. It would've been expensive to develop with yield problems, but OLED wasn't exactly cheap. The best of both worlds is available if there were a greater willingness to compromise on aesthetics. It'd be easier to develop Performance and Quality modes in tandem then, since without a native screen res you could just drop it a notch for the former.
  2. I'd be cool with 1440/60+ as the new standard, so long as it's paired with CRT-quality motion.* These new consoles are gonna be outputting 4K (save dynamic-res games), but we'll only see that level of detail as a static peak. And so the resolution — and thus computational cost — has to keep rising to reduce the in-motion loss that current flatscreens impose. *We might see microLED the gen after, hopefully with strobe adjustment implemented, but we'll be looking at 8K/30 by then!
  3. Sorry, I did mean computationally. My brain was thinking in context of hardware power when I wrote that. I think most games would actually look a lot nicer at 1080 with loads of effects and sweet framerates, but with the proviso of short-persistence phosphor decay to avoid the motion blur that 4K's a sledgehammer approach to. 4K has clear benefits for slow-moving games. [edit] If you find the latest UE5 demo and pause it randomly at any point... On a PS2 you could pause a game and it looked the same. The Uncharteds have fairly egregious motion blur to compensate for flatscreen flaws, but most people don't seem to notice. Personal bugbear, maybe? I really hate it in racing games, where peripheral blur's an analogue for perfectly-clear-but-unfocused-on objects. Lots of PS1 racers had a great feeling of speed without it. <Yells old man at unfocused cloud, etc>
  4. I believe games are being held back significantly by screen tech, in that 4K's incredibly expensive and we only see its benefits with static images. As soon as we put a game in motion we lose most of its clarity to motion blur, to which HDR's no friend on account of ruling out strobing to hit peak brightness. I'd love a screen that's a bit thicker and heavier but has the brightness to be lit for similar periods as a CRT, because our saccades just can't deal with sample-and-hold screens. Those LGs are gorgeous when they're displaying static images, but start moving and you might as well be playing sub-720 on a CRT. So games add motion blur to compensate — deliberate motion blur to counter inherent motion blur! Even though we've overcome the physical lag of crystals in LCDs, we can't eliminate the stutter of always-lit OLED and QLED without calling time on this chase for brightness. For now. I hope microLED manufacturers have the sense to include adjustable strobing to take advantage of their increased brightness. I use a DLP projector as the best compromise (I'm 8/10 happy with it performance-wise, but I'd much rather have the same quality from a 65" TV), and I still browse eBay for FW900s every once in a while. I saw one locally for £300 a good few years ago and let it go because I didn't have the space for it at the time. Digital Foundry made a business goof in highlighting how much nicer CRTs are at 1080, where loads of games can hit 120fps with all their effects turned on, because they now have to overlook their own praise when reviewing new screens. The PS5/SX are capable of running 1080/120 with everything maxed, and on a CRT they'd look amazing. I'm sad that we won't get to enjoy it, receiving 4K/30ish with heaps of blur instead. At least my village is finally getting fibre soon!
  5. Escaped

    Xbox Game Pass

    Yeah, that is the question. It can rise in price and still be good value for most people here, but they've advertised £10.99 £1! for so long they've cornered themselves for now. They've got me, sure, but I plan to buy a PS5 and not an SX at the minute.
  6. Escaped

    Xbox Game Pass

    I was happy to buy Gold until 2022 for the £1 conversion, but there's no way I'd pay £11pm for it. It's hard to shake the feeling that Microsoft are gonna follow Sony's journey from PS+ to PS- next gen, and with that in mind I paid £130 for a Digital S purely for this offer.
  7. Not at 30fps, but maybe they'll remaster it for the PS5.
  8. It's now possible to make enclosed games with maps as large as PS2-era openworlds, but that gap hasn't been filled as openworlds keep growing in size. It's very similar to the resolution race, in that mapsize keeps overruling the increased detail we've long desired.
  9. The mech headlines a scene that's robbed of all tension, because, through ever-repeating experience, we know it poses zero threat. Lots of people seem happy to accept this as a hero fantasy, so we get the old shooting-at-heels routine instead of the mech shredding him. It's a cliche so commonplace it doesn't even draw criticism any more. It'd take a few seconds to sprint this far (as it does): He wouldn't stand a chance. And what if, whenever you ran into a mech at that distance, you didn't? Alien: Isolation's shown a clear appetite for renewed tension in games (loads of 8-bit games made everyday mundanities hazardous), but for several gens it's been really hard to find that in most genres. So much so that Isolation's pigeonholed as survival horror. I know it's only a tech demo, but it perfectly captures the auto-heroics I'm so tired of. The Souls now belong to their own genre simply for not blowing smoke up our arses. The PS2's Way of the Samurai had some pretty neat swordplay for its era — had parries and the like, but Ghost of Tsushima's apparently more interested in casting me as Badath Ninjaman 592. Again. I love games for letting me do things that are too dangerous to try in real life, or just plain silly things that aren't possible, but once you make me Rambo... [edit] Says the guy with the Death Wish III avatar! But that's under ‘plain silly’, so we're all good.
  10. What is Dave Perry's least favourite part of a pistol? The slide
  11. Randy Savage. I think we should have a fundraiser for someone to go to his shop for a Mario.
  12. I only enjoyed the original's multiplayer, so not buying this is an easy choice for me, but having read the spoilers I resent how they rely on my lack of agency in the first game, setting themselves up to repeat the same mistake of prizing story above player respect. There's a very fine line between corralling player actions in service to narrative cohesion, and simply 'doing a Houser'. Joel's a catalogue-man Jim Hopper; if I want drama I can watch better stuff elsewhere. Probably looks great visually, though.
  13. My favourite for this is Vice City: set in 1986 (semi-officially); released in 2002; and now 16+2. Darkplace is also as far in the past now as 1988 was then.
  14. With upscaling on the X, is it not simply returning those games to their native PC forms, before they were downgraded to recover framerates on the 360? So more the result of lifting imposed caps than magically upgrading old engines? It's impressive either way, and shows that future-hardware unlocks are a good idea.
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