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  1. I'd be lying if I said I hadn't thought about flipping my PS5 for an extra £300, though in reality I'd be more likely to sell at cost to a mate, but there's nothing I'd want to buy with that money right now. I mightn't even use mine much over the next few months (by which time they'll be easier to get, we're guessing), but apart from a grinding noise from my L2 I do have a quietish console. And I've disabled haptics anyway, so I could always buy another pad if I really wanted it in future. But here's the key thing for me: if I get £100 for my PS4 I'll only be £200 down, and I'd rat
  2. You can't use every wall glitch, so it's a matter of everyone working out what's optimal. Glitches are inherent in so many speedrun-friendly games, and my view on patching usually comes down to whether or not their best players achieve consistency. It's no good if it's a 1-in-10 lottery even for them. But I think the glitches in this are highly repeatable, I'm just not determined enough! Keeping it old-school here, I messed up my boxjump approach trying to land riiight on the edge to sneak past it, losing a couple of tenths (don't think it's possible). What's both interesting and a
  3. Brook have added PS5 support via firmware according to their site, but I'd check with 'em first. https://www.amazon.co.uk/Mcbazel-Adapter-Controller-Switch-Keychain/dp/B07W7WP6YJ https://www.brookaccessory.com/detail/53818657/ They also make one for the Elite 2. https://www.brookaccessory.com/detail/43268489/ If USB charging's enabled, have you also set 3 hours (or always) for charging in rest mode? Those are my settings (with 3 hours until entering rest mode).
  4. Yeah, I've been using L1/R1 since Uncharted 2, even though 4's L2/R2 by default. The key thing for me is that haptics won't be used unless it confers an advantage, and increased recoil for snatching at semi-auto triggers is the most logical approach I can think of. Mad rumble for full-autos is an absolute no-no after a few minutes for most of us.
  5. If it were down to me I'd only enable haptics in shooters for two-stage sniper triggers (increasing recoil if you yank at them), and things like bomb interactions, where these haptics could be used for setting things up through feel rather than timecharge wheels. Having played with the DS some more, I think its mushier buttons might make it easier to coordinate simultaneous d-pad and button presses in fighting games, because they share a more uniform feeling than a DS4. I definitely prefer the shape of the DS, but find the DS4's buttons snappier (and I've a Battle Beaver d-pad). I
  6. That's an approximation of my unboxing face, yeah.
  7. I've spent £450 to dislike its pad and stinkeye its wobbling flaps, you're right. I only wish they'd had the balls to charge me the full £600 so I could moan even harder. I don't think I've ever bought a console revision, but this might be the first time I would.
  8. I've turned off vibration because it was making my hands uncomfortable, and I think the shorter-travel buttons feel more third-party than my DS4's. Maybe they'll bed in. I also have a grinding sound on my left trigger when fully pressed with vibration on weak. Huuuge, ugly console, but relatively quiet when it isn't spinning a disc, and apart from its horrible UI it seems really impressive. A 25% size reduction with straighter sides'd make a big difference, and I think its stand's the worst I've ever used in horizontal. I actually banged mine inserting its power cable, not realisin
  9. The team are on record as wanting to celebrate the barge-handling of those cars, whereas I think modern openworlders cast you as having supercar-racing prowess, and thus afford vehicles with the capacity to realise that. I thought GTA4's handling was quite good, but the game had a poor sense of speed, so you always understeered before it felt visually congruous. I rode the Sanchez as much as possible, because the danger of falling off helped attune me to the poorly conveyed speed.
  10. Tried turning off HDMI CEC if it's enabled (and you don't need it)?
  11. It's a bit annoying that I waited for an S to play Kingdom Come: Deliverance and Dirt Rally 2 and both have now left GP without me realising.
  12. Yeah, and that's why I went for the S, despite thinking the X offers better value for what you get. I'm not a total fan of the controller (clacky d-pad on mine), but I recognise the improvement from the textured handles and triggers. The console's cheaper-looking in the flesh (why the contrasting turntable?!), but it's a lovely size and reminds me of the GameCube. But sadly I'm not really feeling the GPU games I've tried. I was waiting for the S to try Kingdom Come: Deliverance!
  13. A local reporter could help right a fallen PS5.
  14. Depends on the game, doesn't it. Most of the time 3 minutes is enough, but if I play something like a fighting game and fancy capturing a few spaced-out highlights, I can just take mental notes on the PS4 and let it roll for half an hour in case any more happen. Yeah, I wondered if that might be an option. I know internal space isn't the best on the S, but I'd still like to be able to use a larger chunk.
  15. I redownloaded Forza Horizon 4 off GPU last night and started playing at the ‘ready’ point, but when my save recognised an undownloaded event as local it left me stuck on its installation screen, waiting for x% of the whole game until I've received that one event to continue.
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