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BitterToad

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Posts posted by BitterToad

  1. Yeah that interpretation works for me! I also found Eternals to be a bit interesting and lovely to look at. I watched it in a few sections rather than one big slog through which definitely helped too. I liked it overall. I'd rather have another Eternals that feels really tonally different from the rest of the MCU than another "what you know but it's a horror," "what you know but it's a heist film" etc etc. I'm kinda done with the tone of the whole thing and for something to be a bit different was quite refreshing, if a little boring and poorly plotted in places. 

  2. On 22/06/2022 at 22:20, BitterToad said:

    It's a weird one, this. It kinda plays like ass. I'm sure I'm not the first person to say it but the combat feels really stodgy and there are all these moments that show you how good Naughty Dog are at making this exact sort of thing. Little moments of dialogue will cut half way through because you've hit your marker too early, you'll see a shiny off the beaten path and going to get it will just stop all dialogue, press pause on the play, and then when you cross over the right threshold everything kicks back in. It feels like a really pretty AA 360 game to play. It's got the slidey slopes and the crawl through corridor spaces and everything you'd expect from a game made in 2014. And yet I don't give a shit because it's also all kinds of brilliant. 

     

    I genuinely can't think of a time I've been more blown away by performances and a script in a video game. Not because it's got the power of a Last of Us (for someone who's not that into the Naughty Dog thing I really am bigging them up a fair bit here..) or the sheer brilliance of a Red Dead 2 but just because it's funny and warm and all the characters are brilliant and it makes me really happy seeing them all interact with each other. If it played like DOOM Eternal it'd be an all timer but as it is I'm more than happy to play a slightly awkward part in a really excellent Guardians thing every night for a couple of weeks. 

     

    One and a half thumbs up from me, basically. 

    Started it off on again on PS5 after seeing it was on the terrible Playstation Plus service everyone hates. It plays so much better at 60FPS than it did on my Series S. Now it's just a pretty bog standard shooter rather than a pretty bog standard shooter that's also a bit of a horrible trudge. 

     

    I'm now properly enjoying myself. The script and the characters are just so good. I've got a constant smile on my face while I'm playing it. Great.

  3. I had literally zero interest in this until I saw it was only £20 to upgrade for half a year and cat game is launching on it so I hit go. It seems alright! Lots to stream for one go then move on and a load of stuff I'll definitely play with some free time. The streaming seems much more solid for me than what I've played on XCloud too. It shouldn't be but it's surprising quite how bad the PS3 games look on my LG OLED TELEVISION I HAVE AN LG OLED. Split Second is still great but good lord it's not a looker when it's blown up and streamed. 

  4. It's a weird one, this. It kinda plays like ass. I'm sure I'm not the first person to say it but the combat feels really stodgy and there are all these moments that show you how good Naughty Dog are at making this exact sort of thing. Little moments of dialogue will cut half way through because you've hit your marker too early, you'll see a shiny off the beaten path and going to get it will just stop all dialogue, press pause on the play, and then when you cross over the right threshold everything kicks back in. It feels like a really pretty AA 360 game to play. It's got the slidey slopes and the crawl through corridor spaces and everything you'd expect from a game made in 2014. And yet I don't give a shit because it's also all kinds of brilliant. 

     

    I genuinely can't think of a time I've been more blown away by performances and a script in a video game. Not because it's got the power of a Last of Us (for someone who's not that into the Naughty Dog thing I really am bigging them up a fair bit here..) or the sheer brilliance of a Red Dead 2 but just because it's funny and warm and all the characters are brilliant and it makes me really happy seeing them all interact with each other. If it played like DOOM Eternal it'd be an all timer but as it is I'm more than happy to play a slightly awkward part in a really excellent Guardians thing every night for a couple of weeks. 

     

    One and a half thumbs up from me, basically. 

  5. 10 hours ago, Jolly said:

    I keep a draft on my phone to just jot down thoughts here and there for when GotY season rolls around, and I did a similar list of games it reminds me of a none of them match yours :lol:. I'm getting hints of El Shaddai, Persona, Killer 7, Paradise Killer, Outun 2 and Time Crisis. It's also got this Dreamcast-era Sega vibe bubbling away beneath it all.

     

    It's a powerfully good videogame. 

    Can't believe I forgot Paradise Killer. It's such a clear influence design wise. I think it misses tonally but when the gameplay's that good who cares? And yeah it 100% feels like a Dreamcast game. 

  6. I've got to the point in this where I'm at both Malenia and the last boss and have decided to call time on it... for now. I tend to do the same in all of these games first time through. Absolutely rinse it to the point of being basically exhausted with it, hit the last boss and then spend the last ten hours hating it and eventually push through. I've decided Elden Ring is special enough that I'd rather walk away liking it than having finished it. It's such a special experience and I don't want that tarnished (*parp*) for a trophy and to see the end. I'll definitely go back but I need a bit of a break before locking horns with the Elden Beast and his mad AoE attacks. 

  7. It's a shame more people aren't jumping (ho ho) on this. It's absolutely sublime and I've basically given up my weekend to it. I will attempt to spell out why the game is special and why if you own a Switch or a PC and like jumping and running (not necessarily in that order) you're missing out on what could be a real classic.

     

    1. It is not a card game!
    When I saw the initial trailers for this it looked like exactly my sort of frantic fun platforming thing with a horrible boring card game bolted onto it. Ugh, I thought, card games are for stupid Hearthstone loving nerds and I'm an awesome Returnal loving... well, nerd. It's a shame this game won't be for me! Don't be fooled by the cards. There's no rogueliking or rogueliting, no deck building, nothing of the sort. The cards are just pickups dotted around each brilliantly designed level. They don't persist between levels, you're never building a deck, they're literally just pickups you use on that run then everything resets. In fact a way of making Neon White more marketable to cardphobes like me is to not call them cards at all but... are you ready for this one..? They should have called them guns. 

     

    2. It's a gun game!? That sounds much better than stupid boring cards! How does it work?

    Thanks for asking! Each gun comes with a primary "shooting" function; pistol, smg, whatever else and a secondary function which discards the gun and normally aids your platforming somehow. There's a pistol that lets you double jump, a single fire rifle that lets you zip across levels, an SMG that lets you slam down onto bastards' heads. The meat of the experience comes in using these abilities across (and I may have already said this) superbly pixel perfectly designed platforming challenges to get to the end goal whilst killing everything as quickly as possible. You'll jump off a roof, pop a couple of bastards with your pistol, throw it away to double jump over the gap to their bodies, grab the rifle/dash gun they've left behind, pop another bastard in the distance with that, throw it away to dash to their body which is floating in midair and contains an SMG pickup, grab that, shoot bastards, discard SMG to slam down on bastards, run run run shoot shoot shoot jump jump jump quicker quicker quicker. The genius is that all of the levels are less than a minute long and you're making these split second decisions that feel second nature after about five minutes of playing. It sort of feels like injecting Mirrors Edge. And the adrenaline from rerunning a level ten times to beat one of my times is what lead to me writing all this guff. Talking of beating times...

     

    3. It'll make you feel like a speed runner thanks to its brilliant structure!

    I've always loved the idea of speed running games but am absolutely baffled when I watch the real genius' do it. How do they find their lines? How do they work out the fastest way without spending a thousand hours playing? Well, the answer is they don't. But do you want that feeling gamified perfectly without the ten thousand hours side of things? Try Neon White! Every time you play a level for the first time it's just you in the space. They're all fantastically designed so that each feels like a clever linear experience that's brilliant fun to zip around and get a medal on. And it's the medals where things get really interesting. Finish a level with a bronze medal? Well done, now back to it buddy and beat your time. No change from normal there. Silver? Excellent work, you've now unlocked your ghost on that stage so that you can see where you're running faster/slower as you go. Once you've got gold though? Well now you're in the endgame... Each level will have a secondary route that will shave 5-10 seconds (or sometimes more) off your time and the genius of Neon White is that once you get a gold medal and feel like you've truly mastered it, the game shows you those routes! A little marker appears in this level you've totally mastered and says "hey, why not come this way and really ace it?" Sometimes you'll spot them on first run and feel like a real clever clogs but more often than not it's just another way of opening up these brilliant spaces and letting you shave more time off in order to get that illusive final "Ace" medal. And once you've got that? Only then do you get the global leaderboards opened up. You have to have truly and genuinely mastered a level in order to go up against the best. You can't see how much better than you American teenagers are until you've already had lots of lovely dopamine getting better and better!

     

    4. There are friends leaderboards and they're awesome too!

    While you have to be a real genius athlete like me to open up the global leaderboards, friend leaderboards are there from the start. They work in both a "oh great a human I can try and beat that's actually achievable" and as a "how quickly did they do that!?!? That's impossible!" for before you've seen the secret route/practised for a bit. Also, while I don't have many friends currently playing this the devs have seen me through by putting a @Jolly character in there who posts really easy scores that are super simple to beat so that I never get too down! Apologies...

     

    5. You can skip the awful script!

    The one drawback for me is that the script feels personally designed to annoy me. If you tap Y at the start of every cutscene the game will zip through it and let you get back to all the jumping. You might love the incredibly anime characters/plotting, I found it frankly embarrassing and am truly glad I can just speed through it. Thanks devs!

     

    6. It reminds me of the following games which cannot be a bad thing!

    Mirror's Edge, Superhot, Super Meat Boy, Returnal, Ghostrunner, Prince of Persia, Olli Olli, Rayman Origins, Astro Bot, Burnout/The good Need For Speeds.

     

    So yes. I love Neon White. Because of all the above reasons and because it's great. And I think if you click with any of the above there's a chance you'll love it too! So get on it and add me on Switch! SW- 1968-9460-6885

  8. 58 minutes ago, Benny said:

    There are things to like about this, Ewan McGregor for one, but that chase scene with

     

      Reveal hidden contents

    Leia

     

    Where most of the actors are doing a weird sort of hop jog to not catch up with her too fast when she's clearly too small to clear much distance was really odd.

    Mad, none of us had noticed! 

  9. 11 hours ago, deerokus said:

    Anyway, weirdly, terrible Scottish ref Bobby Madden is moving to the EFL. I've never heard of a referee transferring like that. Weird.

     

    And sorry league 1 and 2 clubs for how bad he is.

    Wasn't Bobby Madden the guy who had his life ruined by trolls saying he shagged dogs? I remember reading a thing about it on The Athletic and it sounding really awful. 

  10. During the recent Microsoft Xbox thing I was watching with a couple of mates and that new olden timey Obsidian RPG thingy all the games press were talking up came on. My mate turned around and went "well this is the least Mike (me) game ever, then..." To be fair I had spent the whole conference saying "ugh, one of your nerd games" every time anything vaguely tactical came on screen so it was all good. We're both in our thirties. 

     

    Anyway my first thought on loading this is the polar opposite of that sentence. It's the first time it's happened since Rllmuk game of the year winner Returnal last year. Before that it was Bloodborne. I've liked loads of games more than both those examples but it's just that feeling in the first five minutes of playing of "oh yes this was made precisely for me and me alone." For some (boring nerds) it's games that engage your brain tactically, for some it's the thrill of going up against others online. For me? For me it's that feeling when you know a game is both absolutely razor sharp pin precise in its controls and it then uses those systems to ask a lot of a player. It just kicks adrenaline around my system like nothing else. 

     

    I spent years on the train home from work playing shitty knockoffs of Super Meat Boy on my phone. The touch controls were awful obviously but there was something about just replaying the same fifteen seconds over and over trying to get that little bit better as I went that really made the trip from Waterloo to Whitton fly by daily. This is that but... well but good! I only started it last night and have now got Ace on the first two sets of missions and a few top 10's/20's globally in there to go with it. It's great, it's made for me and I can't wait to play more.

     

    Oh but @Jolly is 100% right the script is absolutely god awful from what I've seen. And there's far too much of it. And the female characters are terribly written and sixteen cats ice skating on chalk boards irritating. I'm basically treating it as an MGS VR missions pack and skipping every single ounce of it to get to the good stuff. 

     

    Add me on switch! Lets compare times! SW- 1968-9460-6885

  11. I've woken up really excited for this. Remake was 100% my jam and to know they've actually got a three game plan rather than just hurtling forward flogging the dead horse for thirty years is cool! I'm full in for Nomura bollocks going forward too, I reckon game 2 is basically going to be all of the destiny nonsense from the end of Remake spread over half an open world of places we recognise. It'll be fun, basically!

  12. 2 hours ago, MidWalian said:

    I put Dragon Quest 8 3DS down years ago and not sure how to go back to it. Could be wrong but it doesn't tell me what to do next (quest log) like more modern RPGS? Feel free to tell me I'm wrong and what to check.

     

    I've put Persona 5 Royal down for a while but not too concerned about resuming it after God of War.

    Strangely Dragon Quest was the first thing I thought about when I saw this thread. But in my case Dragon Quest XI. It's fantastic for dropping and coming back to. All of the mechanics are incredibly basic RPG stuff and the game will run you through the story up until where you've got to when you load it up. They also plonk an icon on the map for an NPC/party member that will tell you where to go next at all times. It's great! 

  13. 12 hours ago, englishbob said:

     

    It was a backstory that didn't need to told.

    If you take it on board as a "THIS IS OFFICIAL THIS IS THE OFFICIAL JOKER FILM THIS IS WHO HE IS" then yeah I suppose so. But as a vaguely interesting alt take on the character I thought it kind of worked. Again, not the hugest Joker fan in the world but I do like DC's attitude of just making films without worrying about anything being a definitive part of a multi cog storytelling factory. It's all just its own thing and you can pick and choose what you want. 

     

    I can't think of anything worse than the idea that Phoenix would ever appear alongside, say, Battison for example. 

  14. 2 hours ago, Gabe said:

    It's the golden generation issue all over again - incredibly talented players, but no real plan of how to get them to all function in a team.

     

    I do empathise with Southgate, as I did with Sven, but then it is his job to pick the best team, not the best individuals, and I don't think he is doing that. Look at other big, successful teams and they will usually have at least one workmanlike player in them, because they know how to do a job, and do it well, even if there are technically better players in that position.

     

    The fact we only have Kane as a striker doesn't help when plan A doesn't work, either.

    He's got us to a World Cup semi final and a Euros final with a system based team that left out certain talented individuals (Grealish etc) that didn't fit that system. He played Kalvin Phillips for most of the Euros as a workmanlike midfielder that knew how to do a job. 

     

    Last night he basically "put all the good players" on like the press/certain fans have been asking for and we got absolutely thumped. Whether that's because that was a bad idea or if everyone was just knackered I don't know but I'd really base England's chances in the World Cup on previous tournaments rather than an iffy four game run in a fake league invented to make friendlies more interesting. 

  15. Every time I try and play anything via the cloud on xbox on 70mb wired internet it struggles to load stuff in quickly enough. It'll feel fine but certain visuals will seem like they're constantly lagging behind. It's really annoying because I'd love to play Flight Sim and not have it completely fill my Series S. 

     

    For that reason it just doesn't feel like a very mainstream Nintendo thing to do. That and the fact they've always been a bit scared of online anything. 

  16. 17 hours ago, Loik V credern said:

    lolwut, if it's a musical I take back everything I said about being excited. Also, no chance it's a musical. They know it made a billion because its moody grimeyness appealed to people, no way are they going against everything people liked about the first and making fun of it. Joker can dance but there can't be singing, it'll shift the tone. 

     

    i'm probably wrong like.

     

    People are so fixated on Joker's apparent failure to say anything meaningful about mental health and society, it's like when you read the odd review of a film laying into something for 'saying nothing', as though every film ever made absolutely needs to have a message, and when many don't it's funny that some are accused of lacking that vital thing, as though its existence is offensive to you. 

     

    It can just be a series of scenes well executed that's vaguely interesting to watch. If you want to learn about mental health, find some books. I didn't learn anything in Legend about the Kray brothers, but watching Tom Hardy play two pyschos was fun. 

    See I think Joker 2 is one of the more interesting prospects in terms of fan engagement. I thought the first Joker was absolutely fine. "What if Joker but Taxi Driver" wasn't a question I particularly needed answering and K's "what if a man stopped taking his medicine and became Joker" is basically a perfect description of how little depth the film had. But it looked great, Joaquin was fantastic as always, it was fairly shocking in a few moments and the "it could all be in his head" angle of the third act helped it along for me. It was fine. 3 stars. Good stuff. 

     

    But then the people who really liked it, who are saying things like "it's living rent free in people's heads" in a thread discussing the film and saying "if you want to learn about mental health read a book" when discussing a film that is at least superficially clearly supposed to be about mental health. They don't seem to be too keen on the idea of the sequel being a musical. For me there's nothing more boring than the idea of seeing that character from the first film go "full Joker." It totally takes apart the most interesting aspect of Joker 1. That what we're watching might be delusion. 

     

    A musical though? That blows the whole thing wide open. I want to walk into Joker 2 not knowing what it's going to be. That's much more interesting than the same thing again. Mainly because the first one made a billion dollars and was fine and the audience reaction to big change is probably going to be far more interesting than a sequel to Joker could ever be. 

  17. 4 hours ago, Garibaldi said:


    Benny may be taking the same stance that I am: they fucked Discovery, they fucked Picard, so I’m not inclined to give them a third chance. It may very well be the best Trek in years, but I simply cannot bring myself to reward these showrunners in any shape or form given what they’ve already done to Trek as a whole. 

    😄 they'll be gutted! All of the people in here who like Star Trek say it's something you'll like if you like Star Trek. The only person you're not rewarding by ignoring it is you. 

     

    I've never really watched any Trek but always quite liked the idea of it. Am I going to need to have watched every other series ever to get this?

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