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Beitel

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  1. I really like it and it has this incredibly weird relationship to the original. The appeal of the original Blade Runner for me is 50% music, 30% cinematography and 20% story (the dialogue in the first half of the film is awful, the second half surprisingly touching). Here it's totally different: it's the script, Villeneuve's directing and Gosling's acting that for me form the heart of this film. The visual side of the film, beautiful as it is, doesn't elevate the material as much but is still a welcome and well-done atmosphere to bathe in. It could use a trim at points though: the script doesn't contain three hours worth of ideas and the sparse visual style make the less interesting parts feel pretty empty. The soundtrack by Hans Zimmer is just disappointing though. Zimmer is no Vangelis so the focus on the amazing sounding buzzes, clashes and zaps is the right one for this composer, but I wish another one would've tried a more melodic, melancholic and original approach. It's cool. I really like Villeneuve as a director and I'm curious what he'll make after Dune.
  2. Man, I'm not too sure about this at all. In some ways the increased detail is lovely, especially when it comes to animation. But this is also a game that is all about the artistic vision of the world, tied very strongly to the available technology of the time. Playing the original PS2 version is still incredibly impressive, constantly feeling how the machine is struggling with the ambitious beast. I have to think of the incredibly strict hiring process, where only two out of 500 artists got hired to join the team after ICO, and I imagine Ueda being very strict in ever part of the design. Bluepoint is great, but it really feels like a cover band that has superior technology to their disposal but I think in no way can expect to match the very precise vision that made the original game so enduring in the first place. They might be incredibly respectful, and I think this is great for new players, but I would really rather revisit the original than a second interpretation by a different group of people. But maybe I'm projecting and they invited Ueda over to control every aspect of this production again. And while the soundtrack was beautiful in the original, the way the tracks transitioned was always incredibly jarring. So a chance to improve on that is welcome.
  3. New or revelatory? Nah. And maybe the film acts a bit too much like some of it is. But that doesn't mean that its ideas and approach aren't interesting to think about.
  4. It's not necessarily a plot that we haven't seen before However, it is part of a broader idea that I find very interesting, even if the individual plot points weren't necessarily. I found the central idea quite a 'twist', but the rest followed quite predictably from that. But to me it's a film less about plot surprises and more about exploring the central idea in a thought provoking way. The plot gives examples of political and personal consequences that are tied with it. In a sense a large part of the experience is to me clearly meant to happen after the film, for the viewer to think further on the basis of those examples. I dunno, I found the ending a bit too much and it's very simple in so many ways. But the central idea remains very strong and I found the storytelling by Villeneuve very focused and self-assured.
  5. Yeah. Killing the targets for the first time isn't that hard, but it serves more as an introduction to the level than anything else. It's the most fun to turn off the opportunities but take a glance at the challenges and figure out how to succeed in them. This format changes the design of the Hitman levels completely: they're now more than ever toyboxes instead of challenges you clear maybe once or twice. Getting them one at a time makes it more natural for a player to approach them that way. I do hope they release some shorter levels in the next season, because I do think it constrains the level design a bit. Smaller stages are also quicker to replay, I still love the tutorial boat level.
  6. The Snoke, The Force, It's Jedi and Her Droid.
  7. I saw quite a few cynical comments about it on Eurogamer and such, but I must say that it looks like a typical Nintendo product with very well-made controls and level design. Certainly quality over quantity. Pretty smart also of Nintendo to recognize that mobile phones don't really interfere with Nintendo's own hardware (it basically says "see how cool this is? Imagine how much cooler games on the Switch must be!"). I dunno, I like this reinvention of Nintendo more than Wii's Blue Ocean strategy. It seems more confident and actually in line with the times.
  8. Kojima always had an interesting and forward thinking vision (the way MGS2 handled the internet for instance) and that trailer is cool as fuck. Guns of the Patriots and Phantom Pain also had that edginess, but were too rambling in the end. I hope that the involvement of someone like Del Toro will help make the vision more cohesive and consistently interesting. But yeah, great to see Kojima's vision for a new IP.
  9. I feel the same about it as when Eurogamer came with the (quite accurate) leaks. It's perfectly logical and the best way for Nintendo to go really. The hardware lagging after PS4/Xbone isn't a big deal since it looks like a great multipurpose gaming device. The trend of stylish indie games is bigger than ever and make pushing graphics less important for gaming than ever before. The most important thing for Nintendo now is to make it as easy as possible for indies to publish on and it'll make Nintendo more relevant than it has been in ages. Also the best hardware design by Nintendo in bloody aaaaaages.
  10. I feel it has actually far more options than Human Revolution and Invisible War. Especially HR could be fairly linear but here you have some pretty interesting ways of moving through environments. It does feel a bit more cramped than the original Deus Ex, but for me it's the first sequel in the series that actually comes close to that classic.
  11. Well, one theory from above is already Well, one of those was debunked early on. But this one's more like it. I'm not sure about this so far since it just seems to pile up mysteries for the most part. A slow show wouldn't be that bad, were it not that most characters aren't at all that interesting. For some reason I have to think back to True Blood (another sort of campy HBO show) that failed at plot pretty early on, but succeeded so well when it came to characters. With the exception of the Ed Harris character this is all plot and mystery so far. That's probably enough for me to give it a shot for a couple more episodes, but I'm not sure whether I will make it 'till the end of the season.
  12. I just passed that bit and it's indeed quite hard. What helped me was double jumping as quickly as possible. Instead of double jumping at the end of a jump (which maximizes distances but is comparatively slow) you just need an extra 'hop' make it to a ledge.
  13. What they say here is that they don't feel comfortable with many aspects of modern game development (stuff like free-to-play and marketing through social media). Too bad, since I think a game like Rive is perfect for this day and age. It's so lean: ideas are introduced and discarded all the time and without unnecessary repetition. It's not that flashy in its presentation and the monologue/dialogue takes a while to warm up to, which will probably keep it from getting the exposure it deserves, unfortunately. I also don't think it's that challenging. There are some sections I had to repeat a dozen times or so, but respawning is so quick that these still don't last more than ten minutes in total. It's also pretty smart in providing health just when you need it, so that it feels more challenging than that it actually is. We're not talking Super Meat Boy levels of difficulty here.
  14. I can understand how you overexposure ruined your interest in films. I have trouble being that invested in most films myself, and it's even worse when it comes to television (even the best writing just can't seem to escape cliché or just plain dumb writing from time to time). Still, I only saw two new films this year and they were both good ones. First is The Lobster, which has great and pretty original surrealist dark humor. I would avoid trailers for this one though. The second is Elle, the new Verhoeven film. Quite a bit of a surprise, since I thought his previous film Black Book was a disaster. But his new one disguises itself as a pretty standard thriller but does something different throughout the whole film. The lead performance by Isabelle Huppert is also something to behold.
  15. Beitel

    Nintendo Switch

    I must say this move makes sense: Nintendo is never going to compete with Sony and Microsoft on the console front but is still very strong when it comes to handheld. They're basically merging all their strengths on the home and handheld front into one (probably/hopefully inexpensive) machine. It already sounds to me far more appealing than the Wii and Wii U ever were.
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