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robdood

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About robdood

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    Team Red

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    well, DUH :D

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  1. Oh goodness this is addictive Why have I not looked into this properly before!? Ahem. Anyway! Dead pleased for 2 nights effort. This is so much fucking easier than the crap I did at Uni back in early 2000s Made good progress today. In summary: Moved materials for physics off the ball and onto the ground, grass and sand behave nice and differently Added aiming lines, and setting of power by how far mouse pointer is from the ball Added stroke count Added water hazard / offscreen out of bounds, which resets ball after
  2. See, if you had, you'd know that the best game since 4 had already come out.
  3. Hoping I persist long enough to actually try and make something proper!
  4. I also highly recommend pursuing Meg's storyline by giving her nectar at every opportunity, she eventually gives you a really, really good item for fighting bosses.
  5. @Minioncan't believe you missed my guides in first page! You can't get boons to improve calls without having already picked one up, it's easy to misread the text on calls though, several of us thought the same back when this came out! There isn't luck involved vs Area 3 boss either. You're in charge of where you put Zag, if you can't see enemies stop running too far from them! Once you suss that fight you can melt them in seconds without taking damage, it feels amazing. Fwiw I felt it was so difficult at first too.
  6. I do feel they fucked up in having both health AND posture - going all in on posture alone would've been a better idea, imo.
  7. I'd completely missed Paradise Killer until seeing it above! Sounds right up my back passage. Also WTF VAPORWARE IS BASICALLY OUTRUN/SEGA MUSIC?! Today was a good day.
  8. Is it really that odd? We live in the age of individualism. Humans are defined by their consumption of products. And it sucks.
  9. Poor thanatos. His own fault for being so elusive, I guess!
  10. Oh god this looks amazing!
  11. Nobody is asking for that, you keep strawmanning. Making games more accessible for people is only a good thing. Arguments to the opposite make very little sense. Not everyone is as gifted from a mental / dexterity point of view. It would be a heartless person who argues against adding subtitles or colourblind modes in games. Ditto the concepts of dyslexic-friendly fonts, game speed adjustment, automatic blocking, invincibility etc. Those options arguably should be there for every game (Eg last of us 2 had great accessibility options), I app
  12. Its quite a small part of the experience I'd say. More like the final 3 minutes of each area.
  13. The seat should be reclined though. Disappointed.
  14. Most of your strength comes from upgraded gear, whether you're SL1 or not
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