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ann coulter

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  1. ann coulter

    A Lumines Thread

    My Switch had stopped uploading my high scores. Anyone else noticed this?
  2. ann coulter

    Sekiro: Shadows Die Twice

    Spoiler for after completing the game:
  3. ann coulter

    Sekiro: Shadows Die Twice

    Well, I have blamed my own physical and cerebral limitations as well. I'd say it's a combination of my own shortcomings and the game's. I'm not at all confident that, if I attempted the boss again right now, I'd beat him first try. It would take another bunch of attempts and a helping of good fortune to beat him again. In other words, I still haven't mastered it. I compare games to Monster Hunter too often, but by the time you reach the end of a Monster Hunter game, you've utterly mastered the initially very difficult combat and can take on any monster in the game with regular success. I don't feel like that about a handful of the bosses in this. At all. I notice that only 14% of PS4 players have made it past the final boss, which is pretty damn low, although I expect it will improve. All the same, I'd argue you've misjudged the difficulty level of a game if, a month after release, only 14% of people can finish it, and, from a financial perspective, might struggle to sell a sequel to the remaining 86% of jonamuks who bought and gave up on the first one. It's also pretty unfortunate that, of what a couple of weeks ago was one of my favourite gaming experiences in years, my final (and hopefully not lasting) impression is one of prolonged exasperation.
  4. ann coulter

    Sekiro: Shadows Die Twice

    He is dead.
  5. ann coulter

    Sekiro: Shadows Die Twice

    @Stanshall Thanks for your advice - I've pos'd your post - but I'm not in the mood for it right now. Might come back to it in a few days. This last encounter has killed the game for me. They've misjudged the difficulty for this unfortunately and made things just too difficult to be satisfying. The boss-fight satisfaction comes more from the triumphant feeling of having outlasted a war of attrition than from the ability to impeccably execute the fluid combat-ballet I think From were going for. It works in some boss fights and extremely well in normal combat - but falls apart in these hyper-tuned boss fights.
  6. ann coulter

    Sekiro: Shadows Die Twice

    Which brings us back to input lag.
  7. ann coulter

    Sekiro: Shadows Die Twice

    "Back off safely". What? I'm not talking about over the course of a fight, I meant when you get multiwhacked rapidly by half a dozen massive boss swipes and your bar is close to full, and the final death swing is veering down towards you. You can't "back off safely". You have half a second to do something and sometimes it seems almost futile. It's all very well, too, saying "manage your health better" but some bosses (including this one) are literally programmed to swoop in when your button press to heal is detected. You're punished for healing, punished for dodging, and punished for your posture being full. There's not much left to resort to.
  8. ann coulter

    Sekiro: Shadows Die Twice

    I'm also still, even at the very end of the game, confused by what it wants you to do when your posture bar is almost full, your health is low and an enemy is swinging at you. You can't block because your posture is almost gone, nor can you dodge because the game is designed around punishing you for dodging and you don't have the health to withstand the punishment. So ... what do you do? In my case, the answer is usually: die.
  9. ann coulter

    Sekiro: Shadows Die Twice

    You guys are being way too fast and loose with spoilers now.
  10. ann coulter

    Sekiro: Shadows Die Twice

    I meant R1, sorry.
  11. ann coulter

    Sekiro: Shadows Die Twice

    Another issues with the poor controls/input lag: All these little blemishes that affected previous Souls games to an extent are emphasised by and almost showcased as a result of how fast and precise the combat is in this.
  12. ann coulter

    Sekiro: Shadows Die Twice

    Some of his wind up animations just aren't distinct enough for me. Some of them I can recognise, others I simply don't know until they happen. It also feels like they have intentionally disguised sweeps as thrusts and vice versa in order to fuck with you, which makes an already dire mechanic even worse. Sigh. When I eventually do it, it won't be because I have become as one with the kanji moves and can flutter through them like I'm in a ballet; it will be because on attempt number 67 I managed through luck to get the least amount of inscrutable kanji moves and made the most of it.
  13. ann coulter

    Sekiro: Shadows Die Twice

    I'm using everything I've got left in my inventory to try to get through the last boss and it's not helping much. For example, monk candy things aren't improving my chances - their apparent benefit is totally imperceptible to me - and those ash things I've read people talking about in the thread - not much help here, I'm finding. I've given in and accepted I'm going to have to use combat arts or something since I have no emblems to use tools, but using my combat arts tends to get me killed faster. Gruelling.
  14. ann coulter

    Sekiro: Shadows Die Twice

    I missed all of this and I was making a point of being as meticulous as possible. Weird.
  15. ann coulter

    Sekiro: Shadows Die Twice

    @MikeF I've lost interest. I just want to defeat him with standard stuff - deflecting and countering. The tools and combat arts I just ignore now.
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