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ann coulter

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  1. ann coulter

    God of War (2018) - Magni-ficent!

    Hmm, I could have sworn I tried arrows - I tried pretty much everything until I finally realised I could just throw my axe - but maybe I missed that.
  2. ann coulter

    God of War (2018) - Magni-ficent!

    I don't think that's true at all, actually.
  3. ann coulter

    God of War (2018) - Magni-ficent!

    You don't get to decide what is or isn't a spoiler for someone else. You knew exactly what you were doing with those asterisks.
  4. ann coulter

    God of War (2018) - Magni-ficent!

    Niflheim. Why? It feels like something they threw together not long before release to pad the game out a bit, or a part that was intended for the main game that didn't work out but they couldn't bear to ditch it. They should have ditched it. I was so excited to have a whole new realm to travel to and explore ... and that was it. It's such a bland, boring area to have to grind. I was going to go for the platinum on hard but Niflheim has really put me off.
  5. ann coulter

    God of War (2018) - Magni-ficent!

    'Give me a challenge' is the third difficulty level, right? I'm finding lots of late game stuff to be a serious challenge even with health and rage fully upgraded. The Muspelheim and Niflheim content is really tough and the Valkyrie fights have taken me loads of practice and perseverance. I still easily get wiped out in a couple of hits by some purple-bar level 8 Revenants or Dark Elf Lords. Either I'm really shit or you're really good. Probably the former, admittedly.
  6. ann coulter

    God of War (2018) - Magni-ficent!

    Rota down! My hands were fucking trembling and the controller actually slippery with sweat when I got her down to her last bar of health.
  7. ann coulter

    God of War (2018) - Magni-ficent!

    The dwarven favour subquests are actually really well crafted dungeons, aren't they? Even the optional little islands all over Midgard have some great puzzles and carefully constructed progression going on. While some have compared God of War's world and systems a little unfavourably to those of Breath of the Wild, I think it's also the case that God of War offers much more in the way of self-contained caves and mines and other explorable interiors that are massively more varied and better integrated into the world than any of Zelda's dungeons or shrines. Is there any point of no return I should be aware of in the main quest? Still have lots of optional stuff to do, I think, but I'm about to head to
  8. ann coulter

    God of War (2018) - Magni-ficent!

    Next part that's completely annihilating me is Edit: did it. Fuck yeah. The adrenaline playing this is obscene. It's a third person melee version of Doom.
  9. ann coulter

    God of War (2018) - Magni-ficent!

    Well, that's a combined ... five or six hours on that fight so far and I'm gonna have to admit defeat and move on for now. Just don't have it in me, it seems! Lots more places in Midgard to practice.
  10. ann coulter

    God of War (2018) - Magni-ficent!

    Oh, I thought you meant Kratos's light and heavy runic attacks. Also could you put what you're getting at in spoiler tags because I've tried what you said and nothing special happened other than her getting stunned.
  11. ann coulter

    God of War (2018) - Magni-ficent!

    How do you mean? When I use the first runic attack when she's sleeping, she wakes up before I can use the second. And it does about a quarter of damage to one of her six health bars.
  12. ann coulter

    God of War (2018) - Magni-ficent!

    It's Geirdriful I've been doing today. If she's one of the easier ones then ... yikes. The great thing about them is that they force you to completely re-evaluate the equipment and runes you're using, and force you to learn the exact times to use certain moves. Button mash and you're dead in seconds. I mean, I'm still dead in seconds most of the time, but slightly more seconds!
  13. ann coulter

    God of War (2018) - Magni-ficent!

    Yeah, everything so far has been surmountable eventually and the combat is tough but really satisfying now it's become intuitive. These are the first encounters I'm having to spend hours on with no progress. I have most of the attack patterns down but a couple of mistakes and I'm dead. Makes them feel colossally powerful though which is great.
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