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  1. I'm so happy Street Fighter has its own Mandela effect thing!
  2. Don't sweat it man, you'll get the chance to give it a retroactive 10 in the inevitable best games of 2010-2019 article in a couple months' time, right?
  3. A20 down with the Watcher! She seems to be in a pretty good place at the moment, although I don't think she's quite ready for prime time yet. She absolutely smashes act I because of her crazy damage output, but by the end of the game she can really struggle. At the end, when enemies have absurd amounts of HP that even her crazy damage can't quite outpace, you spend a lot of time treading water while waiting for the stars to align to allow you your big damage turn in relative safety. Getting out of wrath reliably gets more important as the run goes on, as you can end up leaving a tonne of damage on the table - enemies can easily one shot you for taking the gamble by staying in wrath mode and just hoping for the heart of the cards to provide your solution. I guess the idea is that by the end you're using divinity stance rather than wrath, but seeing this run I didn't get offered a single divinity card, I don't think that's going to be too reliable. Anyway, this deck was pretty fun to play. The Golden Eye relic in combination with foresight meant I was scrying a full 5 cards at the start of every turn, making timing my stance changes much more reliable. The vaults worked fantastically with wish, giving them a little extra time to bump up the plated armour. Wish is just an all round amazing card. I was absolutely loaded by the end of act 3, as I was grabbing an extra 30 gold almost every corridor fight. Cut through fate also seems extremely strong for a damage common - the card draw that you actually can somewhat manipulate is an absolute lifesaver, often giving you that extra block or attack card you need. Anyway, it's incredible how much more interesting to play she's become since launch. I really enjoy playing her and can even see her usurping the Ironclad as my favourite once the devs have finished tuning her. Funny that, I wasn't really into the idea of stances at all when she came out - seemed like far too much faff in a game where you're usually rewarded for taking all the "medium" cards.
  4. Just beat A15 with the Watcher, and I'm feeling fairly prepared for the last bit of the slog to A20. Turns out the new deva form and brilliance combo is crazy. Not quite as OP as demon form and reaper, but for a character that does a decent job blocking anyway, getting 30 or 40 HP back every fight is quite straight forward as long as you aren't being targeted by status spam. Adaptation, empty mind and eruption+ is still very potent as well, even with the increased rarity. But the real MVP cards between A10-15 have definitely been worship, devotion and sands of time. Being able to hold the latter until you're ready to unleash hundreds of HP in damage for 0 cost feels awesome. I think she's still going to struggle quite a bit at A20 right now, but I'm optimistic she's going to be a really great character in the long run. @JLM how are you getting on with her at the moment?
  5. Oh wow, pretty interesting changes today in the beta branch. New uncommon and rare exclusive potions for each character with some pretty cool effects. And poison potions are Silent-only now. Couple of interesting rare card reworks for the Watcher too. Brilliance now heals for 3(4) per energy as an X cost card now (great to see some sustain for the character) instead of helping you go infinite. Deva form seems kinda crazy in that it will give you an additional energy each turn, and increases this number by 1 every turn. I wonder if this is one of those situations where a card is EXACTLY as powerful as it seems!
  6. Up to A14 with the Watcher and just went infinite for the first time. Note the pocket watch - Woke Bloke died on the same turn that he resurrected! Been watching a fair bit of Jorbs playing the new character, and he seems to go infinite all the time, sometimes by accident. I'd never managed it before, but it relies on the adaptation, a power that draws a card when you switch stances, a cheap way to enter calm stance (like fear no evil, as above) and a cheap way to exit calm, which gives you two energy (empty fist, mind and body are all fine, but now eruption upgrades to only costing one energy you can deal much more damage using that. You also need a way to thin out your deck if it's grown too large - blessing (rare) is ideal as it can turn any number of currently cards into miracles, which then exhaust. It won't be possible to pull off every run, but seems common enough that I'd imagine the devs will try and remove it from the game, as going infinite too easily will make the character quite boring to play in the long run.
  7. Beta art has been added for about 60% of the Watcher's card pool now, so should make playing a bit easier. A few extra balance tweaks too. Personally, I've really started to enjoy the character, had an insane streak of winning A5-10 without dropping a single run. Now I'm on A11 though I'm having to recalculate a bit!
  8. Oh my god, divinity, intangible, tungsten rod is silly enough, but cloak clasp is also amazing, and then using wish and double potion to be playing 3 copies of omega, for 150 automatic damage at the start of a turn is flipping hilarious.
  9. I can confirm the worship upgrade to retain is insane. That, establishment, sands of time and windmill strike made such quick work of everything the game threw at me. I was regularly doing 300 damage in a turn without even spending energy. I even removed eruption from my deck at the store, as it just wasn't worth playing at that point. Dang!
  10. Snecko eye is the best energy relic in the game pretty much. Because of the extra card draw, it's generally worthwhile even if you don't have a lot of 2 & 3 cost cards. Back to Watcher talk, although judgement is hilarious on Spheric Guardian, has anyone else noticed the weird maths on vault? I'm not sure if it's just my eyes playing tricks on me, but if the enemy has block when you play it, the damage dealt next turn includes the amount of block e.g. an enemy has 10 block, it will try to do 25 damage the next turn. This is super weird as if the enemy doesn't has block, the default 15 damage can get eaten by block if the enemy uses any the next turn, but if they go from having block to not having block, they take extra damage.
  11. Yeah, I'm psyched to get snecko oil now! It was by far my least favourite of the rare potions. All of the jank with none of the normal snecko eye benefit. And worship+! I found it hard to take before, and would much rather have the divinity power, but this actually makes it so I think you might be able to sack off wrath mode completely in the later acts of the game if you get it. Akabeko is much improved, and all of those situations sound hilariously fun, but honestly, what were they thinking with +3 on release? Maybe it interacted with some Watcher cards that never made it into the beta phase? Haven't tried it out yet, but it seems like it would, yes.
  12. Aaaand tungsten rod is now a rare relic!
  13. Yeah, I think I might be waiting for the PS5 upgrade too. I still use my 360 TE stick, yeah. It's remarkable how well it's holding up. Good to know about brook converters though - they don't still do that 8 minute disconnect nonsense though do they?
  14. Was hoping for a bit more of the mystery new character too, but that looks incredible. Am I going to have to find a good PS4 stick? I think my PC is much too old at this point!
  15. It didn't occur to me looking at the patch changes, but it seems fair to speculate that tungsten rod is probably going to get rebalanced again - right now it provides complete protection from anything that deals 1HP like the Ironclad's combust, brutality, etc. Also the pain curse doesn't do anything but clog your hand, with torii means attacks under 5 do 0 damage instead of 1, and even buffs intangible. So...pretty good, then!
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