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rllmuk

Dr Derek Doctors

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  • Interests
    Gaming, programming, pixelling, films, spooky stuff, reading, comedy.

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  1. Erhmagerd! It's SO good! A massive leap over the first one, which itself was already a belter of a game.
  2. I fuggin' love first-person dungeon crawls but I couldn't get into the Etrian Odyssey series, sadly. Random battles just don't do it for me. Ah well, I'll always have Grimrock 1/2 and Arx Fatalis...
  3. For me, the Mentalist was the worst for this because of a decision the showrunner *didn't* make - i.e. not deciding who Red John actually was until the penultimate season. Weirdly, they had the kinda' perfect finalé in Strawberries and Cream but then they completely blew it by doing four more increasingly forgettable seasons aftewards.
  4. Well, for me, they stuck the landing.
  5. Just to be clear, PIKO interactive came to us quite a while ago. Had we refuse to let them publish our remake of it, I very much doubt they would have done so (has anyone seen them doing this elsewhere?) because even if they had the rights to the original, they most certainly didn't have the rights to Tomaz's code or my graphics.
  6. Tap and release.
  7. Don't repeatedly tap RB when you're in the air, tap it once *just* as you're about to land.
  8. If this is a similar length to the original's DLC then £25 (I assume, based on the $30) seems a good price for it. Can't wait.
  9. I love the setting, but if anyone can turn it into a by-the-numbers anodyne retread of everything that has come before, it's Ubisoft.
  10. S'really good. Was like nothing else I've seen recently. Properly odd.
  11. For stuff I wasn't so familiar with I watched everything I could (or read stuff on the internet) but there were a buncha' properties I was intimately familiar with where I'd been wanting to write for them all my life (I'm looking at you in particular, Dr Who). Luckily, because the cast was generally the people who knew the characters the best because they were the real deal, they'd tweak the lines in the sessions to get them as close to on-character as possible, which was a massive help.
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