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peeveen

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  1. I got a heavy Naomi Watts vibe from Emily in "Deadly Premonition".
  2. Sorry if I've been spamming this thread this week ... self-isolation is good for gaming progress. Streets Of Rage 4 This is just a re-completion, since they added the survival mode and several new achievements. The survival mode is an excellent addition, lots of fun ... which is just as well, considering the grind that is required to unlock all the new moves. Sadly, a couple of the new unlockable blitz moves seem highly overpowered, especially Cherry's. Once I had that powered up, and the perk that gives you back some of the damage you deal as health, I felt kinda invincible. I took her up into wave 30+ and eventually just let myself get killed, as it was becoming boring. Regardless of that, still a fabulous game.
  3. Limbo I had already completed this on the 360, but replayed the XB1 version because 1) it's a great game, and 2) there were some MSRewards points for doing so! Pretty much identical to the 360 version. I guess it probably has a higher resolution (and maybe frame rate? I can't recall). It a testament to how good it is that I played through it three times in rapid succession to get the "complete with 5 deaths or fewer" achievement. Fantastically atmospheric platform game with some good puzzles. 9/10 The Procession To Calvary A fairly simple point-and-click puzzle adventure game, but done in a unique style: all the graphics have been taken from old Renaissance paintings, and stitched together (a bit like the Terry Gilliam animations in Monty Python), and the music is lovely Bach/cantata/chamber orchestra stuff. It doesn't take long to finish, and has good puzzles that don't take the piss: I didn't need to refer to a guide at any time. It also has a great sense of humour, and gave me some proper chuckles along the way. Only annoyances were an overly-speedy cursor, and a font that was sometimes hard to read when it was displayed in darker colours. 8/10
  4. Twelve Minutes I played this for a couple of hours and decided it wasn't for me, so just followed a guide to get it off my "incomplete" list, hence no rating. As a kid, I was a big fan of interactive fiction (or text adventures as they were called back then), and have enjoyed many modern IF "micro" games, where there aren't many locations/objects/characters, but what there is, is very solidly fleshed out. This had that kinda vibe, but with a much sillier plot. I think it would have been better as a text adventure, as the body language of the characters often didn't mesh up with the dialogue, which ruined any immersion. No such problem in pure text, where your imagination does the work. Speaking of the dialogue, I didn't think it worked particularly well, e.g. trying to realistically convey unprompted responses from the husband while he silently observes his beloved wife's murder. Again, would have worked better left to the imagination (I realise nobody would buy a text adventure these days). Also, virtual marks off for hiring two (no doubt very expensive) Hollywood A-lister Brits to phone in their American accent performances. I had played through most of the game before I remembered who they were.
  5. Forza Horizon 4 OK, so not quite complete ... I still have to do the four weeks of festival playlist activities, which I would have been finishing this week were it not for a stupid bug. Annoyingly, I have to wait for in-game summer to roll around next Thursday before I can start on it again. But I've seen all there is to see. The good things: I played this on a Series X, and it looks excellent. It's a real technical showcase, not just for the console, but for the developers, who have created a very impressive driving engine. The beautifully modelled cars weaving through the shifting combinations of gorgeous landscapes, unpredictable weather, and rolling seasons, with all the changes in handling that they bring ... it all deserves many tips of the hat. The actual racing is largely good too, though the CPU players suffer from being overly polite, a common fault in many driving games: once you overtake them, you have to do something really wrong to lose that place. The bad things: I'm switching to bullet points here to avoid a monolith of text ... Too much stuff. Ubisoft regularly get roasted for their "big map of icons to clean up", and yet I hardly hear a word said against FH in this regard. Once you get cheap or free fast-travel unlocked, it becomes slightly more bearable, but early on, having to actually drive from one challenge to the next is just so unnecessary and boring. And the sheer number of events and challenges means that it does become quite samey after a while, and no amount of unlockable avatar beanie hats can change that. Online is unbalanced. Pretty much every race I entered, the opponents were using upgraded vehicles. My standard vehicle was often left on the starting grid as they whizzed past. I'm not saying upgraded vehicles should be disallowed, but the game obviously can't be bothered enforcing fairness by default, and leaves it up to each individual player to figure it out. Call me old-fashioned if you like, but that's bollocks. I don't want to have to piss around with tedious vehicle modifications, I just want to drive a fair race. Can't mute the characters. Forza 5 will have this sorted, apparently, but if you like listening to irritating "voice talent" talk about V8s, litres, and torque, then boy, is FH4 the game for you! I swear, if the Scottish guy had gasped "Look at that!" about one more car, I would have quit gaming there and then. That said, the German guy in the "Car Files" missions was faintly amusing. Eliminator mode. Potentially a great idea, and really the only part of the game that justifies the open-worldness ... but it has ended up like something a kid has designed in Roblox, because it is hugely unbalanced when you can stumble upon a level 9 or 10 vehicle completely by chance. If the random cars had instead been +1 level power-ups (or something), this could have been a pretty fun mode. And as a bonus, if the Eliminator game type wasn't bad enough, the Super7 DLC gives you the chance to play dull, overly zany, or plain broken challenges that kids have designed. Overall then ... a decent driving game, but one that will leave you burnt out and jaded if you're going for the full haul of achievements. I played a B-tier racer earlier this year called "Gravel", which wasn't open world, contained a fraction of the cars, and probably had a fraction of the budget of FH4, and from an overall enjoyment point-of-view, there isn't a lot in it. 7/10
  6. The £1 deal is a "one time per account" thing, but you can still use other routes that are only a tiny bit more expensive. As before, stock up on Gold. Then either directly buy one month of GPU (£11 I think), or buy a 14-day GPU trial code from eBay (about a fiver). In either case, when you activate it, it will convert your Gold to GPU.
  7. I got that message too. I got the impression it was just telling me that I had enough points to buy a gift card (no shit, I have 180k), so ignored it.
  8. I got an All Access Series X earlier this year, and to clarify, it's not a code you get. It's like a digital token that stored on the console, so you won't be able to sell it on eBay or anything like that (unless you're selling the console). You don't have to redeem it during the setup of the console, though it does have an expiry date (mines will expire in sometime in 2023). It appears in the "Games & Apps" screen under an "Included with this console" section.
  9. peeveen

    Squid Game

    Quite enjoyed this, despite the massive flaws.
  10. To save yet another few quid, instead of paying the £11, you can use a 14-day trial code, even if you've done all the previous GPU tricks before.
  11. I always say that if you can't lose in a game, then it's not really a game, it's a toy. I guess kids must like toys, or something.
  12. I'm sure I've beaten this drum many times in several other threads, but ... I *hate* modern sports games. I expect there are still some fun sports games being made by indie devs in some corner of Steam, but I'm talking about the big name franchises, where more importance is placed on your chosen club's corporate sponsor logo looking right than whether the gameplay is fun. Everytime I see yet another annual iteration of these things being advertised, I get a little angrier about it.
  13. Most of the quests rely on a game tracking some kind of statistic (walked X miles, killed Y enemies, etc) via that specific facility in the Xbox framework. I'm gonna guess that only a small percentage of the GamePass catalogue actually does this. It's additional, largely-pointless work for any cross-platform title to implement it.
  14. Launching straight into my Quick Resume session didn't seem to work. I did a showcase event and smashed several boards and it didn't budge. I had to actually quit and restart the game for it to start tracking. Done now. Cheers.
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