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Everything posted by Asura

  1. Then who's DKJ? I assume that's a typo.
  2. A MOBA game without dedicated servers? Think I'll be going this a miss.
  3. Funny how much difference time makes. I remember back then PC Gamer and PCZone both gave Call to Power a higher score - they were reviewed in the same issue.
  4. Not related, but you've just made me think - with more physics capbility for the next gen consoles, I hope we see more games with swinging grappling hooks. Tribes Vengeance did it years ago and it was great fun, but very crude - I think you could do awesome things with that now.
  5. I see that CAVE's shooters are on sale this week: http://www.pocketgamer.co.uk/r/iPhone/Bug+Princess+2/news.asp?c=53025&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PocketGamerLatestAdditionsiphone+%28Pocket+Gamer+-+Latest+additions+%28iPhone%29%29 Which would be the best on iPhone 4? Ideally one that's universal in case I get an iPad in the future.
  6. Yeah, admittedly - I've never seen an MMO where their services are handled by a third party, where that's resulted in a better user experience. It's always "OK" or "worse".
  7. Anyone else get invited to sign up for the beta today?
  8. I can just see it right now, Tyagi's house, July 2018. "You listen here son, while in my house you live by my rules!" "But I WANT to play Mortal Kombat!" "No! We play Street Fighter in this house!" "That is SO UNFAIR!"
  9. WoW is surely going to be number 1 - stacks of people voted for it. As someone who mainly looked upon it from the outside, it was less a game and more a cultural phenomenon.
  10. Yeah, they're quite different games but it's fair to say if you like Blazblue, you're going to want to play this.
  11. Surprising: http://www.vg247.com/2013/08/12/atlus-sega-j-trust-among-bidders-for-%C2%A520-billion-index-corp-buy-rumour/ (I seem to be getting asked for a login on that page, they must have a problem - just hit cancel). To be honest, it'd be a very good move. Atlus could make some amazing games for iPhone and iPad as well as continuing on 3DS and Vita. Their back catalogue alone probably contains a dozen titles you could port to different platforms.
  12. Personally I'm still waiting for some cool gameplay ideas that stem from that. Planetside 2 has hardware physics support for its particle effects, and it does look amazing on my PC, but it has no practical effect on the gameplay because the game has the option to turn them off. I want to see a game where I play as an esper or something like that, and use telekinetic powers to rip open buildings and smash through walls - not just in the static way games do today, but in a dynamic way. Additionally, other things - like if you shoot down a helicopter, actually having to get out of the way of the wreckage, which is of an amount consistent with the size of the helicopter (not like most games today, where you get an explosion of ephemeral smoke and flame, and maybe a few bits drop which don't do any damage). I want to be able to see enemies in a sniper tower, then get out a rocket launcher and aim for the base, blowing up all the right-hand side and seeing the building teeter and gradually collapse. The Battlefield games on current gen did a bit of this - but it was still very static. I want it to be procedural and dynamic.
  13. I wasn't disagreeing with you Just trying to further your point - gaming over there is fundamentally different to other territories. Being able to sell in China is the first step, certainly not the last.
  14. Consider that many Chinese online games are pay-to-win - and are successful despite that being made very obvious to the player. You'll start to get an appreciation for how different the market is, when you remember that such things practically immediately kill Western online games.
  15. Not just that. Nintendo has a strong presence in the US/Europe/Japan to act swiftly and legally challenge any early indications of such devices. Doing such things in China is much more complicated, I think - certainly companies in other industries, such as film, have had little success enforcing copyright law there.
  16. I should say that the document I read (which was online, but I can't seem to find now) wasn't an official Nintendo thing, it was just written by someone who had went through the finer details of China's media rules for video games. If I recall correctly, it was because the "disturbing order" thing had a subsection about "representing a situation in which humans are subservient to animals" being seen as unacceptable. Also, many games feature militaries, even if not real-world ones. For example, part of the story of Solatorobo on DS involves a clash between a loose affiliation of city-states and a mighty empire called the Kurvaz, who wear soldier uniforms, who act in a unified manner, who believe in unity and uniformity... And they're the villains! This is the point - it's difficult to see what games would get refused, it isn't always obvious.
  17. I was giving a single example, but as you seem to want specifics, here are the exact rules. Video games considered for Chinese release cannot contain examples of any of the following behaviours: Violating basic principles of the Constitution Threatening national unity, sovereignty and territorial integrity Divulging state secrets Threatening state security Damaging the nation's glory Disturbing social order Infringing on others' legitimate rights These, however, are more complex than those headings might suggest. For example, I once read a document explaining about how Animal Crossing could not be released in China, because the player (a human) owing money to Tom Nook (an animal) could be classified as "disturbing the social order".
  18. It will certainly sell "a few", but no idea how many that will be or whether it'll lead to long-term profits for Nintendo. If the 3DS does succeed in China, expect to see an R4 card equivalent in no time; piracy is still a huge issue there. Gaming in China is dominated by smart devices and online browser-based and MMO titles. The reason for this is similar to the above - those sorts of games are often freemium and their sever-side model makes them less vulnerable to piracy than other types of gaming. Nintendo's approach of asking for a comparatively big investment up-front might not work, irrespective of how good their games/hardware are. The other thing to bear in mind is that even if consoles are permitted in China, the country still has severe laws guiding game content. For example, games with military themes might not be granted release unless they star the PLA, and they always win. Games with rebellious or anti-establishment themes may be prevented release too.
  19. You've made me start to think about how that might work now.
  20. This says as much about RLLMUK as it does about PC gaming, when League of Legends (the world's biggest game by playerbase) and Starcraft II (probably in the top 5 biggest games by playerbase) are so low on the list.
  21. After a look on Twitter this evening, I found out about a game on Steam called "Elsword": It's an anime-style, 2D sidescrolling MMO RPG/fighter. Seems to to tick all the boxes (2D scrolling fighter, Korean, MMO) at being pretty niche and obscure, but as it's free-to-play, seems worth giving a go. Does anyone else know any other obscure or niche MMORPGs like this? Ideally freemium ones? Like are there any based on SRPGs, like Final Fantasy Tactics? That's something I've never seen before.
  22. Pretty sure I'll be ridiculed like an idiot for this, but I'll say it anyway as I'd like someone to explain it to me, a bit. One of the things I've never liked about Pulp Fiction is the way that it's cut, so the events all take place in the wrong order. I have no inherent problem with doing that in films; I've seen many films which have events that take place out-of-order that are superb - obviously, Memento springs to mind. The problem I've always felt with Pulp Fiction is that normally, in a film, when you do that, you do it because you're rearranging time to fit the narrative structure of the film - like there's some event that happens chronologically early that you, as a storyteller, want to happen at the end - some kind of twist, or "big reveal", or turning point. Conversely, the parts of Pulp Fiction always seemed a bit randomly spaced out to me. I never fully understood why it was arranged that particular order. Add to this that all clocks, watches and timepieces in the film all read the same time throughout, and it gives me the impression that the order wasn't settled on before the film was shot. I dunno. I really like it; I like every character and scene - even the overall story. I've just never fully understood why Tarantino settled on arranging the film how he did.
  23. There's another factor to that, too - in the USA, local phone calls were free during the 90s for many people. This meant that use of modems at home was less awkward than in the UK, as there were no phone bills to worry about. As a result, Americans got on board with the internet quicker due to services like AOL and Compuserve, who helped make the process a bit easier (despite becoming a bit of a running joke later on).
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