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donpeartree

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Posts posted by donpeartree

  1. 2 hours ago, Grobbelboy said:

    They are remakes with countless of improvements, not just ports with added 3D. The button configuration has been remapped to fit the layout of the 3DS. Most character models have been redesigned and and have better animations. 2D elements like the town square or the exterior of the temple of time in the original OoT are complete 3D models now. Majora has a pretty essential QoL improvement with the added logbook. The added gyro aiming works fantastic. They’re pretty much the definitive versions of the games with no real reason to play the originals again. 

    Hold on, now. It's not that cut and dry for Majora's. https://youtu.be/653wuaP0wzs

  2. The only thing that has managed to pull me away from Elden Ring is Tunic (currently on Gamepass). The combat is not a patch on ER. But the sender of exploration and discovery is great - really unique with the mechanic of picking up pages from the game's manual and scratches the itch of something new being around each corner in an Elden Ring-ish way.

  3. Normal rogue stuff; try to learn how the different enemies attack, learn how to dodge, when it's safe to attack and which enemies to prioritise when there are a bunch I'm the same room. Learning this stuff is far more important than the stat upgrades (though the stat boosts will definitely help).

     

    Just try to take in as much as you can next time you get down to floor 2 and start forming some observations/strategies.

  4. It's crazy to watch a review and think afterwards, "I am a fan of this reviewer." That's what happened after watching his Dragon Quest XI review, though (as well as selling me on the game itself in a way that no other review even got close to). 

     

    Since then, a Tim Rogers video will usually get a click from me, even if I have no interest in the game. I thought the Action Button reviews were too long, then I sat and watched him talk about Tokumeki Memorial for 5 hours. Great stuff. Think of it his Action Button videos as a mini-series that you watch in episodes. 

     

    We're all playing checkers and he's playing 3 games of Time Chess simultaneously. Love him.

     

     

  5. 2 hours ago, Ry said:

    I'm trying to get the achievement for getting the butterfly keepsake up to 30%. Got to 28% and took a hit. 

     

    Weirdly enough, I wasn't raging (when I started playing I was ready to uninstall due to that Redacted bastard) it just means I try again and don't mind because each run is fun. 

    Just so you know, even if you take a hit, you can still get the boost if you don't get hit in any subsequent rooms. It's not a one-time thing.

  6. 27 minutes ago, Strafe said:

    How does it change the genre? I haven't played many rouge likes (lights?) so I don't actually know. Structurally it seems similar to the superior @Popo Dead Cells to me.

    The way its narrative and mechanics directly feed into eachother. Story has never been at the forefront of these kinds of games (at least, not in the same way).

     

    That, and the overall quality and reception of the game, causing great critical and financial success.  Imitation will surely follow.

  7. You can't really go wrong with either Dead Cells or Hades. They're both tight and satisfying mechanically. There's more weapon variety and map variety with Dead Cells (up to a point), but Hades is the absolute pinnacle of the genre for me.  Everything works together to make such a complete experience in Hades and runs still felt fresh and unique 100 in, whereas Dead Cells started to feel a little samey after a while.  Runs are significantly longer, or at least seem that way.

     

    I just realised I don't know where I'm going with this post but, in conclusion, both games are excellent. However, Hades will probably change the genre and I predict we'll be seeing a bunch of "Hades-likes" soon enough.

  8. It's pretty easy to absorb the button locations through repetition.  The biggest issue I'm having right now is playing Slay the Spire on Xbox after 300 hours on Switch. It uses the same buttons but obviously they're in different places in the controller. The number of times I've ended my turn while trying to check a relic it use a potion is ridiculous.

  9. 5 hours ago, Ry said:

    Reminder that Omno and Lethal League are out today. Prob lost in the Flight Sim and Ascent hype. 

    I love Lethal League. If you're looking for some multiplayer shenanigans, then give it a try at least. Goes quite deep, but also a low barrier to entry at the base level (hit the ball, ball go fast).

  10. 15 minutes ago, carlospie said:

    This. Also how the fuck do you save it. Iv played the intro twice now due to presuming it would save and it didn't. 

    From the overworld when you leave town. Might take about 15 minutes to get there.

     

    I'm half an hour in and already had a hard crash where the game didn't respond to my inputs. Edit: Twice in the same spot now - at the "setting up camp scene" after the first boss, the first dialogue box. Anyone else getting this?

     

    Also, Lethal League Blaze on GP - hell yeah!

  11. 8 hours ago, ZOK said:

    What gungeoneers do people favour? I am loving the pilot at the moment, he just seems generally luckier - I picked up Ser Junkan on two back to back runs with him yesterday.

    My go-to gungeoneer is the hunter. I like her crossbow for the first couple of floors and her rusty pistol is one of the more solid starter weapons. 

     

    The dog helps for extra economy too, of course.

  12. I agree with most of what you've said there Ketchup (if accessibility options can reasonably be made available, then why not?) but why do all games have to be made for everyone? I'm not talking about accessibility here, I'm talking about types of game.

    You wouldn't say that all films should be made for everyone (I hope). A film like Primer has quite a complex plot that is quite difficult to follow, but putting the work in can be satisfying. But saying it should be simplified takes away from that. The film should have subtitles / language options / audio descriptions for accessibility, but at some point, if you don't want to put the work into understanding the plot, then maybe the film just isn't for you.

  13. 3 hours ago, Ketchup said:

    Yeah i totally disagree with all of this. The devs have previously stated they won't put in easier modes (difficulty, more health, etc etc) because they only want good players to finish their games. Whilst you may argue the rogue genre is meant to be tough there is zero argument for not allowing all skills to play. Having difficult levels does not ruin the game for you, it just means i can enjoy it more. What is easy for you, may still be tough to me and difficulty levels mean a game can still be a challenge to you even if you are less skilled. You can still balance for a difficulty but games should be available for all, i certainly love the idea of games like The Last Of Us 2 or Ghosts of Tsushima allowing non gamers to be able to play to just enjoy the story without fear of a brutal difficulty stopping them from enjoying just that part of the game. Don't forget not every player is physically as capable as you or i either and thats another reason to have different skill levels to account for those players too.

    Quote?

     

    What is "easy" to me was very tough for me before, but you get over it with time, perseverance and patience.

    You can have fun with a game while also finding it challenging/difficult. I have no problem with difficulty options (as you say, it makes no difference to me how you play a game), but as I said before, if you're able to get to the Dragun several times, then you're already most of the way there.  The difficulty curve is built into the game.

    And even if there was an easy mode, what would you actually gain by blasting through it? It's like going on a rollercoaster but taking some kind of drug so you don't feel the speed/motion. Sure, it would make it easier to manage, but you're kind of defeating the purpose of the rollercoaster.

  14. 36 minutes ago, Ketchup said:

    I just wish the devs wern't so up themselves with the whole 'Git Gud' thing and allowed for some difficulty adjustments. I can sometimes get to the final boss but then die just before i've managed to kill them. Let alone trying to do a run with a special item to get the proper ending. Just being able to reduce damage slightly or double my hearts, anything would have been enough for me to enjoy the game so much more. Instead they decided they wanted to gate keep the fun of the game to only those that either a) want to pour tens of hours in or b) have the skills needed. Shame.

    The things that you're complaining about are what bring most fans to this genre. The fun comes from figuring out the systems and learning how to deal with situations, persevering through all the tough stuff til you realise it's not so tough anymore.  That IS the rogue genre. If you've already fought the Dragun several times, then you've already done most of the hard work - it's just a matter of becoming more familiar with its patterns.

     

    I wouldn't say the devs have a "git gud" mentality either.  Most of the balancing they've done since the original release has made the basic run easier to win, while adding more challenge to the optional / endgame content. 

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