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Everything posted by donpeartree

  1. The Watcher is nuts. That's all I have so far.
  2. They are also on the triggers, just in case you missed that.
  3. There are certain squares on the bottom row that can only be filled in, no matter where the line of 7 begins/ends. Find the two extremes (as far left as the block of 7 can be and as far right as it can be) and you'll see which squares are common in both. Edit: Basically, what mdn said.
  4. It's much less accessible. Very early on, you can wander into unwinnable fights and you can get overwhelmed in ways that often feel unfair.
  5. If I'm going to get just one, which should I get?
  6. I don't like it, either. Doesn't mean it's not a JRPG.
  7. "Wrong! It's not an RPG! It's an RPG!"
  8. So an RPG, then. A Japanese RPG.
  9. Salt & Sanctuary is really good, but Shadow Complex is not the comparison I'd make. It's absolutely a Souls-like game (and not in the "everything is Dark Souls" sense).
  10. Nobody will tell you, but you will discover why. The mystery is pieced together by finding out more about certain things the nomai were working on and finding out why this is all happening in the first place.
  11. I love this game, but I found falling into the black hole in Brittle Hollow for the 10th time in a row frustrating. It might be worth taking time to visit one of the other planets first and digging into the lore there (maybe the home planet if you haven't explored it yet). There is no intended path; wherever you go, threads will lead you to other locations anyway. Also, something that helped me reduce black hole falls immensely was working out that you can boost jump with your thrusters (R2 before you jump), just in case you missed it.
  12. I played the whole game under the assumption that I wouldn't be able to breathe on any of the planets except the home planet. Suited up everywhere. Your mobility is much better in the suit anyway.
  13. I could do with another pointer. I'm close to unraveling it, having cleared up most of the planets / locations, but i still have some important question marks on the rumour map.
  14. I couldn't put the game down yesterday; ended up playing til the early hours of this morning. What a compelling game! It's got its frustrations, but I've got to look into Dark Bramble a bit more. I've been putting it off for most of the game, but it's the only place that I haven't really explored beyond a cursory glance.
  15. It turns out that the solution was just knowing that holding R2 and jump at the same time gives you an extra large boost. Somehow missed that for the first 4 hours!
  16. I bought this tonight. I'm really into it, but you do need to have some patience. I could do with a little advice regarding...
  17. Octopath - £29 Resi 7 - £5 Outer Wilds - £19 Some Yugioh shit - £10 Battlechasers - £10
  18. To add to what's already been said: In Act 1, it's worth planning out a route that has at least a couple of elites, but i would also make sure that I have 3 normal fights before an elite, rather than a path with lots of ? events. The first 3 fights in an act come from an easier pool of enemies, and the 3 card rewards are important for being able to deal with the elites. In more general terms, choices after Act 1 become a lot more dependent on your current situation, e.g. what was already mentioned about going for elites in act 2 based on whether or not you have good AoE damage. In terms of which cards you should upgrade or what you should prioritise in a shop, that is also largely dependent on your current state. Some basic examples: Your deck has a few good poison cards? Snecko skull in the shop is probably worth it, even if it means you can't remove a card. Your strategy heavily involves reaching a certain Power? Keep your deck thin and prioritse removing cards? Be flexible and try not to get into particular habits that you don't break. Sometimes cards/relics that you would usually turn your nose up at work incredibly well with what you already have and sometimes things that you would usually take don't really fit your strategy and just bloat your deck. E.g. Concentrate is a card I usually snub, then I had a sudden revelation that it would be a godsend in my runic pyramid deck and it ended up being one of the best runs I ever had (helped along by a bunch of other good cards/relics, of course).
  19. Fixed this for you. Merry xmas
  20. Of all the DLCs, it's the most skippable. The remix idea is pretty cool, but like you said, he's quite awkward to use. I enjoyed it, but if you're not (and if you've got the full collection), move onto Spectre Knight. He's very fun to play as. The campaign is quite streamlined and feels a lot more unique.
  21. The King Knight campaign is really good so far. Levels are shorter, bite-sized chunks and King Knight has an interesting rhythm that makes traversing through levels pretty fun (barge into bounce into barge into bounce). The card game, Joustus is surprisingly good, too. Yacht Club really know how to do expansions.
  22. I've not used one myself, but i saw a recommendation for this third party pad on YouTube: https://www.amazon.co.uk/BEBONCOOL-Controller-Controllers-Accessories-Xenoblade-Green/dp/B07VBRKRHX/ref=sr_1_1_sspa?crid=97QLHXDQSVU0&keywords=switch+pro+controller&qid=1575967797&smid=A3F52NXPM7S2J0&sprefix=switch+p%2Caps%2C185&sr=8-1-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExUE5BWENKWlBYWElKJmVuY3J5cHRlZElkPUEwMzY0MzA1RDg2UzNSOTBIRUZTJmVuY3J5cHRlZEFkSWQ9QTAxOTk2NDQxVUlVWlZRTVU4VU5GJndpZGdldE5hbWU9c3BfYXRmJmFjdGlvbj1jbGlja1JlZGlyZWN0JmRvTm90TG9nQ2xpY2s9dHJ1ZQ==
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