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donpeartree

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About donpeartree

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  1. This might not be a popular opinion, but you could just buy a roll of felt and cut it down to the right size. Put it out on the table when you're playing games - it's probably the same amount of effort you'd go to reconfiguring your table from "normal" to "games" mode. You can still get a good quality table, but probably a lot cheaper. I wanted a gaming table for ages, but after actually playing on one at Expo, I was a bit put off. I usually rest my arms on the table and I found the narrower edge slightly uncomfortable and dipping down into the "well" of the table felt quite unnatural.
  2. In local co-op the menus really lag. I'm talking waiting 5-10 seconds just to be able to interact with the skill trees. Several seconds to switch between different trees. This is on a vanilla PS4, so maybe better in the Pro, etc, but for a game in which you use your menus so much, it's pretty atrocious. Especially considering no previous Borderlands game had the same issues.
  3. I don't understand how reading that post would put you off the game. At all.
  4. A bit of feedback. The blind jump to the third spring could do with a bit of telegraphing (like a coin trail or arrow). I died a fair few times, but that was the only bit that really felt frustrating.
  5. I uploaded my multiplayer level about 4 or 5 days ago, but apparently it hasn't even been played on multiplayer yet, despite having the versus tag. Any ideas why? Edit: is there something else I need to do to get it in the multiplayer queue?
  6. I just picked up the game on the weekend. Despite the crazy lag and the percentage of awful levels, I'm loving the multiplayer versus mode. So much so, that I decided to make a versus course as my first build. What's the deal with uploading multiplayer courses? Is it enough to tag them as multiplayer to add them to the versus queue? I'd appreciate some feedback on my level if anyone has the ability to test out the multiplayer element of the course: Climb the Key Tower Edit: TXH-814-2TG (re-uploaded)
  7. All power cards work like that. They are effectively exhausted when you activate them.
  8. That happened to me the other day. Strangely, my Pro controller still worked so I was able to continue, but all the joycon inputs (apart from home and share) were not registering.
  9. There's definitely a couple of annoying bugs on Switch at the moment, including a crash the game situation that caused me to have to replay a fight I'd just won. I imagine they'll be patched soon, though.
  10. The 2 things I enjoyed demoing the most were Chronicles of Crime and Ticket to Ride: London. CoC is a detective game that has you using an app to search crime scenes / interrogate witnesses, etc. It works very well. TTR:L is TTR done in 15 minutes, which is great, in my book (quite similar to TTR: New York if you've played that). Edit: Also, Klask! What a great little dexterity game. You control a pawn each using magnets to hit a ball into your opponents goal. But you also have a couple of other ways to score, like whacking some small magnets at your opponents pawn. Good fun.
  11. After day 1, has anybody got any recommendations for stuff to demo tomorrow?
  12. Took a punt on Bulb Boy, as it had a weird trailer, was on a deep discount and I vaguely remember a thread on here that had some positive things to say about it. Finished it in one sitting. It is certainly interesting
  13. Anyone played Tangledeep? I've wanted a game like Shiren for years and this looks like it could be a contender.
  14. This is what you're looking for btw https://images.app.goo.gl/fiWTykCXR4Qn4Xg2A
  15. Also, I am 99% sure that there is not always a secret room on the floor. They may have changed this in an update, though. I do what Gabzy said, pretty much. Check the chest rooms because they're small and you won't waste much ammo, and then i just drop my remaining blanks in any room I think the secret room could be attached to.
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