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About donpeartree

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  1. Yeah, I don't really get where the Hades comparison came from. It seems a bit basic to me. It's a wave-based shooter with some crop management.
  2. From the overworld when you leave town. Might take about 15 minutes to get there. I'm half an hour in and already had a hard crash where the game didn't respond to my inputs. Edit: Twice in the same spot now - at the "setting up camp scene" after the first boss, the first dialogue box. Anyone else getting this? Also, Lethal League Blaze on GP - hell yeah!
  3. My go-to gungeoneer is the hunter. I like her crossbow for the first couple of floors and her rusty pistol is one of the more solid starter weapons. The dog helps for extra economy too, of course.
  4. I agree with most of what you've said there Ketchup (if accessibility options can reasonably be made available, then why not?) but why do all games have to be made for everyone? I'm not talking about accessibility here, I'm talking about types of game. You wouldn't say that all films should be made for everyone (I hope). A film like Primer has quite a complex plot that is quite difficult to follow, but putting the work in can be satisfying. But saying it should be simplified takes away from that. The film should have subtitles / language options / audio descriptions for accessibility, but at some point, if you don't want to put the work into understanding the plot, then maybe the film just isn't for you.
  5. Quote? What is "easy" to me was very tough for me before, but you get over it with time, perseverance and patience. You can have fun with a game while also finding it challenging/difficult. I have no problem with difficulty options (as you say, it makes no difference to me how you play a game), but as I said before, if you're able to get to the Dragun several times, then you're already most of the way there. The difficulty curve is built into the game. And even if there was an easy mode, what would you actually gain by blasting through it? It's like going on a rollercoaster but taking some kind of drug so you don't feel the speed/motion. Sure, it would make it easier to manage, but you're kind of defeating the purpose of the rollercoaster.
  6. The things that you're complaining about are what bring most fans to this genre. The fun comes from figuring out the systems and learning how to deal with situations, persevering through all the tough stuff til you realise it's not so tough anymore. That IS the rogue genre. If you've already fought the Dragun several times, then you've already done most of the hard work - it's just a matter of becoming more familiar with its patterns. I wouldn't say the devs have a "git gud" mentality either. Most of the balancing they've done since the original release has made the basic run easier to win, while adding more challenge to the optional / endgame content.
  7. People like Far: Lone Sails for this sort of thing. Personally, I didn't really get on with it, but it might fit the bill for what you're looking for.
  8. The updates change things MASSIVELY. Do it - I'm back in and loving it.
  9. I'd love to get into some online games on ps4 but I'm still at a fairly low level. Are there rllmuk ps4 lobbies going? What times do people play?
  10. I just started ff9 yesterday
  11. Quickest "this is great" to uninstall I've ever experienced, I think.
  12. Pyre is unique and interesting. And they put a lot of effort into making the story adapt to the match outcomes. You could literally lose every match and not have to go back and retry.
  13. For an intro to fighting games, Fantasy Strike does a pretty damn good job. Mechanics are boiled down the basics, execution is simple, movelists are short, but the basic fundamentals of fighting games are all there. It even has tutorial videos for each character that explain the pros and cons on their moves and general gameplay. Things like frame advantage and player states (invincible, super armour, parrying) are displayed through colour coding and hit markers. Importantly, it drastically cuts down the time between picking up the game (or new character) for the first time to being competent enough to fight strategically.
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