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  1. Read in a couple of places that it is time based, it's just a longer amount of time than you'd think.
  2. Finished in just under 11 hours (though it felt like more - apparently it doesn't count cutscenes and the time you spend with the merchant). For me, it gets progressively less interesting after the midpoint. The back half still has a few good ideas, but it doesn't make the most of them. I loved the setting, even if the village layout sometimes felt a bit too convoluted for its own good (I never quite managed to commit it to memory like Resi 4's, though I didn't get as lost as I did in a certain area later on). House Dimitrescu and House Beneviento I thought were terrific: two diff
  3. Congrats on 50 issues! Lovely cover to mark the milestone.
  4. True enough, though I think Balan is one of those games that occasionally comes along where people gleefully pile on it* rather than giving it a fair shake - as much as anything else because it's so wildly out of step with current trends. Review makes it clear it's ropey in places, but not actively objectionable. It's no Yaiba, put it that way. (*And yeah, I watched and laughed at the Dunkey review, so I'm part of the problem.) Nier originally got a 7, btw, it was some idiot who gave it 6 for Eurogamer. EDIT: I'm wrong, it was a 6, think I'm getting mixed up with Deadl
  5. Not all accounts, its Metacritic is bang on 50: https://www.metacritic.com/game/playstation-5/balan-wonderworld
  6. Both pair with my iPad and iPhone, both work with other games, just not WOD.
  7. Weird. Must just not support the new controllers, then.
  8. I'm all ears if you discover it. I've looked in every menu and can't find anything. Starting the game with a controller paired does nothing either.
  9. It's also not a big studio - Frontier is publishing it, but it's been developed by a team of about 15 people at Ratloop Games Canada.
  10. I can't seem to get it to work with a controller - I've paired my DualSense and my Xbox controller with my iPad and it simply doesn't give me the option to use non-touch controls.
  11. Not sure how you can know you'll love a game before you buy it at full price, but then this is the man who invented a world where people don't know what lavender is, and where the protagonist tells a character his wife's name is Beth when he's got SARAH tattooed on his neck.
  12. About an hour or so in and it's been a pretty grim and joyless trudge so far. I can't remember the last time I played a game that took so long to say so little in its cutscenes. It feels like the story bits are running at half speed, and the controls don't feel nearly as precise as they need to be.
  13. No, just the seeding section. What comes before and after is more enjoyable.
  14. That was good fun. Still slightly too long, and the human bits were perfunctory at best, though there were a few amusing lines scattered around. But cracking fights, particularly the last one, and you could actually see what was going on. I still think Kong: Skull Island is the best of the lot, but this wasn't far behind.
  15. That's comfortably the weakest bit, in fairness.
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