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rllmuk

Rudderless

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  1. Loading times are slightly longer on Switch, but it runs fine, yep.
  2. This properly made me laugh, because it's so true. I can't remember another game where you're so constantly under attack.
  3. Far worse. The only serious frame-rate issues in the original were during the split-screen Raincoat Killer sections. The rest of the game felt clunky in places, but the frame-rate was never eye-wateringly bad as it is here.
  4. Ah, well we're essentially on the same page then, except I like Fleabag a bit more. Anyway, glad more people are talking about this because it's great. If the Fleabag comparisons help get more eyes on it, then that's not an entirely bad thing.
  5. Crikey. Sorry I clearly touched a nerve, I wasn't really talking about individuals so much as the general conversation on social media (and among TV critics) where people seem absolutely determined to pit the two against one another. It's not the first time, either, it seems to be part of a wider trend - as kerraig rightly points out, you just don't get the same comparisons between male creators.
  6. The subject matter, tone and approach are all wildly different, though, which makes any direct comparison largely meaningless. As Festoon says, why not celebrate both? Fleabag didn't win awards without reason, and I'm sure this will (deservingly) pick up plenty of prizes, too.
  7. Yeah, really liked this. A familiar story, but beautifully told. That extended tracking shot is a belter, and the two lead actors were both great.
  8. It's quite late on, don't click it. You'll know it when you get there.
  9. I think that's absolutely fair, but to me everything felt a bit slicker, more dynamic. I think the encounter and level design is slightly stronger. Maybe part of it's because I generally prefer to play lighter, faster characters, and Ellie's obviously nimbler than Joel, but I also appreciate that sprinting from trouble is more of a valid option this time. The environmental puzzles don't feel quite so much like busywork, compared to having to cart around ladders and whatnot in the original. But yeah, the core mechanics haven't developed all that much, really.
  10. It's got a 96 average on Metacritic. Granted, the most critical reviews have been unscored, but even with those factored in it'd still be 90+ easily. I'm sure every other game developer would kill to have that kind of cloud hanging over their game.
  11. Sorry to hear that - but I guarantee, whatever it is, that it won't have spoiled too much. There are still a lot of things you won't know about.
  12. Try these for starters: a couple of the most critical reviews alongside two much more positive ones. https://www.vice.com/en_us/article/wxqnxy/last-of-us-part-2-review https://www.polygon.com/reviews/2020/6/12/21288535/the-last-of-us-part-2-review-ps4-naughty-dog-ellie-joel-violence https://www.videogameschronicle.com/reviews/the-last-of-us-2/ https://www.pastemagazine.com/games/the-last-of-us-part-ii/the-last-of-us-part-2-review/
  13. You can't have read that many, then. I've seen several varied and interesting takes today.
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