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  1. The set I used was bought from something called the Bargain Pages. Which was the early 90s equivalent of Ebay. If i remember i wrote off the set prior to this one, by opening it up and expanding the v-size setting which was on a potentiometer. This set was fucking ancient, no remote, no service menu. But the upshot of this was I could play Street Fighter 2 on SNES without the massive borders. However, other games wouldn't look right so I had to keep on opening and messing about when I wanted to play other games. How I avoided electrocution I have no idea.
  2. I had a RGB tv back in 94. Even back then I knew there was a massive difference. Not just in picture but in sound. RF was mono only
  3. I've been on a neo noir sort of kick these past few days. The Big Lebowski - Jeff Bridges plays a slacker called 'The Dude' aka Jeff Lebowski who's confused with another Lebowski, one who happens to be a millionaire. Which leads to all sorts of misunderstandings and criminal goings on. This is the Coen brothers take on the Raymond Chandler detective novels and films of the 40s and 50s. The kind with a labyrinth like plot with femme fatales and various heavies after our hero where the plot seems to get even more complicated by every turn until all the strands eventually resolve the
  4. Arcade conversions were always more interesting back in the 80s to mid 90s. Taking a high end arcade game and trying to make a facsimile of it on underpowered hardware showcased the ingenuity and skill of the developers. R-type on the Spectrum, Renegade on the CPC and Bubble Bobble on C64 spring to mind. Mind you there was probably more crap than gold.
  5. Someone benchmarked Doom running on a 386 DX40mhz with 4mb ram Lowest detail with the smallest postage size window gives 25 frames per second. Default value is Windows size 8, high quality which only gives 6.61 frames per second. Bearing in mind this is a 'fast' 386. @ScouserInExile would loved to have seen Doom running in only 2mb ram. I didn't think it would have been possible, unless you could swap out disk space into memory using some sort or memory management tool. There was something call Qemm back in the day which helped with memory management.
  6. From the FAQ A: No, there is no FPU in Vortex86SX, but coming Vortex86DX-800MHz will have FPU. Q: Is the FPU ( Floating Point Unit) in Vortex86SX ? The kit being used in this build is way beyond what was possible back in the day. As far as I know, Doom didn't use the math co-processor and was designed to work with 386 machines upwards. Although I'd have hated to see it running on a 386. Back then, people were more tolerant of crappy framerates. Didn't anyone moan about Star Fox and its single digit framerates? It'd be interesting to see what you'd th
  7. Although the CPU is a SX, which back in the day meant no Maths Co-processor the speed of this chip is way, way faster than anything available back in the early to mid 90s. It's running at 300mhz. My 486 DX2 ran at 50mhz back in the day. I suppose it explains why Doom runs so well on this. As it could get quite painful on my old 486.
  8. I watched it over Christmas and I was literally screaming at the screen at the ineptness of Gruber and co. Didn’t it occur to Hans to shoot a few hostages until McClane backed down? Karl was such a dickhead, bad call on Hans’ side to bring a member of the team who is such a liability. There’s a moment where he has McClane and doesn’t shoot him preferring to twat on about the fact ‘this is personal’. Monologuing. They’re all guilty of it, whether it’s the minor ones or Hans himself. Here’s an idea shoot him first and then tell the joke.
  9. The Amstrad is experiencing a bit of a renaissance. There's also a remake of Slapfight which has recently been released. https://youtu.be/FNVNf5h0Gig
  10. I remember that episode. I started playing Stunt Race FX using the in car camera after that because it kinda looked like I was playing Ridge Racer. Of course there was no comparison. And I agree with you about the jump in graphics from 2d to 3d in the fifth generation. I'd also say that the jump from the fifth to the sixth PS1/Saturn/N64 to Dreamcast/Xbox/PS2/GC was pretty momentous. Let's face it, 3d graphics were pretty crude on those platforms, On the Dreamcast you had games like Soul Calibur which ran at flawless 60fps with beau
  11. It didn't look dreadful at the time. Cost wise it WAS the most expensive 16bit game at £69.99 but then again, a lot of the big 16 bit games were priced at £59.99 particularly on the SNES (Mortal Kombat 2, Streetfighter 2). When I played it back in the day, I was blown away. And this was from somebody who used to play the arcade machine. The 3d was nice and fast, the framerate whilst a joke nowadays was a pretty consistent 15fps. The 3d capabilities of the SVP far exceeded those of the superFX chip. And it played like the arcade game.
  12. you could turn around and drive the other way as well as explore in Megadrive Virtua Racing
  13. The best thing the DC did was allow PAL gamers to play games @ 60hz. Before the DC you'd have to import or mod consoles to get them to play at 60hz.
  14. The Innocents - I'd finished watching The Haunting of Hill House (fabulous btw) and I was looking for my next fix. The followup is The Haunting of Bly Manor which is based on The Turn of the Screw. Rather than jump right in I thought I'd check out an earlier adaptation first. Deborah Kerr plays a straight laced governess put in charge of two very precocious children in a large haunted house. For a film made 60 years ago, it's still pretty creepy with a fantastic gothic atmosphere and some beautiful b&w photography. it's to the films credit that you're never quite s
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