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  1. Hewson

    Gaming tropes that need to go away

    Just noticed this one and I've got something that's almost the opposite: pointlessly voiced characters. Forza Horizon 4 would be hugely improved by ripping out the entire meta structure and every one of the odious characters it features. But if you must keep that nonsense, do it all as text and let me skip it.
  2. Hewson

    Crackdown 3 - February 15th, 2019

    I’m a couple of hours into this now and I can’t understand some of the reviews, especially the Eurogamer one. It absolutely captures the fun of the first one for me. It’s a bit scrappy and can initially feel haphazard but it’s beautifully... gamey. It’s a real tonic.
  3. Hewson

    Forza Horizon 4 - Open-UK Racing

    Just started playing this on my new X and it really is gorgeous and hugely fun. I struggle with most racing games beyond Burnout but it's compelling me to keep playing... The only problem I have is the entire festival wrapper. It's so offputting in so many ways. Literally every human being in the game is irritating.
  4. Hewson

    Xbox One X

    Super helpful. Thank you! It does seem super odd that the system relies on manual curation so much when both Switch and PS4 have really clear, automated and effective ways of getting you straight to games and apps.
  5. Hewson

    Xbox One X

    I took the plunge somewhat guiltily this weekend and it's a fascinating machine. It's beautiful and gorgeously quiet. I'm also really impressed with Gamepass. Even though I'm only on a 1080p TV the impact of stuff like FH4 is really impressive. I've downloaded the Master Chief Collection, FH4, PES 2019, Gears 4, Halo 5, Ori and Below so far. Anything suggestions for any exclusives I should get from the Gamepass list are most welcome! But the thing that really strikes me about it, and which I really didn't expect, is just how bad the UI is. I have absolutely no idea what I'm doing at any point in the dash. It's really quite bewildering.
  6. Hewson

    Abandoned Games (2019)

    It’s interesting because I generally hate games like this. I bought it slightly reluctantly after buying a few things and not getting on with them. It’s my game of the year and I’ve ploughed more hours into it than anything else. Playing it at the same time as RDR2 highlighted for me how little I was enjoying that game mechanically. But I still see a lot of people really disliking it - seems like a proper marmite game.
  7. Hewson

    Do minigames add anything to a game?

    Mini games can be great - the Paradroid example above is spot on. But I have absolutely no tolerance for big budget, open world games rammed with unappealing mini games you have to play for some story missions. Particularly when the time and resource thrown st them should have been spent making the main game’s controls work decently.
  8. Hewson

    Last game that you couldn't put down?

    I recently picked up Dead Cells even though I'm not normally a rogue like fan... and blimey it's great. Easily keeping me away from RDR2 which I'd never have anticipated.
  9. Hewson

    Nintendo Switch

    Apologies if already asked... is Tetris Effect coming to Switch?
  10. I think the issue is that he didn't explicitly call out the open world. He said 'the game just doesn't seem that much more complex than, say, Horizon Zero Dawn or one of the Assassins Creed games' and was specifically addressing control issues in his post. The open world is kind of irrelevant to those issues for me.
  11. It's a tricky position this because RDR2 can't compare to the clarity of the systems and controls of those two games. And part of the reason is because of the priorities of the different teams. Just because Rockstar have chosen to prioritise the world itself over the gameplay doesn't make it better. It's just different. I'm really glad they've gone so far in that direction - it's a unique experience and undoubtedly pushes at the edges of world design. But it has real problems with control and not just because it's more complex - HZD allows for far more variation in combat for example but the control scheme is really nicely balanced.
  12. This is such an interesting game. There’s no question that they’ve moved the bar for world building and playing it I was reminded of a quote from the Edge interview where they say that they’re no longer thinking of themselves as creators of filmic experiences but as world builders. The problem for me is that having that as a priority causes trade offs around controls and systems. I will absolutely play this game to the finish because it’s a staggering achievement. But the immersion they’re creating through image and scripting is continually threatened for me by the controls - something that they’ve always struggled with. To be clear, i don’t mean the heft - I rather like the idea of controlling someone bigger and slower. But that’s not really the issue. It’s laggy and unintuitive for me.
  13. Judging by sales figures, I'm assuming my opinion is unpopular: Halo: CE is one of the best games of all time. Bungie then spent every successive game ripping out what I loved and emphasising stuff I didn't care about (multiplayer, level creation) or actively hated (the utterly banal and idiotic story).
  14. One thing this really does have over the Arkham games is that you feel like you’re helping people and the city itself rather than just beating a load of people up in a prison city. I’m sure it doesn’t matter to most people but it makes the whole experience airy and fun for me in a really pleasant way.
  15. Hewson

    PlayStation 5

    BC is lovely but the reasons I moved from 360 to PS4 after feeling like 360 was in my top three consoles of all time we’re: i) I was certain cross platform games would look better ii) I was certain PS4 would have better exclusives iii) Microsoft’s vision for XB1 was hideous I’m completely open minded about which to buy next but BC isn’t crucial to me. It’s a nice extra.

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