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George Clooney

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  1. Just watched this. Trailer looked like it had some decent action in, and I love Bessons work.....mostly. When he’s on, he’s on. However, while there’s some stuff in this that really worked, some stuff was suuuuuuuper bland and boring. First of all the good stuff. The scene that features in the trailer is really good, easily the best bit of the film, and while they show a lot from it in the trailer, it’s still enjoyable and has a nice little bit of misdirection in the trailer that made it a bit more interesting. They time-jump through some parts as well, so you may revisit a scene from a different perspective, and often there’s some nice reincorporation. Little bits that aren’t too obvious at the time, but are more important the second time round. I thought some of that stuff was clever. Unfortunately the rest of the film is a bit pap. The main actress is mostly good, but occasionally a bit off, but even then she’s hampered (as are the rest of the cast) by a poor script and story. None of the characters really feel that believable and it’s hard sometimes to really buy into their motivation. We are told repeatedly what Anna’s motivation is, but we’re not really shown enough to feel it. There isn’t mouth action aside from that scene I’ve mentioned - there are a bunch of her missions shown, but we see seconds of each one, nothing of substance. There’s one action bit later on but it barely gets going before it’s over. Its a shame as I think there could have been a decent film here if they’d had better writers, as the plot isnt that bad, just that the characters and the writing of them make me not care. oh, the ending was bobbins too.
  2. Just to come back to this point, as I never really gave more than a brief opinion when I first saw it. Up till this point I was enjoying it, but starting to feel the fatigue and thinking it needed to end soon. Even when the three of them first started fighting Thanos I was still fading. Then Molnjir flew into Captain Motherfunking America’s hands and I swear I nearly pissed myself in the cinema. You know those reaction videos on YouTube where arseholes watch anything and react super fake and over the top? That was me during this. When he started swinging it around and twatting Thanos upside the head, I was losing my shit. I didn’t even know I wanted to see this, if you’d have told me before that he used Molnjir I’d have been like “huh, cool I guess”. Instead I’m pretty sure I was bouncing on my chair like some idiot man child slapping the armrest next to me. It didn’t end there though. Sure, I was a little disappointed that Cap then took a beating. But thinking about it, while it would have been a cool hero moment to get the win, having it happen early made some sense. It doesn’t just work as nice character moment for Cap, it boosts his power level up to allow him to be a bigger threat in the final battle. Ultimately it made sense for Thanos to give him a kicking one on one. It doesn’t boost him up that much, Thanos is still more powerful. But the initial disappointment of Cap losing is soon made up for by what is probably the greatest callback in cinema, ever. ”On your left” HOLY FUCKING SHITBALLS I LOVED THIS SHIT AND EVEN JUST THINKING ABOUT IT GIVES ME GOOSEBUMPS. The whole portals scene is perfect. I can’t imagine it being done any better. I love how it starts slowly, with just T’challa, Shuri and Okoye at first, almost giving it time to allow the moment to land, that this is the cavalry about to arrive. Then, falcon coming through, the camera tracking out with him to reveal all the portals. The reveal of all the characters, and not just that, the armies they bring with them. Then Ant man bursting through the ruins of the complex, larger than we’ve ever seen him. And the music. Jesus fucking wept, the music is amazing in this scene. The battle itself is immense too, lots of great moments for characters, never feels like too much is happening to follow. The entire end sequence alone elevates it into the top tier of marvel movies for me. Its the MCU at its very best, but it has the advantage of being able to dig into everything the MCU has already done to build from. It’s still remarkable and I love it for that. It was always going to struggle to “end” this chapter in a satisfying way, but I think they mostly did. And they did Cap right in the end. I never thought I’d be invested in a captain America story, but they managed it somehow.
  3. So for the 3 people that still pay attention to this thread, the expansions been announce, Saviors of Uldum. If nothing else I think they’ve nailed the cinematic trailer. As for the expansion, it follows the story of RoS with the league of explorers rising up to challenge the league of EVIL, with the 4 heroes in the trailer aligning themselves with the remaining 4 classes so that each class now has a story character associated with it (Elise for Druid, Reno is Mage for some reason, Finnley goes with Paladin leaving Brann to fly the flag for Hunter). Not too much else revealed in terms of single player content. New card keyword is reborn. Minions with it will revive one time with one health when you kill them. The example shown was a 3/2 Warrior minion with reborn and rush. Basically you could play it, Rush it into a minion for 3 damage, and if it died you’d get a 3/1 to rush into something else. The themed card type for the expansion is plagues (by themed I mean like schemes or spells tones - not a card type in of itself but ones that share a design for this set). These are described as powerful spells that affect both players. The example was a priest card called plague of death, which for 9 mana silences all minions then kills them. Lastly quests are back. Slight spin on them this time though it seems - the three shown so far all have the reward of changing your hero power, and activate as soon as the quest completes, so you don’t have to play anything. Warlocks get one where if you draw 20 cards, your hero power is still pay 2 mana to draw a card but the card you draw now costs 0 mana. Shamans need to play 6 battlecries to have their hero power become pay 2 mana, your next battlecry triggers twice. Druids need to have 4 turns where they end the turn with unspent mana to have their choose 1 cards activate both options. The Warlock one is obviously really powerful if you can make a deck that cycles through cards quickly and either cycles them back in or creates new cards. Plot twist is the obvious pick here, in theory you can get through the quest quickly with that. Still think tell require a fair bit of setup, so much that it won’t be that great. The shaman one I’m not too hyped about just yet. It’s not quite as good as having perma Brann when you consider that you’re paying 2 mana for the extra battlecry without his 2/4 body there, I don’t think there are loads of battlecries worth building a deck around being able to get them off twice in one go. The Druid one however could be a sleeper. You don’t need to spend mana to use it, and plenty of the choose cards are playable outright, and become nuts when you get both. Wrath becomes a 2 mana deal 4 damage draw a card - that’s great. Druid of the Claw has dropped from favour but is still playable and having a 4/6 taunt/charge for 5 is pretty sweet. Then you have cards like mark of the Loa which is meh on its own, but becomes great when you get both effects.
  4. Just came back from this, really enjoyed it. I knew of Mysterion from the comics so what happened with him wasn’t anything particularly surprising but I think they did him really well. Regarding his powers; I liked how they explained the snap stuff too, especially mentioning stuff like how coming back had affected people when stuff had moved on around them. Seems a bit convenient that all the main kids from the last film “blipped” as well as Peter making them the same age still. One thing towards the end I spotted which isn’t major but seemed like a little nod to me.... And lastly regarding the end credit scenes;
  5. This is the thing. There’s enough in there that you could assume an intent of what the writers are going for. And for some people that’s enough, and sometimes it is. But I think a lot of people need them to be explicit in why she was doing what she was doing. I think there was a intent to make it seem like she viewed the people in kings landing a complicit in Cersei’s rule, and combined with losing a dragon and her closest advisor to her, coupled with everything else like not being loved by the people, it could have been enough for her to decide that they deserved to be purged, as well as being an act of power. I don’t know if for sure though. It’s not been enforced nearly enough for me to be sure of it. Of course it’s possible that in the next episode we’ll get given something about that and it could turn out to be something like bran fucking warging into Drogon for funsies as revenge for Ned while Dany spent the entire last third screaming at Drogon to stop. Laugh at that last line all you want as well, but I know people who actually think that because you don’t see her close enough to see her face from the point of her starting her rampage.
  6. In case anyone clicks this thinking it’ll have some juicy drama about how Varys thinks it’s all gone to shit, he simply means about how much presence and importance he thought his character had. He doesn’t speak about being frustrated regarding anything else or the quality of the story writing. As for the episode.....I dunno. I still enjoyed it. But god did it have flaws. It’s film making going from moment to moment at the expense of everything else. Lots of big bits of stuff and very little to connect them in a satisfying manner. I think there’s a skeleton of something that could have been really good in there. Aside from one major thing that I think needed totally reworking I don’t think the rest would have taken that much. Some stuff where I think there was a hint of an intent, but not enough to make it stick. Might explain more later, currently at work.
  7. Don’t think this has been mentioned yet, but there was a thread I saw on twitter that felt like it explained why there’s been a bit of a disconnect between the last few series (and especially this one) pretty damn well. The person who wrote it says that you can roughly divide writing styles into either plotters or pantsers. Theres overlap and often you’ll get a mix of both to varying degrees, but GRRM is very much a pantser. Pantser being their way of saying someone who writes “by the seat of their pants”, which means they’re more inclined to make up or adjust the story as they go, rather than plotters who will be more inclined to have a structure or plot line in place before they write, and stick to those story beats. Thats not to say that one way is better than the other - people are just more inclined to be better at one type - but it can affect how the story plans out. A pantser will often write according to his characters, very much feeling out things according to what they do and tailoring the story around that. This does mean that character motivations are usually consistent and things that happen feel like they happen more for a reason or naturally to the story. While a plotter will likely have events or situations in mind and write his characters to that point. A good example of this can actually be found in GoT. The Red Wedding has a small bit important detail that causes it which is different in the book compared to the show. In the book, Robb gets news of Bran and Rickon supposedly being killed and in his grief turns to a woman who he marries shortly after because he feels honourbound to do so. It is, in a way, a reflection of him being his fathers son, and that doing what he believes is the honourable thing leads to his death. Whereas in the show, he falls in love with her prior to the news, and marries her for love. Both work, but one is a stronger representation of the character and says more about them, while one is as event that happens to lead to another event. Someone (it may have been GRRM) described his writing process as a garden. He plants the seeds and then his job is to tend to them and prune it as it grows. And while he may have a rough idea how the garden is going to grow, and he has to make sure it doesn’t get too out of hand, he allows it to grow as it sees fit. So he’s written all these characters and all these sprouting plot lines, and its ended up massively overgrown. Then the showrunners have come in and know they need to get it under control to get to an ending. And so the style of the show switches. While it followed the books, it still largely followed the same style, with a few exceptions, where characters drove things and because of that the plot that happened around them felt like it made sense. Now, they’re in full on plotting mode, trying to wrangle this beast with all its complex plots and motivations into something that resembles a satisfying ending. And as such, they probably went away, looked at what they wanted to do for the ending, and what plot beats they felt they needed to put in, and literally plotted them out. They then probably gave that to the writers and left them to figure out how to get these characters to these points. This is (I think) why you’re now getting characters feeling like they’re not acting as they should or doing dumb things - because they are as they either dont have time to plot things out better and more sensibly, or they’re sticking to the plot points so rigidly that they couldnt be bothered (or maybe just couldnt) figure a better way. If feels different because it is different. It was always likely that it would be noticeable when they went past what GRRM had done, but the main reason that this series especially feels different is because they’re really writing according to plot beats rather than writing from character motivations. So we still get some big, juicy moments, like the battle of the bastards last season, or even bits of this season. Like the bit that happened with Rhaegal was a pretty bit “oh shit” moment. But it was one that would have been served much better if they’d spent more time connecting the dots better between the other big bits they needed to put in.
  8. Or just to put it even simpler - using the time stone to change things that happen is considered against the natural order. Strange uses it as a last resort only except when he’s using it on an apple and doesn’t understand this yet. Thanos rewinds Vision because he doesn’t give no shits. The only person there that likely knows how to use the time stone to bring Tony back is Strange and he probably could, but won’t because he knows it’s not meant to be used that way. That they don’t use it isn’t some weird contradiction or plot hole as some seem to think, it’s entirely consistent with what they’ve established. Whether they could do it with it or not is irrelevant. They won’t.
  9. Just come out of it. Very brief review for now till I get chance to write more. First 2 hours - “this is interesting....hope it’s about to kick into gear though because nothing major has happened since the first 10 mins....” Last hour -
  10. Watched it just. It wasn’t perfect and there are a few things that niggle at me, but holy fuckballs when it was good, it was spectacular. Non spoiler-y stuff first. The first 20-30 minutes were genuine, edge of my seat spectacle. Some amazingly well shot scenes, which I’ll say a bit more about when I talk spoilers, but there was a proper sense of dread from the undead army, in a shockingly brutal manner. I think they did a really good job of making even really important characters feel vulnerable at times, even though the longer it went the less that feeling was there and you got a sense of who was living and dying. There were still several times I thought major characters were fucked though. Now for spoilers. First the good stuff Now the stuff I’m not so sure about. I hesitate to call this “bad” but its stuff that niggles at me It’ll be interesting to see what they do with the last 3 episodes now though. Not sure what they’re going to do to try and top that one, but the directors doing episode 5 so im guessing that’s where we’ll see it if they try.
  11. I really liked that episode. It didn’t do much but it did a better job than the last episode of letting us spend time with these characters we’ve spent so long watching before everything kicks off. It also had some really good moments as well. Non spoiler version; Pod was ace. Jaime and Brienne were great when they were on screen together. Lyanna Mormont continues to be a badass. spoilers for more details Not really a spoiler but at the end of the trailer for episode 3, Brienne shouts something and I can’t make out what it is, did anyone catch what she says?
  12. Silence/res/taunt priest can be pretty harsh. If their mass ress hits a few big health minions and even worse also hits Vargoth or Catarina so they get more minions, unless you can answer that they can often kill you next turn with inner fire/divine spirit. Can be super annoying, but they can also be dead inconsistent and easy kills. I killed one on turn 6 after he barely played anything and the minions he did play I either could clear with my considerably larger board or Earth shock sorted them out. If they can get to the late game thought you’re usually screwed because the value they pump out ramps up.
  13. So from my packs I got Rafaam, Staladris, and that neutral that replaces your deck with 5 discovered cards. I also got the Paladin dragon that heals you both to full. Due to quests, I’ve mostly played 4 decks, all of which have been really good. The 2 I played most have token Druid, and Murloc Shaman. I’ve included my current lists in case anyone is interested a bit below. I’m sure they can be refined a bit, and the murloc one deffo has cards I’m messing with a bit, but they’ve worked pretty well for me so far. First off, token druid There would be 2 crystal song portals probably if I had two, not sure at the moment if its good enough for me to craft though. Vargoth can be bonkers in this deck though, especially as you run loads of buffs and can create super sticky boards. Getting a decent size board, drop him then play blessing of the ancients twice and you can almost hear your opponent crying. Or soul of the forest. Hes cheap enough to combo with so much stuff, even something like dream way guardians so you have 4 1/2 lifesteal tokens as a turn 6 play is pretty sweet. Next, murloc shaman Scargil (which I crafted) and underbelly angler do so much to make this vialble now its unreal. Angler in particulars ability to generate resources makes cards like ghost light angler actually pretty dame good because you’re now generating more cards fairly cheeply while still gaining a board. Which you can then make sticky much like token driud with soul of the murloc now. Its not quite as strong, but then the follow up with bloodlust can be. If you have that minion that double casts the next spell as a battlecry, I’d probably add that in, as a soul of the murloc means you can get often keep enough minions on board to make a double bloodlust a play that could actually happen. The storm bringer is in there kind of because of that - you can hit lots with it. That said, I’m just playing that as a fun card to see how well it works, a second bloodlust would almost certainly make more sense. The other 2 decks I’ve played are mid range hunter and thief rogue. Hunter is probably the best budget minded deck at the moment as you can build a very cheap to craft version. That said, mine is running Zul’jin, as the amount of value you get from him is insane in this deck, especially now you have that twinspell card that summons a 5/5 rush minion. It pretty much makes up for the loss of spellstone in some circumstances. Thief rogue lost some really, really good cards like vilespine slayer, but the cards it gained may make up for it. They’re good enough that the theif “package” will probably get run in rogue decks in general, and Hench Clan Burgler means that the mirror match up doesn’t make some cards a lot worst than every other match up now. The loss of Valeera sucks though, mainly because she was fun. If you’re looking to ladder up though, token druid seems the deck to go with right now. The other big deck that I can think of that I’ve not played is bomb warrior (and I dont think I will as well as its super expensive to craft and I have non of the expensive cards - I think I’d need at least 2 legendaries - both dr boom cards - and at least 4 epics, which are bomb generators) and I’ve not lost against one yet with druid. Could be luck, admittedly, and I think people will hate playing against the deck as it’ll feel bad to lose to. Drawing bombs that kill you doesn’t really seem like you’re being beaten due to skill, i can see if feeling a bit cheap eventually, especially as once they’re in your deck, you cant really do anything - if they can get 6 in, which it seems isnt that hard to do, unless you’ve got some healing you’re basically on the clock to beat them first. And Dr Boom with a load of boom bots that have rush thanks to the hero Boom witll be super annoying im sure. Add that to warriors being able to outlast with a tonne of armour gain and I can see them being well frustrating at times.
  14. Sorry, meant to reply to this before now. If you search for Trumps Teachings on youtube, rather than get a racist president teaching you about ineffective ways to finance walls, you’ll get one of the big streamers tutorials. They’re a bit old, but still mostly valid, and there are some general ones on there about things like board control which will be useful. Now that the new cards are all revealed, I can see lots of Dr Boom warriors in the game soon. The Dr Boom hero was already a staple in warrior, and the new Boom minion is so strong, and make the bomb shuffling package very worthwhile, that its not that hard to have 20-30 damage in bombs in your opponents deck waiting to fuck them up. Plus playing the Boom minion when you have the Boom hero means the boombots have rush, so you can trigger them straight away (possibly) and wreck your opponent. It just seems like a deck that has some really OP plays, and they always seem popular.
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