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rllmuk

FozZ

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  1. I finished Control a couple of weeks ago, along with The Foundation and loved it so much I went and mopped up almost every thing you can do in the game (including the insane job of getting the cat ears). With the AWE DLC out today, I felt it was time for a replay of Alan Wake, so this last week I've gone through that, and it's 2 DLC's, all in 1440p on a 65" OLED with the HUD disabled throughout for extra immersion. Now that was glorious, and I'm fairly sure I never actually played The Writer when it came out (if I did I'd forgotten it all). Gameplay holds up well, it still looks fantastic for its age, and everything has that feel only Remedy games seem to have Tramp gamers take a hike indeed! (for those that remember when AW came out). I even sat through an hour and a half YouTube vid of all the dialogue and cutscenes from American Nightmare as I'd forgotten most of that game. Then I fell asleep part way through a great interview with Sam Lake which I'll finish today. Suffice to say, I'm a bit of a Remedy fan, and I really hope this new DLC handles the crossover in a substantial way, and that it leads to AW2, because if nothing else, that world could look spectacular on modern hardware.
  2. This is looking immense so far. The effects and animation quality in combat are fantastic, combat looks really solid for something deemed pre alpha, and if I'm not mistaken, until the location/enemy montage at the end, it didn't have any camera cuts, much like God of War (which they've claimed as an influence along with Sekiro)
  3. I agree, and didn't have much grief with it back on the original xbox, but I do recognise it as some of the weakest level design in the game. Of course when you're comparing it to such highs as the milkman conspiracy, there's bound to be weaker parts. Overall it remains a favourite and I can't wait for the sequel
  4. Perfectly playable. I replayed it to the end within the last year (Steam version). Still as awesome as it always was (well acknowledged final level issues design issues aside)
  5. If you have Amazon Prime, keep an eye on the free Twitch games you get. I've had more than a few good freebies that way. I recently returned to my PC for gaming and I cannot recommend installing GOG Galaxy 2.0 highly enough. Install it, connect all your other services to it (Steam, Origin, uPlay, Twitch, Rockstar, Epic, Blizzard, PlayStation, xbox - and probably others I've forgotten), and enjoy having all your games visible from one place. You can even add games as 'owned' if you want to catalogue your physical collection, or link to an exe if it's from somewhere obscure and still see all the images/info.
  6. Maybe. I read it as "not on all VR capable platforms". Hopefully you're right; the more people who can play VR titles the better really. Awesome as Squadrons looks, I think the thing I'm most interested in from that show was Lost In Random. Love the art style and had real flashbacks to Alive Madness Returns for me.
  7. Small print said VR not available on all platforms. My guess would be it's PC VR due to those visuals, but then again, they've done Star Wars VR content for Sony before. I've got Vive and PSVR, but would kill to be able to fly an X-Wing in VR with my HOTAS, so hoping it's Steam VR.
  8. Will update. Not sure how I missed that Also, great news, will probly play it on PC then
  9. Kena: Bridge of Spirits is a story-driven action adventure set in a charming world rich with exploration and fast-paced combat. Players find and grow a team of tiny spirit companions called the Rot, enhancing their abilities and creating new ways to manipulate the environment. https://www.emberlab.com/ This really stood out to me during the PS5 reveal stream - lovely art style and the environment transformations look great. The Ember Lab website lists PS4, PS5 and Epic Store. Hadn't heard of these guys before; turns out they made the very impressive Majora's Mask Terrible Fate tribute / fan film.
  10. I never got that far with it when I bought it at launch on 360, and I'm unlikely to play it now, but I'm glad I added it. It counts as a purchase in the Epic store sale, so I immediately got a ten quid voucher to use. Control was already down to £24, voucher knocked it to £14, and because I used to subscribe back before UE4 was free, I was given store credit that's sat there for about 4 years because I forgot about it (and thought it could only be used on the unreal marketplace, not games). TL;DR I got Control free, because GTA V was free
  11. That lighting made my jaw drop. I have so many questions about how development will change though to be able to make something like this. Current texturing tools like Substance ain't gunna run nicely with such high polycounts. How the hell do I UV a high poly asset cleanly? Given high quality zbrush files end up hundreds of mb in size, if not into the gigabytes (even without the undo history stored), how on earth do you handle storage for something like this? Can't wait to find out more
  12. FozZ

    Dreams - It's out!

    It's been a little disheartening so far. Weeks of work on my game so far (posted on the previous page), and currently on 232 thumbs up, with 650 plays, by 624 people after roughly 3 days (which tells me most people aren't replaying it to do better, they're just moving onto the next thing). It is slowly going up, but then I'll see utter shite topping the new trending dreams list, that has a couple of thumbs up, so not really sure what's going on with their algorithm. Closest to the top of trending I got was about 6th, but that was short lived. Didn't take long for a load of Mario and Sonic guff to overtake. What's particularly strange, is the number of players in my leaderboards is way lower than the thumbs up I've got, so people are having a go, quitting out and liking, before they've even completed a single 3minute level - in a game that's entirely about what you score in those 3 minutes! Still, I'll persevere. Also, for the sake of £30, I'd highly recommend it - I've played plenty that's been worth the entry price, and as time goes on you'll see more and more polished offerings.
  13. FozZ

    Dreams - It's out!

    https://indreams.me/dream/mmaVbABSySP I released my first creation yesterday that I've been working on since launch. Volare is a true 2.5D score attack game (inspired by the classic Saturn game NiGHTS into Dreams) Please give it some love, and a vote in the Arcade community jam when the voting starts.
  14. I bought it a couple of days after release (a little over a month ago) and other than Netflix / Prime Video, I've not loaded anything else up since. Have been working on a project in it the whole time, and usually start a session having a look through what others have released. It's an amazing set of tools.
  15. FozZ

    Dreams - It's out!

    Bought this yesterday on the store (£28.85 for a £35 code from ShopTo! ) Ive been a dev for going on 12 years, use Unity at work, and Unreal in my own time, and I'm absolutely blown away by what they've made. It's no wonder it took so many years, and the price is peanuts for what's possible. Only done Art's Dream, a few user made things and a handful of tutorials but I can see this being a huge time sink. The MM content is fantastic, naturally, but there have already been some standout user creations, such as Pip Gemwalker (a Captain Toad esque game), Ruckus (play as a cartoon Kaiju and wreck a city with the camera occasionally switching to helicopter news feeds), The Pilgrim (third person platformer that has a bunch of beautiful varied areas, and changes at time to a twin stick shooter, a 2.5d platformer and a 2d platformer) and Super Great Job, Human (an astrobot type character that can use the imp to collect and move things, set in a world of obsolete technology). Was really unsure about picking it up, but I feel I've had my monies worth already. Will be interesting to see what happens copyright wise given I've already seen Mario, Sonic, Lara Croft and more knock offs, along with hearing the Halo theme poorly recorded through a headset.
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