First on the list is a new skill that we are introducing in The Division 2—the Chem Launcher. As a grenade launcher inspired weapon, the Chem Launcher fires various ampules of chemicals in an arc that disperse into a cloud on impact and linger to cause unique and devastating effects. When you have the Chem launcher equipped, you can choose between four different chemical charges:
The Firestarter canister sends out flammable, near-invisible gas. These gas clouds can be ignited with any spark—bullet impacts, enemies firing their weapons inside the cloud, explosions or even enemies running into them while on fire. If you combine multiple clouds over a large area, you can create devastating chain reactions.
This skill fires a canister with riot control foam that disperses on impact. This is the same riot foam as you have seen the True Sons use in the E3 demo. The foam is sticky, heavy, and it expands rapidly. Anyone affected by the foam is stuck in place for a period of time, but the hardened foam can be destroyed to break them free.
The Oxidizer fires a canister that emits a cloud of corrosive chemicals. The chemical cloud lingers for a long time and efficiently eats away at enemy armor or any enemy mechanical items.
The Reinforcer fires a projectile that detonates and disperses an armor repairing cloud. If this powder hits you or your teammates, it restores an amount of your armor. Powder that sticks on the ground grants armor restoration over time. You have the ability to heal your friends very fast, or even yourself over time.
In The Division 2, we have drones! When deployed, the drones hover around your shoulder and follow you around. Depending on what drone you equip, it can stay passively by your side until assigned an order or it can automatically target your enemies and even friends in some cases. There are five different categories of the drone:
As suggested by the name, this is an offensive version of the Drone. Built for combat, the Striker possesses a turret that inflicts continuous damage upon its target. This drone can receive remote orders from its controller to attack specific targets.
The Defender is a defensive drone that protects its owner by utilizing an experimental directed emitter. It deflects incoming bullets with microwave bursts, creating an invisible barrier. However, each bullet deflected greatly drains the battery, and it is incapable of defending itself from enemy fire. It can, however, be ordered to guard friends or other friendly skill items.
Built for intel, this utility drone flies to maximum elevation at a location of your choosing and spots all hostiles it can see, effectively highlighting their location. While deployed, it gives you and your party continuous information about the position of the enemies within your area. This is the Specialist skill for the Sharpshooter Specialization.
This drone can perform a bombing run across a long area. The drone flies to an area designated by the player and drops a barrage of explosives as it strafes from one end of the zone to the other.
This defensive drone repairs armor over time. You can choose whether you want it to fly next to you and passively repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills.
Also new to The Division 2 is the Hive—a group of advanced micro-drones that deliver special effects to their targets. You either place or throw the Hive, which affects targets within its radius. While most Hive categories are used primarily for defensive measures, there are offensive alternatives to suit all playstyles:
Micro-drones swarm hostile targets that enter their range, inflicting damage and targeting weak spots, destroying them efficiently.
When the Restorer detects missing armor on a friendly agent in its range, it deploys micro-repair drones towards the agent. On impact, an amount of armor is repaired.
The Booster sends out one micro-drone per friendly player that administers stimulants to increase combat efficiency—boosting weapon handling, movement and other physical capabilities of the agent.
When deployed, the Reviver Hive can revive allies within a specific radius on the ground. If any of your downed allies are within the range of your Reviver Hive, you can manually order a set of micro-drones to revive them. However, you can also press and hold the button to charge up the micro-drones. The longer you hold the button, the more health and armor your ally revives with.
Here is a skill every Division Agent should recognize — Seeker Mines! These spherical, self-propelled ordnance delivery devices are returning in The Division 2 with more features and abilities. These mines use sensors that allow them to target hostiles — or friendlies — as needed to perform various effects. You can activate Seeker Mines by dropping them to the ground or throwing them straight into the action. Each category offers something new to Agents in the field:
This classic seeker mine chases the target, designated by the owner, and detonates with a staggering explosion. However, it can be avoided as there is a slight arming time before it explodes.
This mine rolls to your designated area and then launches an explosive burst into the air at head height of the enemy when reaching proximity.
Similar to the Reinforcer Chem Launcher, this friendly little seeker mine releases repair chemicals. These chemicals form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine, allies that lose all their armor are automatically targeted by the mine. This is the Specialist skill for the Survivalist Specialization.
The Cluster contains a number of smaller charges in one package, each capable of propelling itself. When deployed, each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they do not have room for advanced tracking equipment and cannot adjust their destination if their target moves.
The last skill on today's list is no stranger to Division players — the turret. This compact, self-unfolding device tracks and shoots designated targets. Turrets can be placed next to you with a quick-press of the Skill button or thrown a short distance with a long-press. Let's discuss turret variants:
Similar to the Striker Drone, this skill is designed with offensive players in mind. Equipped with a machine gun turret with 360-degree rotational capabilities, this skill attacks the closest target while you are in combat. Outside of combat, you designate your turret's targets.
If you enjoy crowd control, this skill is for you! Equipped with an incendiary tank, the Incinerator ignites fuel and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.
The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once per press, shells are launched in an arc at a target position. This is the Specialist skill for the Demolitionist.
This long range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on target acquisition, the Sniper can adjust its aim to match your own aim on the target.
A very popular skill from The Division is making a return for the sequel! At its core, the Pulse skill category scans the surrounding area when activated to provide useful feedback to the player.
This category of the Pulse skill functions similarly to the basic Pulse in The Division—it scans the player's surroundings for hostiles and marks enemies with a visual highlight. The most notable difference here is that the Scanner Pulse is explicitly used for Intel. There are also talents that trigger when shooting pulsed enemies!
This iteration of the Pulse works exactly like the Scanner Pulse but offers more flexibility as a throwable option. The Remote Sensor Pulse continually scans a location after being thrown. Players must be conscious of their target location, as this Pulse can be destroyed by enemies.
The Jammer Pulse acts as an EMP, disrupting hostile electronics as well as other player skills in an area. Players can press and hold the skill to activate an EMP with a larger radius.
Also returning in The Division 2 is every frontline's favorite accessory for battle. This time around, there are more Shield options available to cater to more granularity in gameplay styles.
Returning from The Division, this Shield category provides full-body coverage for players. Due to its size, only side arms can be used while the Ballistic Shield is equipped.
In contrast to the Ballistic Shield, the lighter Crusader Shield exposes players' legs and head but allows the use of primary weapons. Note that this does not include LMGs and sniper Marksman rifles.
The smallest of all the Shields, the Deflector has a coating of micro-actuators that causes incoming bullets to ricochet to a nearby highlighted target with a clear line of sight to the Agent. Though not a full-body shield, the attention required to re-target means that only a sidearm may be used alongside the shield.
Entirely new to The Division 2, the Firefly is a throwable device with a propulsion unit that targets a number of enemies to provide unique types of crowd control in the field.
The Blinder Firefly flashes targeted enemies, leaving them blind and unable to function at full combat effectiveness.
The Demolisher Firefly destroys enemy weak points, skill proxies, and even environmental objects.
The Burster Firefly tags enemies with metallic shrapnel as it passes from one to another. If these hostiles get too close to one another, the Burster Firefly triggers a chain reaction causing devastating explosions. Killing a tagged hostile also sets of the explosion in the nearest other tagged enemy.
We are also happy to introduce the skill modding system in The Division 2! In addition to picking your skills and respective skill categories, you will also have the option to customize specific details of each skill using two slot options:
Gameplay slots—Similar to weapon attachments, skill attachments are placed in these slots. These grant bonuses to the skill but require a certain number of Skill Power to operate. These mods are earned as loot and will be available in different rarities. Unlike weapon attachments, skill mods are not static. Examples include cooldown reduction or bonus damage.
Cosmetic FX slot—provides alternative effects and visuals to skills that are purely cosmetic. Skill statistics are not affected by this slot. An example includes changing the color of the Incinerator Turret's flame.
We not only wanted to offer an entirely new level of customization into the Division 2, but we also wanted to offer visibility into that customization. As a result, any changes made using your skill mods will be directly reflected in the skill-sheet in real-time.