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pinholestar

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  1. pinholestar

    The Division 2

    Yeah that's quite surprising and pretty disappointing if I'm being honest. I'd be very surprised if the raid is anything like as mechanically complex and reliant on communication as a Destiny raid is, where I can understand Bungie's requirement of a premade fireteam. But that only requires 6 people. Getting 8 together on the reg will be virtually impossible for the overwhelming majority of players. Feels like a big misstep to me and it's all the more confusing because the entirety of the rest of the game features seamless drop-in co-op matchmaking.
  2. pinholestar

    The Division 2

    Sure thing. I do think of all the season pass/cosmetic MTX stuff that seem to be par for the course with games these days that this has one has one of the most unintrusive implementations of it as it goes. As all the juicy stuff is going to be free anyway the season pass didn’t really seem worth it to me but would be interested to know what the additional missions are like from anyone who plays them. I’m guessing they’re just going to be comparable to side-quests so ultimately fairly inconsequential.
  3. pinholestar

    The Division 2

    You get a single pop-up when you first launch the game after installing the patch and there’s a marker on the map indicating the location of the mission and that’s it. Not really a big deal is it, so calm your tits. Good patch going off of what I’ve played so far. Perhaps the most notable change to me is the fact that enemy grenadiers no longer hurl their grenades with 100% pinpoint accuracy. The gear score and recalibration changes make things much clearer now too.
  4. pinholestar

    The Division 2

    Loads of good stuff in there like guaranteed blueprint sources, recalibration changes, gear set and exotic weapon buffs, NPC damage and armour pass and QoL stuff like an end of mission stats screen. I was holding off playing this too much recently as I was waiting for this patch to drop but gonna dive back in today and get lootin’ and shootin’ again.
  5. pinholestar

    The Division 2

    Full patch notes:
  6. pinholestar

    Monster Hunter: World

    Ice Ram, Snow Shark and new monsters in the original levels. Looks fucking great and I'll be all over it.
  7. Aeris and Sephiroth with generic American accents sounds all kinds of wrong to me. Good example of how your imagination would help to colour the characters in the PS1 era of text-only speech and limited graphics. From its inception I was never convinced that this was a good idea and what they’ve shown so far has done nothing to sway me from that view.
  8. pinholestar

    Battlefield V

    Just came here to say this, so I’m glad it’s not just me. Game feels like fucking shit since the last patch and removal of UK servers.
  9. pinholestar

    Battlefield V

    Incoming visibility changes. Full details here: https://www.reddit.com/r/BattlefieldV/comments/bjx4uw/community_broadcast_visibility_improvements/
  10. pinholestar

    Battlefield V

    It was rushed out by EA to hit Christmas, simple as that. I look at the game now and think that if it had launched in its current state it would have been received far better. Another 6 months in development and you could have had Firestorm and Combined Arms in from the start and they could have been releasing close to a map a month, with the Pacific theatre and US/Japanese factions launching 6 months after release, not to mention the BF currency and epic skins bollocks being in from the start and a steady stream of the cosmetics for those that want them. Chuck in a few new weapons a month and a rotating gamemode schedule as we’ve seen recently and it all would have added up to a fantastic package with a regular stream of new content to keep players engaged and happy. Instead all of the above has been eked out at a glacially slow pace in the first 6 months while they desperately play catch-up.
  11. pinholestar

    Battlefield V

    Look at the server browser dude. Not a British flag to be seen anywhere. It’s been brought up by people on reddit and the BF forums. That Braddock community manager guy said that he’d been told they’d been taken down to improve matchmaking times but he’d come back with more concrete info. Since then nothing.
  12. pinholestar

    Battlefield V

    Of more concern to me is the fact that UK servers have been completely removed so now all games in the EU run from German servers. My ping averages around 30-40 now which is OK but I’ve definitely noticed that the hit reg is way off in some games. As marginal as it is the bottom line is that it’s a downgrade to the experience for UK/Irish players and they gave no indication that it was to happen. Not so much as a peep from DICE about it since they removed them either. Much as I love this game they really don’t do themselves any favours sometimes. On a more positive note I’ve been enjoying Firestorm quite a lot lately. There’s a few niggles but I’ve come to the conclusion that it’s a really fucking good battle royale game that can give rise to some incredibly tense moments. Although unsurprisingly (due to Battlefield being a squad-based game by nature) the number of co-ordinated squads all sharing the same platoon tag is very high. Makes winning games with randoms incredibly difficult in comparison to Apex, where I can usually muster a win within most sessions. Gonna keep trying though!
  13. Fallout 4 is very much more of the same in the sense that it feels like Fallout 3.5. You can craft and mod guns and the shooting mechanics are better but they didn't really push the boat out too much. The settlement building is the main difference and is entirely optional. I got quite into it though and there are some really impressive things you can do with the tools it gives you. The main issue with Fallout 4 though is that its quest design and writing is pretty lacklustre. It very rarely deviates from the template of "Go here, kill these raiders/mutants and then come back" and there's very little choice given to you in terms of which factions you can ally with etc. Especially in comparison to Fallout New Vegas this simplicity and dumbing down of the central RPG elements that were hallmarks of the series are why it gets such a bad rap among longterm fans of the series. It does get quite repetitive after a while but it's still a very good game in its own right that delivers the solitude of picking your way across a post-apocalyptic wasteland like nothing else quite can and is nowhere near the disaster that many would have you believe. It's just more of an FPS than an RPG. Definitely worth playing though and when I came round to checking it out after having been put off at release by its decidedly lukewarm reception I was pleasantly surprised at how much I enjoyed it. Final Fantasy XV is quite possibly the weirdest game I've ever played. It has no idea what it wants to be and its tortuous development is writ large right across its often baffling span. It mashes together an open-world action RPG with a J-Pop boyband roadtrip simulator, veering off into linear action sequences and absurdly bombastic fights against screen-filling mythical monsters that make no sense whatsoever. You ride chocobos and cast Cure like you do in every other Final Fantasy game but spend just as much time discovering new recipes for meals that are rendered in pointlessly exquisite detail and looking at selfies that your spiky-haired companion has taken throughout the day. On the one hand I can't recommend it because it loses its way bigtime about three-quarters of the way through and ended up being a disappointment to me. But on the other hand the first part of the game is really great, it's a genuinely unique experience and I kind of feel that everyone should play it just to see how fucking weird it is and just what can happen when one of Japan's videogame giants ends up desperately trying to gather the many strands of a decade-long development process that had everything but the kitchen sink thrown at it into some kind of coherent whole and almost manages to pull it off. So yeah, I'd recommend both games if you're looking for lengthy experiences to sink your teeth into but with some notable caveats.
  14. pinholestar

    Monster Hunter: World

    For my money, these guys do the best weapon tutorials. Set aside half an hour or so in the training area with the video open alongside you as you work your way through it and it'll start to make sense. Although the beauty of this game is that you'll still be learning the nuances of weapons after 100 hours.
  15. Try out these control settings as they may make the experience a little smoother for you.
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