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Razed In White

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Everything posted by Razed In White

  1. £25 in Game in store, I saw today.
  2. Decay is good, but... it's about 15 minutes long (more if you get stuck I suppose, but you almost certainly won't, it's not exactly difficult). A lot of effort has obviously gone into it, but it's ludicrously bad value for the money.
  3. What's caused you to give up? The in Greede?
  4. I agree with this. There are some absolutely fantastic jungles and forests for instance, which would be perfect for housing beasties and treasure. They just look pretty in this, but it'd be epic if suddenly a bear, unicorn or Sean Bean leaped out from behind a tree.
  5. Yoshi's Story. My cousin played this way back as her first game, and loved it. Less punishing than Mario.
  6. It's multi-use, in case anyone else is planning on using it. Which they should, because 75% off Demigod is awesome. Great game, never really had much of a chance to get into playing it online though.
  7. I think if you replay a difficulty you've beaten, you keep your upgrades... don't think they carry over between difficulties. There aren't any especially difficult trophies, you don't even need to beat the hardest difficulty.
  8. @LeChuck: I see what you mean about that bit, it wasn't the most imaginative thing ever, but it's such a tiny fraction of the game that I can't say it really diminished much in terms of how I enjoyed playing it. But...
  9. It didn't even have a proper box. I should ask for a refund. I pretty much know the gift-giver must've done all sorts of things with it first.
  10. Weirdly I got given a copy of this today! Never played it before. Better be the best game ever.
  11. I wish, with this one, they'd scrapped any element of the courtroom bits. Outside of the courtroom they're just annoyances. Being in the field allowed for some absolutely ridiculous lines of testimony. If they're gonna do a spinoff, they should do it differently; make it more of a traditional point and click with puzzles, cutscenes, interactive inventory etc... Broken Sword, Monkey Island and the like can spin fantastic yarns without the need for reams and reams of text boxes, so this should be able to as well. I wouldn't want that kind of game to replace the main series, but I'd rather they either made a main series entry, or something different enough to be worth bothering with. I would begrudgingly buy another Investigations title and give it another chance, more out of duty to the series than anything else, but I really won't be sad if they decide it's a failed experiment.
  12. On the plus side, that still gives you two weeks to enter this one. *Edit* In fact, I'll change the topic title since there won't be a March one cos of the deadline.
  13. Finished this, finally. That last case outstayed its welcome by absolutely ages. My mind ended up switching off and going through the motions in the end, which for the End section of a final case, is pretty damn poor. Ending spoilers: I'm a massive fan of the other games, I love them all, but this was really quite poor. I'd happily never see another Investigations spinoff.
  14. Yup, absolutely ridiculous bit that. The worst part is There's only one other really aggravating bit in the game, in case 5, and that's down to a really lazy design choice presenting a contradiction that isn't meant to be one.
  15. Was that the bit where ? (Kept it vague in case it wasn't)
  16. Hopefully there won't be so many levels that revolve around spawning something which flies this time.
  17. Aaaaand that's all the Time Trials (inc. staff ghosts) beaten. Other than a few achievements, that's the single player portion rinsed. Something tells me this won't be the last I play of it, though.
  18. Get in! All missions beaten with AAA rank. That last one was bizarre.
  19. Yeah, took me a while to realise this too. The best way to find out is to accelerate from the moment you can the first time, then watch for when the exhaust flame turns blue, then adjust when you start accelerating so that the flame turns blue just as the countdown will end. Usually it's on or straight after a number, so it's not too hard to time it. It seems to be dependent on vehicle class too, so for instance Robotnik and Big both need the same amount of time, Shadow, Ryo and (I think) Alex Kidd all the same etc, so once you know a few it's easier to work out when someone else might need to start accelerating.
  20. Yeah I reckon I must've just happened to boost at times, thinking I was doing it by drift boosting. Talking of boosting, how the shit do you get a boost start with Big the Cat? *edit* Just after '3'! Wow.
  21. What the hell?! Just tried that mission again and that was the case... but last night it was definitely letting me drift boost on that mission, because I kept overshooting in two bits by drift boosting by accident...
  22. They can drift boost! They can drift boost on that challenge too (although you don't want to at any point apart from about one corner, imo).
  23. It must be the Opa-Opa one I've just done, it's nothing like as hard, you just need to drift on straights too and you'll do it easily!
  24. The next one was the race as Ryo, yeah? For some reason that was the easiest Knockout one in the game so far, I was about half a lap ahead by the end. :\ Paulando: Yeah I didn't have any trouble with it, although I'd dropped as low as a D rank at one point, then near the end just nailed it. I think sometimes it's easy to get stuck on a mission because it seems hard, rather than just relaxing and racing normally. I was having that trouble with the Knuckes one, trying to do all sorts of backtracking at the start so never even thought to vary my route later on.
  25. That one is INSANELY hard though, I'm a fair bit farther now and there's nothing before or since which even comes close to it in difficulty. I hated it at the time, love it now that I've done it. The Beat one just after was really hard as well actually (although not on par with 42). I'd heard the Sonic vs Shadow Rival Race was one of the hardest but somehow scraped an AAA on my first try.
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