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  1. You're right about dynamic lighting, it's awful!
  2. Cheers guys, I'll look into those shortcuts
  3. What's the most useful bits of Roll20 to know as a GM? Maybe that's a ridiculously broad question I don't know.. I've been playing about with the free Adventurer's guide to Wildemount adventure to maybe run it and just see if I can understand what's actually important to know about. Watched a couple of tutorials, but that's about it. So far the things I've thought of as must know items: 1) How to set and clear fog of war (and Ctrl+L on a token to see what they can see). 2) Moving stuff between the layers, so putting hidden monster tokens on the GM layer and then dropping them down to the Object/Token layer when they reveal. 3) Pinging the map so you can make it clear what you're referring to. 4) Opening character sheets direct from tokens (which I actually had to google). 5) Moving between pages/maps. Anything else you find yourself using a lot when you're GMing? I'm guessing with a pre-prepared adventure there's less need to know how to quickly find Monster X and add him to the map and obviously you've got all the notes fairly readily accessible. Also anyone used dynamic lighting? The idea sounds neat, but I'm not sure in practice whether it'd just be irritating to not be able to see the map areas you've already been to.
  4. I've made a horrible mistake with my Island and I don't think there's any fix for it. I've allowed my kids onto the island. I've not seen the switch since.
  5. In normal times I hate these sort of games, I'm loving it right now though. Lumpington is in full swing, got a alligator/crocodile buddy who wants to get hench with an outdoor gym and a penguin dude who's pretty chill. Also I've got peaches. Peaches are the best fruit right? I've never played AC before so I'm not sure, but I'm pretty confident peaches have to be top right? Winning. I need a pole though, lack of pole is getting me down.
  6. ah ok, and I apologies for anyone who's having not watched yet and just seeing spoiler blocks :)
  7. Watched it now, you mean? (Spoilers for episode 98)
  8. Yes, keep the same character between sessions and level up. No multi-classing though! If you die you can make a new character with half the xp and gold of the old character. Alternatively if you're bored of your character you can retire them and apply the same rules as death.
  9. It's going pretty well! Played two sessions now and enjoyed them both, although I was pretty close to deciding not to go to the first one. Going to a random games cafe to meet people who I don't know and probably won't recognise on sight is not really my comfort zone. I did it though and certainly felt much easier on the second occasion, partly because one of the guys from the first one was there. I figure once you know a couple of faces these sorts of things get progressively easier? So if anyone else is thinking of doing something similar and not sure about it I definitely recommend just doing it. As it happened the first session had 2 other wizards already in it and I figured a third was a bad idea so decided against playing a wizard. I've started a bard instead, which I think will be quite good once I get a couple more spell slots and a DC that isn't trivial to beat. I do feel a little bit jealous of the wizards at the moment on the basis they're getting back spells on a short rest and nobody is asking them, "and what do you say to do that" everytime they cast magic missile whereas my vicious mockery is a bit more prone to follow up questions. Still after slightly putting my foot in it with an "oi fatty" () insult in game one I'm doing a lot better on picking insults that are only insulting to monsters and not potentially insulting to anyone at the table. Mind you in the event I end up dying I'm totally coming back as a barbarian smack people in the face with an axe character. Simple, fun, everyone likes watching you get hit instead of them. So yeah, it's good. Probably not quite as good as an ongoing campaign would be, but certainly a lot better than the nothing I was doing a month ago. Also now I've got something to compare GrahamS too I can say he's definitely in my top 3 DMs.
  10. Sorry, was meaning to respond to this and forgot. It's Leeds, rather than London. Seems like a new group, only going three months or so but loads of members already. Quite the demand I guess.
  11. Yeah, if you can gather some people I'd be up for it too
  12. All the talk in the other thread about starting up a new campaign has inspired me and I've joined a local d&d group on facebook and arranged to join a game in a few weeks. It's quite unlike me as generally I'm not very forward about doing things where I have to meet new people. I really enjoyed our short lived campaign that graham ran though and have had a hankering to play some more since then. I've just been putting it off, for not really any good reason at all. Mostly just the whole new people thing and me not being particularly outgoing. I'm trying to be better about that though, so have taken a first step.. Anyone have any (preferably positive) experiences to share of joining d&d groups where you knew nobody before? It's a 'west marches' style, so rather than an ongoing campaign it's all individual-ish episodes that tie into a wider story with in theory different mixes of people each session depending who's about and what people want to do. I figured actually for a first time, that's maybe a bad way to go. It's not a major commitment and if I decide it's not for me after a session and don't go back I'm not creating any sort of issue in someone campaign either. Not too sure what to play though. I'm leaning towards a gnome wizard, I figure wizard is basically useful no matter what and nobody is going to expect me to be the face of the group as a wizard. Also less spells to remember than a cleric or druid and given we might be a mix of levels I can hide at the back as a wizard and still be helpful where as if I was up front I might be a bit twitchier if I'm level 1 and the guy next to me is level 3.
  13. If you pickup a bedroll you can use that to heal the entire party after a fight. Clears all status effects as well I think.
  14. It's closer to how pathfinder handles mirror image, but they've been playing 5e for long enough that they should have coped with the swap over by now.. I've been sticking with campaign one for my morning commute. Up to episode 48, which has the awesome arrow effect! Genius! (29s in)
  15. My son and I have painted up the Stormcast Eternals. His is the one on the left, mine are the other two. I kind of want to go back and try and neaten it all up, but given it's the first miniatures I've painted in 20+ years I'm quite pleased! Both really enjoyed painting them together too, although feel like I need to some smaller brushes next time. Maybe even this time if I do decide to try and neaten them up.
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