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A nice cup of tea

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    Fighting games and racing games

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  1. Ghostbusters is great. I came second in my first ever pinball tournament playing on a Ghostbusters table against a guy called Jim Wizard who was literally dressed as a wizard.
  2. I got really into pinball this year through a friend. Checkout out http://www.pinformer.co.uk/ to locate machines. Still haven't seen Special when lit though. If you're talking about Chiefs by Turnham Green tube station then yeah its great.
  3. A nice cup of tea

    Street Fighter III: 3rd Strike

    are you on fightcade shendru?
  4. I never knew how much god hated me until I drove the renault alpine. I'm in rllmuk lurkers and feel like i'm the only one contributing to the club, I play several days a week so hit me up if you think you have a place that needs contribution.
  5. A nice cup of tea

    Project CARS (Slightly Mad Studios) / NAMCO Bandai

    Does anyone know if this game has a split screen mode on the ps4? Thanks
  6. A nice cup of tea

    Mortal Kombat X

    Would like some people with good connections to do decent practice sessions with. psn: ollly3
  7. A nice cup of tea

    The Game Development Thread

    Yeah it will crash whenever it fails to find a path. I'm new to pathfinding and A* is the first thing I came across. I was hoping there was just some known edge case I was missing because this is a pretty simple implementation and it really should be able to handle it. I thought I'd ask around before putting a lot of hard work in to debugging it. I will work harder.
  8. A nice cup of tea

    The Game Development Thread

    Does anyone have experience with A* pathfinding algorithms? I'm looking for edge cases where it fails to find a path. I'm using one heuristic variable which is the manhattan method of finding the distance to the goal. Demo here It seems like once a path gets too long and complex it just fails to find the goal but I don't have much idea why.
  9. A nice cup of tea

    Dune 2 playable in your browser

    Shame its not dune 2000
  10. A nice cup of tea

    FTL - Faster than light

    Finally finished it on easy, was a pretty lucky run as I found a mk2 burst laser floating in space, then i bought another mk2 burst and then I found a mk1 burst. Dropped the missiles as they were pretty redundant when I was throwing out 11 simultaneous shots every 12 seconds. I've got to the end enough times to know the boss ships strategy so I wrecked his systems before he went crazy with them.
  11. A nice cup of tea

    The Game Development Thread

    Thanks for the feedback. All comments I've received have been about the controls being too sensitive but I'm going to let it sit for a while. The controls are deliberately set that way because the game is about risk and I'm going to stand by my game design for a bit and see how it goes. My company wants to run a competition on it (if I sort the high scores out) so that'll generate a lot of traffic and will give people incentive to stick with it so I'll see how hard they find it then. I intended for a game to last under a minute on average. My next game is the same sort of thing but will use a physics engine so will handle completely differently.
  12. A nice cup of tea

    The Game Development Thread

    Its abstract init. I actually think the controls are too easy, you soon get used to it. The difficulty comes from people reaching for high risk coins, its a test of greed.
  13. A nice cup of tea

    The Game Development Thread

    I put my work game on kongregate http://www.kongregate.com/games/olly3/the-policy-expert-game I can't get their API working so it doesn't save hi-scores unfortunately.
  14. A nice cup of tea

    The Game Development Thread

    Yeah thanks, I did fix that and a couple of other things earlier today but haven't got round to putting the new version up. I ended up switching to a fixed time step, I think I know how to make the variable time step work but I'd have to change a lot. Working on a high score table now.
  15. A nice cup of tea

    The Game Development Thread

    Ah, I think its a problem with my time step loop rather than a lack of any canvas/browser control I haven't added. Gonna be a complicated fix I think. You can see the game here if your interested http://tech.qmetric.co.uk/policy-expert-mini-game-up Minimize or tab away, wait 5-10 seconds then focus on it again and you'll see the problem.
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