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    Games. And many more stuff. I particularly enjoy reading long books about story analysis, characterization, etc. Yup. My life is super interesting.

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  1. I highly doubt Sony is in a position to spend 3-5 billion just as a defensive move. On the other hand, they already own 18,6% of the company, don’t they?
  2. Yeah, can't say I disagree, especially on what you say about TR. It just seems that they have done quite good and I really think a western developer wouldn't just get rid of them because they are not... perfoming well. It just seems that the price is low for the portfolio and the inclusion of studios like Crystal Dynamics. In a way it seems like they thought these series should be selling tens of millions per title, which is way too unrealistic. I think they have simply decided to stop competing in the western AAA market, which frankly I don't find it crazy at all.
  3. Matsuda, on TR "failed" launch period of 3,9m copies, 4 years ago:
  4. The last 3 TR games have sold more than 38m copies and the last two Deus Ex more than 12m. I'd say "consistently underperforming" is way off the mark.
  5. Nah, hyperbole would be "its probably the most stunning achievement ever".
  6. I think he named some heroes and from them the bosses were created?
  7. Fair point, but the generic NPCs in open worlds are there to enhance the atmosphere, nothing more. An inhabited open world like W3 or RDR2 would look silly with no NPCs. I personally still remember the first time I saw Beauclair or Skellige Islands, so the W3 has plenty of moments like that as well. For an open world it doesn't lack awe, although ER has a greater effect because the imagination in the art has practically no limits, unlike in the more traditional open world games which usually need to follow a cultural or historical theme.
  8. And he didn't even need Martin to do anything.
  9. I never compared W3 and Elden Ring directly as games, I just compared their open worlds. Maybe you missed some of my posts?
  10. I am trying to shit on a game that I have already said its a stunning achievement and I am having a good time playing it? It is prettly clear who is obsessively against any view that doesn't support ER as the second coming.
  11. Fair point, but I already said it is a stunning world, but not the most stunning we have ever seen in open worlds.
  12. I totally disagree but we are talking about the open worlds specifically anyway. Sure, the combat in Elden Ring is on another level but that makes sense because it is its main thing. I don't think its a fair comparison to use it to compare it to other games though. It would be like saying "Elden Ring sucks compared to the W3 because the latter has an incredible story while the former doesn't".
  13. Yes, but that works exactly because it is not built as a proper inhabited open world but as a playground. Games like RDR2 and W3 are way more complex and use of landmarks would not be enough to find all the little villages and other places because nature would get in the way, as it does in real life. You would actually need a real map or spend so much time in them as to learn the land as a proper living person there. I do agree though that if Elden Rings brings something new to the table and open world games is the less hand holding. We do not need as much or we should certainly have the options to tailor the experience as we would like. But that is not a simple matter of settings, design would have to support that. That is why I was looking at my screen in disbelief when an AC designer said that you can turn everything off in AC games as well. Sure, but then you wouldn't be able to play the game because it is not designed to be played like this.
  14. Maybe it does apply, but I believe because these games have been built to offer an inhabited open world which is more unified and where everything feels part of the land and connected, it would do the games a huge disservice if you had loading screens. But technically it could apply to them as well. In Elden Ring I wouldn't mind loading screens so much. I would mind it though if there was a "please wait for loading" in the middle of Novigrad. Maybe I am off topic because I haven't given up on Elden Ring, I am having a great time even though I am quite shit at it.
  15. I have read plenty about how it changes open world games. I am suprised that you haven't. It is a stunning game world but not the most stunning game world ever created. RDR2 or W3 are more impressive in my opinion. Also, it depends on what you mean as well. Elden Ring doesn't have to follow any rules that make sense in an inhabited open world. It doesn't have to include cities, NPCs and NPCs behaviour, random animal behaviours, extended quest lines, interaction with other NPCs, etc. It is just a playground where every place tries to outdo the previous one. If all the areas were just different lands seperated by a load screen there wouldn't be much difference. As I said, trully impressive game, but other than its world beating art, its open world is really nothing special as an achievement.
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