I have offered to be DM for a narrative campaign in a week or so, which is great! The downside is I've never done this before and it's feeling a bit stressy. Any tips on how to run one?
The plan so far (since yesterday):
Number of overall events in campaign 4
Escalating series of games starting at 250 points and doubling each time to a grand finale of 2000 points.
Have a flow chart style thing involving missions with these sorts of themes:
Breakout and regroup
Seize or destroy comms tower
Hold at all costs
Reinforce and destroy
Escape the planet
The potential forces are as follows:
Chaos: Iron Warriors, Thousand Sons, Death Guard,
Eldar, Blood Angels, Ravenwing, Imperial Guard, Space Wolves
Tyranid, Genestealer cults
I want to start with a chaos/imperial theme and then have a surprise genestealer attack forcing a withdrawl (getting an item to da choppa)
How do we handle victory/defeat - I want to things to be meaningful so that everyone is striving for the win. Do dead characters stay dead? Do units wiped out skip a game?
I want to have non character hero's that will start with the 250 game, so like a guardsman similar low ranked unit that will get a buff if they survive each game. The buff would be something like +1 to stats from a list (they would roll a dice to determine).