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Everything posted by Klatrymadon

  1. Yeah, that's it! It even gives some coverage at lower levels, I think - whenever I pull up underneath the missiles at the start of level 2, they always die. Attacking above and below you becomes really important from stage 3 onward. There are loads of enemies that approach from the left edge of the screen but can be taken out before they fire with some careful positioning.
  2. Another thing to consider are the autofire options in the port. MB has a weird decreasing autofire rate, which you keep at a good clip by pumping the shot button every second or so. But the port offers continuous 15hz, 20hz and 30hz autofire. I managed to screw up my first run anyway, but if you have even a vague knowledge of the stage layouts, 30hz autofire makes the whole game a piece of piss. Just melts through everything before anything has a chance to become a problem, including the st4 bubbles that can usually really slow you down. I thought working back up to the 1CC would take a while but it feels about two runs away...
  3. Yeah, it's quite memo-heavy, but the main shot is also effectively a shield - at a decent power level it will protect 75% of your ship from any unexpected collisions (unless you're attacked directly from behind, which is rare). Apart from the first stage, it isn't really slow at all - there's always a new obstacle or threat about to enter the screen. The pacing and difficulty level just feel very 'comfy' to me, neither excessively taxing nor sedate...
  4. Metal Black is one of my favourite games. It's fair to say that it's a relatively quiet, sombre experience on the whole, but it has lots of really arresting and experimental visuals which (in conjuction with YACK's magnum opus) give it these wonderful spikes of intensity and urgency. A lot of western players seem to write it off as being 'unfair' and 'random', but once you understand the capabilities of your ship you realise you've pretty much always got the upper hand. Check out BIL's excellent guide if you do struggle: https://shmups.system11.org/viewtopic.php?t=30872
  5. The plexi in my pic was a solid piece of acrylic with art printed directly on it (perhaps underprinted - I don't know anything about this process, but it didn't scratch easily). It's 2mm thick, but I imagine the Arcade Art Shop folks could get it down to 1mm, or whatever the thickness of the HRAP sticker is. It's a fairly expensive solution, but I've never really seen any quick, cheap ones for the HRAP4...
  6. ^ A lovely fella at the following site made an Egret II-themed plexi for a Qanba Q4RAF after I supplied him with the art: https://www.arcadeartshop.com/ IIRC it came to about £35. (The art was from @GStickart on Twitter, whose current rates I'm not sure of.)
  7. Excited for the FM remakes, but a big part of the appeal for me was their grungy art styles (particularly in FM2 amd 3), and these look really clean and inoffensive in a Fortnitey kinda way, at least in trailers viewed on my phone screen. Guess I'll get a proper look soon, anyway!
  8. Yeah, this is one of my favourite games, but it's hard to really get behind a bunch of awkward, fudgy ports of titles that have worked well in MAME for 25 years. Everything announced as an S-Tribute game should have had a Hamster ACA release instead, and I hope this doesn't preclude some of them from eventually receiving that treatment... (Thankfully, the Ray'z Chronology has us covered for a solid Rayforce port.)
  9. I've been playing a lot of Deathsmiles IIX recently. The reputation this game has is criminal - far from being some laughable misstep, it's a fairly straightforward smoothing out of the first game's rough edges in terms of its scoring systems (especially the quick counter recharge), and it has a meaningful shift in emphasis with all of the background lock-on targets to exploit. The soundtrack is some of Namiki's best work, too. I'm playing this on both PS4 and 360, as I've recently managed to get an RGH-modded console up and running. While I can't take it online and compete on the (probably dead) leaderboards, it's been a real joy to finally try out some region-locked games which have eluded me for nearly 15 years. Otomedius was a big one, coming out at pretty much the apex of my Gradius obsession. Both Gorgeous and Excellent are as middling as everyone assured me, but I'm still having a blast with them. Another nice surprise has been DOJ BL EX, which is nowhere near as poor a port as I had expected, and has a great precursor to M2's "super easy" modes in the 'X' arrange (in that the only remotely difficult thing to do is to survive for the 2 seconds between bullet-cancelling hypers). Very little about the main modes feels 'off' at first blush, so I can only assume the chaining is fundamentally broken in some way...
  10. Last DLC for RTF2 looks great - R-Type stage 4, Delta stage 6 and Image Fight stages 7 and 8: https://m.youtube.com/watch?v=JYhisV7h2TU
  11. Ah, if you don't mind having a look for it, that'd be very kind! I must have been really lucky with my 'Jasper' if the old ones are always failing - I've had the same one since 2008!
  12. Oh, it's an original model. The "Falcon" iteration, I believe. I bought it because it looked identical to my Jasper and I figured I already had all the cables. I know what to look for now - just wondering if the price range sounds reasonable and if they're usually a safe secondhand purchase...
  13. I need to pick up a 175w (12v-14.2a) power supply for a new RGH-modded 360, as my old Jasper PSU isn't suitable. Are the ones going on eBay for £10-15 my best bet? (I've no idea if they're known to be temperamental or anything...) Thanks!
  14. Click here to watch the Hamster guys banging a tambourine and saying "NICE PLAY!" for each of the top 100 caravan mode players on ACA Darius. https://youtu.be/Sy1DPlfdLYI&t=4h07m23s (Sadly, I only bought this version recently, so I'm not on the board.)
  15. I've only had time for a quick go on this. I love the concept - a more competitive, quasi-social Arkanoid with shorter rounds and fewer periods of fruitlessly whacking a ball around - but it's probably the most visually uninteresting entry in the series, and there's an offputting jerkiness to the way the ball travels, at least in this demo. I also find playing Arkanoid with a pad somewhat awkward and fiddly, even when the pad has analogue sticks, and in this case it's exacerbated by the one 'dash' function feeling too slow and the other 'dash' function being lightning fast, so that there's no comfortable movement speed in most situations. Still, I'm sure it's a grower!
  16. Big Darius sale on Steam! https://store.steampowered.com/sale/DARIUSBURST-Anniversary (But nothing left for me to throw money at, alas.)
  17. Two of the most loathed stages in the series, and both stone cold classics:
  18. I don't suppose anyone has a spare plexi for a Venom/Mayflash F500 stick without any major marks on it? I'm looking to buy one for a fixer-upper I've acquired. (Can also do a straight swap if you need a brand new Qanba Q4RAF plexi.) Thanks!
  19. Does anyone know a safe seller to buy an RGH or JTAG 360 from? I bought one from an eBay seller who seemingly deals in them exclusively, but it turned up not working, and the address they want me to return it to is in the USA (it came from the UK, arriving in 2 days). I'm wary of just trying another eBayer, although I'm sure some are good...
  20. Yeah, it's a 3-button game with combos for half of the weapons. I've always got on well with its weapon system, and I absolutely detest shmups with too many buttons - it always feels horribly inelegant and cumbersome, completely at odds with the genre. You couldn't pay me to play Caladrius, but RSG is a delight to control once everything has slotted into your muscle memory...
  21. Cheers! I'll give that a shot. Yeah, I've switched everything on the M72 core to 50hz for now.
  22. Oh, right away! I love Rygar, but that piece in particular is accompanied in my head by a crowd of people singing along, so I must have watched a live Minibosses gig at some point many years ago.
  23. Is there a way to adjust the overscan on a cheap consumer CRT? Some of the Irem games have their entire HUD missing (Gallop and R-Type II most noticeably - it's also possible to move offscreen in the latter).
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