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Klatrymadon

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    Male
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    Shmups, black metal, communism

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  1. Klatrymadon

    Koji Igarashi's Bloodstained: Ritual of the Night

    All of the bosses in this are great. Nothing too tough, at least on Veteran, but they all have such exciting attack patterns to deal with. With the stage 7 boss in particular you can really see Inti's design sensibilities honed over years of working on Mega Man Zero games shining through. Its attacks are rigid and strict, but with obvious enough telegraphing that you can easily take it down on your first attempt if you're careful. It's incredibly satisfying to learn and react on the spot. I won't spoil anything about it but I'm dabbling in the first unlockable mode at the moment, and am just so impressed with the way the game's difficulty levels are structured and doled out. This could have easily been a fairly flimsy novelty offering with little replay value, but it just keeps revealing more depth the more time I spend with it. It's highly rewarding and there's a lot of (*groan*) content to it.
  2. Klatrymadon

    Koji Igarashi's Bloodstained: Ritual of the Night

    This is pretty great, so far. The level designs, enemy placements etc are well judged, fun to negotiate and very Castlevania (no shit?), and sub-weapons tend to be positioned in the most opportune locations to use them (e.g. Zangetsu's and Miriam's upward attacks being placed before rooms with bats on the ceiling). It's a bit easy compared to Akumajou Densetsu, its closest and strongest influence, but I'm hearing the standard difficulty feels like a training mode for the ones that follow... What might throw people off a bit is that it seems as though bosses are designed with a specific character in mind, and can become much trickier if that character has died. Miriam is able to hit the st2 boss from slightly further away than Zangetsu, which is very useful for its first attack, and has a subweapon which is better suited to destroying its 'shield' than any of Zangetsu's. It's still very doable either way, and I might be wrong about this as a trend, but I wonder if it becomes more prominent with later bosses, and the character options more rigid...
  3. Klatrymadon

    Shmups

    Hidecade had started to port the original Darius to the Mega Drive as a proof-of-concept, and reportedly never had any intention of finishing it, but has currently almost finished it anyway. My head's gone at this. It looks incredible.
  4. Klatrymadon

    Shmups

    Ooh, this would be amazing! My rotating stand gave up the ghost a few months ago. Will send a PM, if it hasn't been snapped up!
  5. Klatrymadon

    Shmups

    Interested in hot takes on the EDF STG, if anybody's buying it. I'm intrigued, but expect it proudly continues the series' "rough around the edges, but ironically" schtick, which wouldn't be much fun in a shooter, imo...
  6. Klatrymadon

    Shmups

    Yeah, definitely! It has different scoring mechanics to Psyvariar but they both heavily involve scraping up against bullets rather than just dodging 'em.
  7. Klatrymadon

    You're saying it wrong!

    Me too, of course! I assume most English-speaking people do. But whenever I hear it spoken by people in high-scoring runs and whatnot it's always "da-rye-us", and the transliteration from the game's Japanese title (ダライアス, "Daraiasu") seems to bear this out...
  8. Klatrymadon

    You're saying it wrong!

    Darius should be pronounced "da-RYE-us" but after so many years of ignorance of this fact it just sounds like a ridiculous over-emphasis.
  9. Klatrymadon

    Shmups

    Great news! It seems this is going to include Medium Unit, Revision and a new mode. Revision has always been one of my favourites - I think it definitely has the best implemention of a 'graze' system to date. Should be worth picking up just for that.
  10. Klatrymadon

    Steam

    Minit is very charming and clever but I've done what I feared it would let me do - unwittingly marched straight to the ending without having seen half of the thing.
  11. Klatrymadon

    Steam

    In case anyone has the same problem, the pitch-black Steam client thing was eventually fixed by right-clicking on a shortcut for it, going to Properties and adding the term "-compat" to the end of the Target field. This was their support team's own recommendation. Thanks again for the suggestions, though!
  12. Klatrymadon

    Steam

    Thanks, I appreciate it! I'll have a mess around with IE then.
  13. Klatrymadon

    Steam

    Does anyone have any idea why the Steam program would display as a featureless black square? Since it updated yesterday I haven't been able to log in because I can't see anything. I've tried uninstalling and reinstalling, updating the C++ redistributables, and messing around with a few other solutions people have posted online, but nothing has fixed it so far. Thanks!
  14. Klatrymadon

    Shmups

    Yeah, I'm just getting used to that myself. I'll have kept a huge chain going throughout a level, then lose it just before the boss dies because I was focusing more on survival than grazing for a second. It's one of the most unforgiving scoring systems in the genre, I think - it's actually quite rare that a game will readily render your entire run a dud over a single mistake. I think you're better off playing on Normal if you're trying to learn the systems, though. It sounds counter-intuitive, but having more bullets moving around with fewer dead spots makes it easier to get a feel for the flow of the graze/trance mechanics. Edit: pretty sure I've just lost all my progress in Dariusburst's CS mode because I didn't know that doing a quick uninstall/reinstall of the Steam app entailed deleting every game. Fuckinell.
  15. Klatrymadon

    Shmups

    Revisited route CGL on Dariusburst AC with the Genesis ship, which was a lot of fun. Genesis has an absolutely devastating burst weapon, but its main shot is a lot weaker than most of the other ships', which forces you to endure all of Great Thing's cycle of attack patterns (with most of the other ships he can be dead about halfway through his full cycle). I want to do this again soon, because if I hung back a bit I could have had a counterburst against GT, massively boosting my final score. https://imgur.com/4D1VfOE Edit: actually not such a huge boost. The biggest gains are going to come from planning a better route... https://imgur.com/BMHn3lR
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