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Nick R

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Everything posted by Nick R

  1. I've always liked the story of how they fixed a game-crashing bug in the NES version of Micro Machines after many ROM chips were manufactured, but before they were assembled into cartridges. I've posted the quote from Edge's Making Of before: https://www.rllmukforum.com/index.php?/topic/269586-launch-disasters/&do=findComment&comment=9169357
  2. I actually haven't played that many of them! Tomb Raider 1 was one of the first games I played when my friend got his PlayStation. It was that, Wipeout, Tekken, and Firestorm: Thunderhawk 2. (Plus the T. Rex and manta ray demos!) Played the quad bike bit of TR3. Lara Croft and the Guardian of Light on the 360 isn't a proper Tomb Raider game, but it's the only one I've completed. Tomb Raider Underworld has been In Progress on my 360 for a long time now. I do intend to finish it one day! I got about an hour into the 2013 reboot. Again, I intend to go back and finish it eventually! The complete collection comes up quite regularly in Steam sales, and I keep wondering whether I should get them. But I doubt I'd ever get round to them. I think it was enough to experience them through @Sprite Machine's updates in the retro thread: (And here we have another example of the forum's strange behaviour when choosing images for embedded thread previews!)
  3. You don't need to log in to see that page! Click it again, and you'll be able to read what I thought was a pretty in-depth and insightful review of the film.
  4. Yes, the Saturn version of the original game came out 25th October 1996! They've put together this video featuring lots of women who've played/modelled/written/drawn Lara Croft over the years. (Spoiler: no Angelina Jolie or Alicia Vikander.) Apparently Keeley Hawes is playing her again, for the first time since 2014, in the mobile game Tomb Raider Reloaded. (Americans still can't say "Lara".) Here's to another 25 years of jumping from moving vehicles in ways that violate the laws of air resistance!
  5. You're conflating two bugs there! The race that had its target time set impossibly low was an optional race to acquire a car. The thing that made 100% completion impossible was a challenge race set to infinite laps: https://www.thedreamcastjunkyard.co.uk/2015/04/the-bugs-of-msr.html IIRC the first Project Gotham Racing also had issues with impossible target times, but the problem there was that they were possible in 60Hz but impossible in PAL 50Hz!
  6. The only manual with that text was Sonic 3! Which is fair enough, given that Sonic 3 alone was possibly the buggiest Sonic game prior to 2006. (Fortunately plugging it into Sonic & Knuckles fixes many of them.) Everyone always remembers the one above - "Robotnik's diabolical traps" has become a bit of a meme. But it's immediately preceded by another plea to players to avoid a specific glitch involving Tails: That's a reference to this bug, where if you're playing as Tails alone and don't go into the first Special Stage in the IceCap Zone, you automatically die when going down the first slide: Explanation from: https://info.sonicretro.org/Sonic_the_Hedgehog_3/Bugs#Tails_dies_when_descending_the_first_slide
  7. https://letterboxd.com/goodjobliz/film/lamb-2021/
  8. Title is in honour of this tweet. Before watching this trailer, please guess what music it'll use. You'll probably be right.
  9. Calling in vehicle drops from the air, and using a grappling hook to grab onto and hijack flying vehicles? Very Just Cause 2!
  10. If we're continuing to use this thread for the Whedonless Batgirl movie, maybe this topic's title should be changed? It's in your hands, @Goose! Don't let this become another "No Time To Die delayed until November 2021" situation!
  11. Eternals (the title) review (a critique) Magic hour (filming at a time of day around sunrise/sunset aka Golden Hour) meets Powerpoint (presumably this means there's lots of exposition?) in Chloe Zhao's (the director) Marvel (comics company and film studio) yarn (string, cord or twine)
  12. £92? That's only 27.5p for every one of the 335 unnecessary characters after the ASIN part of that URL!
  13. Same here. I looked on my local cinema's website a few days ago, and it the film was listed under Coming Soon, with a bell icon to be notified when tickets are on sale. (I didn't click it as I was checking on my mobile where I'm not logged in.) Then I looked at the site again yesterday and it wasn't mentioned at all. Some other branches of that chain (Light Cinema) have a few showings of it this week, but not all of them. So it could be the case that they showed it one or two times on Friday evening, and that'll be all the screenings it's getting. I suppose it's a reminder that the amount of attention Wes Anderson gets online is not representative of how widely his films get released. But I don't remember having any trouble finding a screening of Isle of Dogs!
  14. But when it comes to Jackie Chan, they avoid the likeness and just take the moves. Drunken Master is very popular... There are other videos on YouTube with similar comparisons of the moves that Tekken took from Jet Li in Fist of Legend, Donnie Yen in Ip Man, etc.
  15. Worrying about being a newbie who loses to more experienced players is nothing! I don't mind losing like that! The really terrifying thought is: "What if I put hours and hours into the game, read all the guides and FAQs, follow all the advice about strategies to play it all the way you're supposed to... and still lose just as much as I did when I was a button-bashing newbie?"
  16. Correction: *J Allard walks out, laughs maniacally, presses big red button that bricks everyone's Xbox*
  17. And another similarity that I saw pointed out on Reddit:
  18. That sounds like it might make a good companion to This Film is Not Yet Rated, a 2006 documentary about the MPAA which I haven't seen but is supposed to be good. One of the big differences between US and UK film certification that I find interesting iswhy in the UK, we think nothing of the jump from 15 to 18 cert, whereas in America, the jump from R to NC-17 is considered a really big deal. They're roughly equivalent in terms of which ages are allowed to see them unaccompanied, but NC-17 is perceived as essentially synonymous with pornography. It's considered box office poison to such an extent that companies prefer to give uncut home releases no rating at all rather than NC-17.
  19. Sure, it's the best if you like watching lots and lots of scenes of people swimming veeeeerrrrryy slllllooooowwlllyyy underwater, plus one scene of speeded-up footage of Bond on an exercise rack, and another scene of speeded-up rear projection footage during the final fight. (The music is very good though. And it has one of the series' best SPECTRE meetings.)
  20. Don't be silly! How would he fit those gadgets inside AK-47 bullets?
  21. Fair point; Killzone was a shit game.
  22. The last time @Wiper sang the praises of Beyond Good and Evil's text entry system (almost exactly a year ago!), I replied that the one that Killzone used was also a good one, and I'm going to do so again: It probably took a bit of getting used to before you could do it as fast as in that video. (I never played online so I only ever used it for entering my save file name.) But it seemed a good way of solving the problem of using a joypad to move between letters at opposite ends of an on-screen keyboard. If you've got an on-screen QWERTY keyboard, and you want to type the word "lap", you've got to move the cursor from far right to far left and back again. That means either lots of repeated tapping of the D-pad; or you've got to press and hold and wait for the cursor to move, and then slow down before it arrives on the letter you want and do taps to move it the rest of the way. With KZ's system, you press right+Square to get "L", up+Triangle to get "A", then down-right+Square to get "P". Three separate actions to get three different letters. No repeated tapping to move the cursor required! Did any other games use a similar system?
  23. The Mega Drive version had even fewer buttons available, and did a pretty impressive job of cramming everything in. Although there were some counter-intuitive compromises: you had two methods available to place rides, the quick menu with small ride icons accessed by one of the buttons, and the more thorough menu that came up when pressing Start. When placing rollercoasters, you had to use one version of the ride menu to place the ride entrance, and the other version for designing the layout of the coaster. My friend didn't have a manual with his copy of the game, so it took us ages to figure that out!
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