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Nick R

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Everything posted by Nick R

  1. RTD was good at giving the companions and other supporting characters memorable and likeable characterisation. And even though the social commentary of stuff like Turn Left was very on the nose, at least it was a clear stance against injustice. Which is more than you can say of how those aspects have generally been handled in the Chibnall era. Not saying his writing was always great, especially when it came to series finales and Christmas specials. But occasionally, just occasionally, he gave us a Midnight or a Utopia...
  2. Everyone is saying Peter Molyneux this, and Peter Molyneux that. But no one is saying Will Wright this, and Archer Maclean that!
  3. I notice that it says it'll be a partnership with Bad Wolf (Julie Gardner and Jane Tranter's production company). Has Doctor Who ever been a co-production before?
  4. Posted this in the Nintendo Direct thread, but I am a bit concerned at how some of the attack collisions look like they feel less impactful than the original. Hopefully that can be fixed with some additional flashy cosmetic effects, as @MW_Jimmy says. But I'd have thought most of that stuff would already be in place, given how long it's been in development. Same goes for the HUD looking a bit bare-bones - though I don't think they need to make it as dense as the original game's combo scoring meter, which showed too much information for the player to take in and act upon while playing. Also, the enemy designs seen here look a bit generic compared to the previous angels and demons. And theplayer's dragon running across the buildings seems to be missing some smooth running animation - at the moment it looks like it's sliding, not running. I know I'm nitpicking stuff that they've got plenty of time to fix! It's just that I was hoping to be really wowed by the gameplay footage, and unfortunately I wasn't.
  5. Yeah the N64 stick uses rotating discs and optical sensors, like the ball rollers in old mice.
  6. Shall I tell Girth the sad news?
  7. Casting of The Worst Chris stole the show, obviously. But Bayonetta 3, yay! But nit-picking the Bayonetta gameplay: attack collisions seemed like they felt less impactful than I'm used to from that series. HUD looks a bit bare-bones too. Hopefully it'll just take some extra cosmetic effects to fix both, but I'm a little concerned they're not already in place given how long it's been in development. Animation of the player's dragon running across the buildings at the end seemed to be nonexistent too! Edit: And I agree with @Flanders and @Calashnikov about the enemy designs not standing out like the original's angel enemies.
  8. It's also a better Fantastic Four than Fantastic Four. Come to think of it, I'd be interested to hear what Michael Giacchino would do with a Bond score.
  9. I can't find the "[username] changed the title to..." message anywhere in this thread. But the post reporting a delay to November 2021 in the Netherlands happened in January... And then in February, @JohnC posted these release date updates: US release 8 October UK release 30 September And in August, a delay to Australia's release: Australia 11 November So the "Delayed Yet Again to November 2021" title is true, but only for Australia!
  10. That was enjoyably silly. I also think it's pretty funny that they got THAT many members of the live-action cast (maybe the most star-studded episode so far?) to be in such a daft episode. But I think the animation style didn't fit well with some of the more cartoony elements (like It was a weird blend of styles, taking 3D character models that seem designed to reproduce the live-action stuff, and pushing them to do Looney Tunes things that don't suit them very well. There were moments when they got funny expressions out of them, but as the episode progressed I kept thinking more and more, "I wish this whole thing had been done in 2D animation!" Still, I did enjoy it! And I shouldn't complain too much, since it's probably the closest thing to Not Brand Echh that we're likely to see in the MCU any time soon:
  11. Dark Souls was released in Japan ten years ago today.
  12. This Twitter thread has screenshots from the book (Howard Kazanjian: A Producer's Life): On the prequels: On her own contributions:
  13. I'm sure she has deeper criticisms of the sequels that were not quoted there, but the quotes on that page focus on her anger that they killed off the main characters from the original trilogy, and that doing so went against "the magic of Star Wars". She says there was "no rhyme or reason" to killing off Han - but I think emphasising the threat and inner conflict of the new films' main antagonist, asking whether he could ever be redeemed after doing something like that, was a pretty decent reason for doing it. (Whether his characterisation subsequently lived up to that is a different question.) "And they think it’s important to appeal to a woman’s audience, so now their main character is this female, who’s supposed to have Jedi powers, but we don’t know how she got Jedi powers, or who she is." -- I know others disagree, but after The Last Jedi (which is when it sounds like she made those comments), I was fine with the idea of the series never giving us a definitive answer about her parentage, and whether that was connected to the source of her powers.
  14. Those who recorded their parts during the pandemic were probably literally phoning it in.
  15. After leaving, would you attempt re-entry?
  16. But 'botector, bis beefy Begins Bale better ban Baby Bale bin Bempire Bof Buh Bun?
  17. I listened to the Nausicaä episode of the Ghibliotheque podcast* a few days ago. They made a lot of comparisons between Nausicaä and Princess Mononoke, largely viewing the earlier film as a rough draft for ideas that were later explored with more refinement and complexity in Mononoke. * They've got a book out!
  18. Smith calls it "the peak of your civilisation" in his virus monologue to Morpheus in the first film.
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