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  1. Urm you pick the swap sticks option in the settings. I played the entire game with control on left stick and inverted because spaceships need inverted controls.
  2. At very low speed you can do tiny strafe with the speed stick left and right. For more aiming in a different direction than travel style of strafing you'll need to acquire the drift rite which is that and more. It's also the thing that made the whole game click for me as it's basically the cocky pilot button.
  3. I felt the same... So I swapped left and right around in the options.
  4. One thing that Dragons Dogma does which I feel you have to be aware of is that it has a day night cycle in which night is NIGHT. It becomes pitch black and you can bump into anything. Also since dark arisen doesn't have Into Free -Dangan- it should be played first before each session...
  5. I don't think you could have ended the main show on that. You end events on that.
  6. They did. Almost all the games on that conference did. It's just written as "Play it day one with game pass"
  7. I'm concerned by mentions of editing and the lack of any shot of the castle. Despite the numerous re-releases I haven't touched it since the Wii version but only the once. I didn't have the same magic as the original GC release. Battling through the castle, killing tiny prince and feeling I've completed a massive and awesome game and the "insert disc 2" message appearing was perfect. I think a streamlined version would cut moments that felt iconic when you were playing them but afterwards faded because something else came up.
  8. Oh it's even better than you think https://www.grumpygamer.com/april_fools_2022 He did announce it on April 1st
  9. Regarding that point SIri Regarding the achievement linked secrets
  10. I had the thought of I'll try translating the manual, but stopped when I changed the game language and the foreign stuff was the same, on that note it's a timely touch that both Russian and Ukrainian are languages the game supports.
  11. I had more trouble on Heroic than Legendary with the final bosses. It cannot be overstated just how good the plasma repeater through a maxed out shield is. It strips shields of everything around your target then does damage over time and maybe stun so their shields don't come back while you're changing gun. You can also throw grenades through the shield. Drop the shield on the gondola and the sentinels hover around you flaccidly waiting while you fire chain damage on them. Just don't try doing the spider chief thing while the drop wall is equipped because you just have the danger end pointing at you when you run away and it electrifies *all* shots that go through it. Also don't try to throw pickups through it they explode. Otherwise fire everything through it.
  12. Just completed the campaign for the second time, this time on legendary, and really enjoyed it. I had the fewest 'grinding against a bit' I've had on any legendary halo campaign. For dealing with the big hunter moments firing skewers and throwing grenades through a fully levelled up drop shield was key. Shock versus bosses is very powerful, shield doesn't regen, their health trickles down and you can stack it on other things through the drop wall. Plasma through a drop wall against a group is massively powerful. I even did it with a shade turret.
  13. Same, it's the only noise the machine makes but it's so loud.
  14. If it is XML i don't think it can be stated just how bad the overhead can be especially if there is any binary data in base64 in there. I've witness some shockingly bad performance handling that stuff. An internal binary can make sense unless the data is designed to be loaded differently for different environments. It's also "human readable" but JSON is better on that front and has fewer overheads in my experience. If it's doing any online server shenanigans that can always give some excuse for loading times. I guess we can guess that it's not storage speed limited and my internet says it's not limited on that front. I would say that it is either server side limited or doing a single threaded nonsense maybe involving repeated `reallocs` which waste CPU cycles. Just a guess.
  15. XML! Well that explains a lot. That has been the root cause of our simple webservice slowdowns. Someone should take the time to convert that shit to literally any other format.
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