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  1. Lot of names I don't recognise on there, but from those I do: Xed plays Ky, MELLIE plays Chipp, and imp plays Sol. Nerves will soon pass when you do more Look forward to future battle reports!
  2. From what I can tell if you meet the criteria for getting a blue chip to spawn then enemies you kill (possibly just hit) within a timer also spawn them - the timer is shown under the multiplier information on the gadget and I've not noticed it about about an eighth full. For getting them to spawn: a full lock works well, although there's some enemies that doesn't work on - the long boats on stage 3 immediately spring to mind, for example. Killing popcorn enemies also makes blue cubes spawn, sometimes you have to kill them quickly after they enter the screen, others don't seem to have this limit. The other way is when hyper runs out and the orange cubes transform to blue, but I'm not sure this starts the timer. @spatularThanks! You're not far off yourself now seemingly.
  3. I was just 53 million up on the pace of this going into the last stage, let's just say it didn't go very well from that point onwards. Think I might call it a night there.
  4. Also going for the 300 million target, so imagine my absolute joy at just getting 299,289,663 Edit: also I don't think I've seen this mentioned anywhere but being in death die doubles your end of stage bonus, even if you activate it after the boss dies!
  5. 283 million now, so getting the hand of it again! I should probably dog the stick out though as I still seem to only be able to hyper spam through the final two bosses though.
  6. Just watched this, very impressive! One question: it looks like you kept the bonus enemies that spawn after the stage 5 midboss all the way until the elevator. Is that an intentional trick? I noticed the right side didn't update from the midboss until quite a while after it was supposed to.
  7. Had a couple of blasts at Deathtiny tonight. First took 3 credits to get through, just to try and get the feeling back. Second run I died at Doom. Got to the penultimate boss with two lives and quickly lost one as I can't remember the patterns properly - I did have more points going into the fight than I did in my personal best though. I'm putting that down to being more liberal with my bomb use instead of relying on auto bomb.
  8. Do you mean the Death Die mode? You activate it by holding bomb until the bar in the bottom right is full. You can even do it inbetween stages so they start in that mode. I've no doubt you'll soon overtake my score
  9. This is delightful, and I would've totally missed it if not for this topic!
  10. I've got to the bit where I really need to do the sound so I've not properly done anything in a couple of months. Work is also a lot busier though so it's been a bit of a struggle to find the time and motivation to learn how to do this part of it. It'll get there it may just be a little while yet. I did get Tate mode working though, so that was nice.
  11. It does go away on autobomb or death though, so at least it's not a permament difficulty increase. I remember using it a lot in my 273m run though (I must've really enjoyed it as I had a look and I uploaded 6 Deathtiny videos back when ). Just watched @Spoonmanget the Deathtiny 1CC (Congratulations again!), and it's really triggered my urge to get into Shmups again. I've not played any for a few months since I was just pottering in Dangun's arrange mode (was it just called Fever?).
  12. I'd just like to clarify that if you see me moaning about a character or their players it's firmly tongue in cheek. Also Axl and Sol* players can go do one. I hope you lost to prove them wrong. *
  13. Tbh that just sounds like normal May gameplay.
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