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Roboplegic Wrongcock

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Posts posted by Roboplegic Wrongcock

  1. Out of interest what do people expect Sony to announce for the Vita to cause a massive turnaround? Looking at its dismal sales figures (NeoGAF estimated it sold sub-80,000 in last months NPDs) it needs something fairly drastic.

    A price cut is the obvious step and people cite that as what turned around the 3DS' fortunes. That's certainly true to a certain extent, but I'd argue that the 3DS had a one-two punch of a price-cut and very compelling software (Mario Kart/3D Land and OoT Remake) at the same time and that it was the combination of the two that saw the 3DS turn its fortunes around.

    I'm struggling to think of what software Sony could announce that would have the same effect, Killzone Portable isn't going to cut it. Added to which we knew about Nintendo's upcoming slate from before the launch of the system while the PSV release schedule is tumbleweed up to the horizon. It could be that Sony have played things very close to their chest (which seems hard to believe given the leaky ship that is the SS Sony prior to E3) and they have a bunch of surprises for the coming months, but if not, given the kind of development schedules high quality Vita games would need we might not be seeing what they reveal at E3 for many months.

    Don't think there is anything Sony can seriously do to turn Vita round now. No game experience that will get people to say wow i must have one.

    Way too many electronic distractions exist for people now. Not even something like a cutdown GTA game would give Vita a boost. Anything Sony do release trying to capture people will be available in a better and more suitable form on a console or PC. I hope they're not relying on a handheld CoD to try and boost their fortunes.

    Then we have imo their best audience from what i saw in the UK with the PSP. Younger boys. Who are now more interested in having a better phone or tablet than having a handheld machine.

    Sony are onto a loser with Vita.

    Shame as it is a decent bit of kit, just not right for the times we live in now.

  2. Just days to wait now. Hopefully Shopto ships early..

    I've avoided all the spoilers that have spread across the net in the last few days.

    Nothing is going to stop me seeing this on my own TV with the curtains drawn and the surround sound pumped up.

  3. Fairly meaty demo for this is up on LIVE over a gig and a bit to download.

    Impressions so far? Plays like faster GoW. Cover system is good and responsive and the game looks lovely just started the second chapter.

  4. The wife has grabbed some tickets for the rescheduled showing of this at the Ritzy today. They've moved it to screen 1 now so there were more seats available. Looks like it's going to be an awesome screening. :)

  5. I kinda liked it. Especially Bob Marley looking like Joseph Gordon Levitt.

    I'll edit the post to keep the people happy.

    Anyone know when the actual trailer is due? Must be soon anyways?

    You should have left it. I was just so excited when i saw your post. Then i pressed play lol

  6. I kinda liked it. Especially Bob Marley looking like Joseph Gordon Levitt.

    I'll edit the post to keep the people happy.

    Anyone know when the actual trailer is due? Must be soon anyways?

    You should have left it. I was just so excited when i saw your post. Then i pressed play lol

  7. Hmmm a very good interview from the Metro newspaper about the game.

    It didn't really matter that EA

    accidently confirmed Crysis 3 last week. Not only have believable rumours been circulating for months about the game but last year's Crysis 2 marked a successful expansion of the series from PC only shooter to a joint console-led franchise. The download-only port of the original game further cemented the series' multiformat credentials.

    All of this made another sequel inevitable, but the first sequel was not without its critics and now German developer has the difficult task of placating not only new fans but older ones who remember the series as a PC-busting technical tour de force.

    Although Crytek are still holding back a lot of information the new game is primarily set in a post apocalyptic New York City, that has been artificially turned into a rainforest. This allows for a mix of both the original's jungle setting and the sequel's urban environment, and Crytek are already hyping their 'Seven Wonders' concept that simulates all the various types of natural and unnatural environments within the game.

    As a result GameCentral had plenty of questions for senior creative director Rasmus Hojengaard about why Crysis 3 is still set in New York and what going back to basics means for such a high tech series as this…

    GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?

    RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…

    You play as Prophet who is getting seriously fed up with being kicked around and he wants to do what is right. He’s taking matters into his own hands and he has a strong goal – one I cannot talk about now. But as part of succeeding with this, he will take on Cell as well as the Ceph and avenge the past. In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.

    GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?


    With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

    GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?


    Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.

    GC:Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?

    RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S. We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.

    Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.

    GC: Will Crysis 3 use CryEngine 3 and if so does that make it the first time a new numbered entry in the series has not also debuted a new engine? How much of the original game's appeal was the technology and how much do you feel you have been moved beyond that with Crysis 2 and 3?

    RH: For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination – Being Crytek of course we’re iterating on tech constantly and with Crysis 3 it’s no different. But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then.

    Crysis 3 has matured the franchise a lot – we have a much denser story with rich and interconnected characters. We’re basically trying to tell a simpler story in a bigger way in other words.

    GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

    RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

    GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

    RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

    In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

    GC: How will the artificial intelligence of opponents be improved in the game and do you feel this is an element still overlooked in action games, simply because it can't be used as a selling point in screenshots/videos? Presumably it is all the more important in an open or semi-open world game?


    Well good AI is hard to make – I think that’s more likely to be the reason that it sometimes fails to deliver in certain games.

    For Crysis 3 AI has been improved and will dynamically adapt to change in player behaviour. As you say, in a semi-open world game, you need good and dynamic AI and for Crysis 3 both the visual behaviour and technical behaviour of the enemies have been improved greatly.

  8. I read the ending a bit differently in that

    the suit absorbs and melds with the host, it's not that alcatraz is wiped out or anything, but the suit is almost a vessel for eternal consciousness, only adding to it's collective memory, not wiping all out in favour of Prophet. In essence as Alcatraz dies at the end of C2, he becomes one with Prophet, but not replaced by Prophet.

    Though the story was fucking bizarre most of the time which is a shame considering the author. So I may well have misunderstood it.

    The new screens look pretty and if they open the landscape / level design up, then it could be a cracker. But I fear it'll be corridor shooter time again, which I think is a shame and misses cashing in on everything the Cry Engine has to offer (seeing as the Far* and *sis series have basically been tech demos for the engine, why not make full use of it!).

    Also I don't get the 'hat' reference in the title?

    It says in the PR that it's a sandbox FPS.

    Crysis 1 on Xbox 360 and PS3 was obviously a testrun and that had no problem with the absolutely huge environments in that game. So i'm expecting open massive environments and the description of zones says it may be bigger still.

  9. Oh really? I must've completely missed that bit! The press release for the new game pretty much confirms what you're saying.

    Yeah Gould tells Alcatraz that his basically a "walking corpse" when he first scans him iirc.

  10. Doing missons round Flotsam and yeah i think i oughta get my Silver Sword remade. As the forest is creature filled. i'm loving my Guisarme though. Went down into a dark cave to get a special herb that was full of nekkers and had to roll my way outta there pursued by about 9 of them.

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