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alex

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Everything posted by alex

  1. Just played the demo... Skate FTW.
  2. BEHOLD! The PlayStation phone. http://gizmodo.com/gadgets/cellphones/sony...tmas-294296.php
  3. IDGI. I did a stint at Blockbuster years back. It wasn't exactly the height of excitement in my string of various retail jobs I've done in the past, yes the pay was crap, and yes, I had to do joyless chores like "blocking" - making sure the DVD cases were all perfectly lined up to within millimeters each night so the shop looked good, spending 3-4 hours alphabetizing the entire store library and sometimes just pricing packets of popcorn for hours on end. If you got any one of those jobs you were lucky - fuck emptying the drop box or walking around putting hundreds of video cases back for a laugh. My managers absolutely loved to fire staff for the most whimsical of reasons - mainly because they have such a high dropout rate during the first three months, and there's always a tonne of people waiting to take your job if you're not up it. Every day there was something new, another reason to hate my job and spend 8 hours in a bad mood. However, during my stint there - was I ever moody, or a cunt to a customer, even once? Even on the shittest of weeks, when being able to pay the rent and eat seemed like a luxury? No. It was all smiles and happy happy joy joy. Why? Because customer service is part of the job, and they're paying you to do your job. Would you be happy as an employer knowing that the attitude of your staff is losing you sales? If there's one thing that truly pisses me off having worked in retail, is walking into a shop and being treated like a dickhead by employees who make you feel like they're somehow doing you a fucking favour by serving you. I've waited patiently at the counter for them to finish their little banter so I could actually buy something. As soon as your shift starts, you're there to do your job. You chose to work there, you agreed to however little it is that they're paying you, and no matter how hard they're shafting you, you always know where the door is. If you think somehow that the fact that you don't enjoy it grants you the automatic right to be an asshole to everyone, then frankly it's time to stop being such a pussy and man up to the responsibilities that you accepted when you signed the contract - or get the fuck out. Why should you be given a break? This lax attitude toward work ethic never ceases to amaze me... Little bit of self-respect, please.
  4. alex

    Skate 2 by EA

    I want this game. NOW.
  5. Good point. I'll try reading the thread next time. ™/10
  6. alex

    Skate 2 by EA

    Wish the fucking video upload thing worked properly. Isn't it meant to send an email to the gamertag you've got linked to your account? I've tried about 20 times and received nothing. The control system really clicked when I had a quick go on this last night, stringing together some immensely satisfying lines - it's just so much fun to play. Unless EA somehow manage to fuck it up (free skate mode please), the THPS series is well and truly dead for me.
  7. 20 votes for 1/10! Dead. Inside. I should have some lunch.
  8. alex

    Skate 2 by EA

    I think it's an interesting choice on EA's part (for the sake of discussion, let's assume for a minute you won't be able to change it in the final release). I mean, the way you control a game should be intuitive, right? Logically it should be mapped to the bumper, so you're not forced to move your hand. But at the same time... something just feels 'right' to me about tapping A or X, then having to switch to the stick. Weird one.
  9. I've been completely tied down with client work recently, hence the lack of updates. I've been working on it in my free time, the site has been completely rebuilt in CSS and restructured from the top down to provide a more comprehensive look at the artists involved and some nice new features that'll be revealed when it launches properly. The biggest issue I'm facing at the moment is a way of displaying the entire wallpaper without the site taking an age to load (as you can imagine, 140 x 1024x768 images could take a while, and I don't want to run into massive problems later on in the project). I'm looking into some way of streaming the data in depending on which part of the project you're viewing, I'd also like the viewers to have the option to click on an artist's name and jump to their piece. I'm hesitant to start uploading new work until this is completely figured out... but rest assured Wallpaper is very much alive, and based on the astounding quality of the work I've already received, the project should evolve into a great showcase of extremely talented artists collaborating together. A big thankyou to everyone on the forum who is contributing... Until this is all sorted and ready to go, I'm going to say no more.
  10. alex

    Skate 2 by EA

    I really, really like the fact they've mapped it to the face buttons, and I agree with Monkichi - thinking about it, it makes perfect sense. Say you were skating up to a rail, you'd take your foot off the ground after you'd got up to speed and put it on the board, then crouch and get ready to pop the deck. Might be my fucked up sense of logic, but moving your thumb from the A button to the stick reminds me of that, however counterintuitive it might be for a control mechanism. Evidently you're going to have to work hard at this game to get good at it, and I like that. Personally I won't be bothered if they don't include the option to change it - but the controls should still be configurable by default. Have EA said anything about whether they will be or not yet?
  11. alex

    Skate 2 by EA

    Just discovered if you hold down the left bumper and press down on the dpad during play you can set a session marker, say at the beginning of a set of steps - LB + up after you bail and you'll teleport back to the spot again, so no need to skate back around again every time. AWESOME.
  12. alex

    BioShock

    Might be a delorean, but Racer_s has a working widescreen fix for this over at the widescreen gaming forums. http://www.widescreengamingforum.com/forum...p=108586#108586
  13. alex

    Skate 2 by EA

    Might come in handy. Flickit regular and goofy stance trick list: http://www.ea.com/images/games/skate/v2/fe...r_wallpaper.jpg http://www.ea.com/images/games/skate/v2/fe...y_wallpaper.jpg
  14. alex

    Skate 2 by EA

    Right, first off I should explain why based on the demo I already prefer this over THPS as a skateboarding game. THPS is great fun, don't get me wrong - however after THPS2, I thought the series kind of lost its focus and just felt too far removed from the actual essence of the sport, more like a platform game on a deck. Grinding razor-thin telephone wires is hardly what I'd call a realistic representation of skateboarding, and I really didn't like the Jackass-style dorkiness that the later games forced on you - but whatever, that's mostly irrelevant. The biggest issue I had with the THPS series is that I got hardly any satisfaction from pulling off even the most basic of tricks. Your skater is always going too fast, hit A to ollie, hit Y to snap to the nearest rail, and you end up taking most ridiculous line through the level that sees you doing literally impossible things on a skateboard, stringing together huge combos. The slowmotion flip tricks in Project 8 rectified this somewhat, but it still felt too fiddly for my liking. I have some pretty fond memories of playing Thrasher on the PS1 with my cousin (back in the day when I used to skate a bit myself). We'd sit there playing the same spot, trying out different flips and grinds down the same set of steps for hours on end - it was much harder than THPS, but once you got the hang of it, was great fun to play. Onto skate. skate is essentially a next-gen version of Thrasher IMO. I've been longing to play a game that replicated the feel of a skate video to a certain extent, the focus being on stringing together technical tricks with style as opposed to being forced to complete a bunch of random goals like 'knock over five old ladies in a row' to get through it. skate is not easy by any means, the learning curve is very steep, but boy - nailing a nollie kickflip crooked down that long rail feels satisfying in a way THPS has never managed to quite pull off (probably because it was just too effortless, and real skateboarding just isn't that easy). The tricks in skate are nicely animated, you can control the speed of your skater with relative ease (something that really bugged me about THPS), the replay editor is ace and I love the low camera angle, and that's pretty much all I really want from a skateboarding game. Not to say there aren't some obvious flaws in the demo. Contrary to the general opinion on here, the control system is perfect for me as it is - but yeah, they should definitely include the option to change the face buttons to the bumpers just because the control scheme won't suit everyone. To be honest, I don't have a problem at all with the switching (I'll tap A or X a couple of times approaching a set to get up to speed, switch to the stick and hold it down until I'm ready to hit the rail/bank and release it). The trees are gash, there's some pretty shoddy texture work in places and the depth of field effect might annoy some, although most of the time I'm focusing on the skater and the nearest line, as opposed to the rest of the map, so I haven't really noticed it. The bail animations are also pretty crap and last a bit too long, and I think you should be able to get off the board and walk back up to a spot to retry a trick. IMO the THPS series has relied on the same formula for far too long and it's become stale. I always get excited when they announce a new one, only to be inevitably disappointed when it plays exactly the same way the last game did, but with a new lick of paint to the visuals and a couple of extra features. skate is a breath of fresh air in that respect, because the emphasis is firmly placed on simulating the experience of skateboarding and not arcade-style gameplay. But hey, that's exactly my cup of tea, so no surprise that I like it so much. I can imagine a lot of people won't enjoy skate because it doesn't play like a THPS game. Based on what I've seen so far, I think I'm going to have a LOT of fun come September.
  15. alex

    BioShock

    IMO the demo barely even scratches the surface of the full game, and I'm only about 6 hours in - it really does just keep getting better and better. Absolutely loving it.
  16. alex

    BioShock

    Damn those pesky developers for including the entire arsenal of weapon/plasmid combinations from the full game in the demo! Seriously now.
  17. alex

    BioShock

    I'm playing it through on Hard, about four hours in now - it's challenging but I'm completely hooked and loving it. It's been a while since an FPS has done that for me. My thoughts on the atmosphere and gameplay are pretty much what has already been said, so I'll spare it, but I have to mention the art direction. The art deco styling is so well-realised that I can't help but take my time exploring each room slowly to soak up all the tiny details. Aesthetically it's absolutely beautiful, from lavish architecture of Rapture right down to the typography on a packet of cigarettes. The designers clearly put a lot of time into this to get it right, and that makes all the difference, to me at least - it's been consistently great and I haven't seen anything I thought looked out of place. I just wish more games got it right.
  18. I've got two 360s.... AM I A LOSER OH NO
  19. alex

    Name that font

    Did you ever see those Creative Review covers where one of the requirements was to use Comic Sans? coreyholms.com/altsite/posters/Creative_Review.php
  20. alex

    Name that font

    Comic Sans is SHIT though.
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