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  1. noob

    mr - we miss you. come back soon eh?


  2. R0b

    Return, please.

  3. Just played the demo... Skate FTW.
  4. BEHOLD! The PlayStation phone. http://gizmodo.com/gadgets/cellphones/sony...tmas-294296.php
  5. IDGI. I did a stint at Blockbuster years back. It wasn't exactly the height of excitement in my string of various retail jobs I've done in the past, yes the pay was crap, and yes, I had to do joyless chores like "blocking" - making sure the DVD cases were all perfectly lined up to within millimeters each night so the shop looked good, spending 3-4 hours alphabetizing the entire store library and sometimes just pricing packets of popcorn for hours on end. If you got any one of those jobs you were lucky - fuck emptying the drop box or walking around putting hundreds of video cases back for a l
  6. alex

    Skate 2 by EA

    I want this game. NOW.
  7. Good point. I'll try reading the thread next time. ™/10
  8. alex

    Skate 2 by EA

    Wish the fucking video upload thing worked properly. Isn't it meant to send an email to the gamertag you've got linked to your account? I've tried about 20 times and received nothing. The control system really clicked when I had a quick go on this last night, stringing together some immensely satisfying lines - it's just so much fun to play. Unless EA somehow manage to fuck it up (free skate mode please), the THPS series is well and truly dead for me.
  9. 20 votes for 1/10! Dead. Inside. I should have some lunch.
  10. alex

    Skate 2 by EA

    I think it's an interesting choice on EA's part (for the sake of discussion, let's assume for a minute you won't be able to change it in the final release). I mean, the way you control a game should be intuitive, right? Logically it should be mapped to the bumper, so you're not forced to move your hand. But at the same time... something just feels 'right' to me about tapping A or X, then having to switch to the stick. Weird one.
  11. I've been completely tied down with client work recently, hence the lack of updates. I've been working on it in my free time, the site has been completely rebuilt in CSS and restructured from the top down to provide a more comprehensive look at the artists involved and some nice new features that'll be revealed when it launches properly. The biggest issue I'm facing at the moment is a way of displaying the entire wallpaper without the site taking an age to load (as you can imagine, 140 x 1024x768 images could take a while, and I don't want to run into massive problems later on in the project)
  12. alex

    Skate 2 by EA

    I really, really like the fact they've mapped it to the face buttons, and I agree with Monkichi - thinking about it, it makes perfect sense. Say you were skating up to a rail, you'd take your foot off the ground after you'd got up to speed and put it on the board, then crouch and get ready to pop the deck. Might be my fucked up sense of logic, but moving your thumb from the A button to the stick reminds me of that, however counterintuitive it might be for a control mechanism. Evidently you're going to have to work hard at this game to get good at it, and I like that. Personally I won't be bo
  13. alex

    Skate 2 by EA

    Just discovered if you hold down the left bumper and press down on the dpad during play you can set a session marker, say at the beginning of a set of steps - LB + up after you bail and you'll teleport back to the spot again, so no need to skate back around again every time. AWESOME.
  14. alex


    Might be a delorean, but Racer_s has a working widescreen fix for this over at the widescreen gaming forums. http://www.widescreengamingforum.com/forum...p=108586#108586
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