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  1. Xenoblade Chronicles 2

    There's a story-critical item I had to salvage towards the end of the game that simply refused to show without them. Maybe I just got unlucky? Either way I found the RNG nature of many parts of the game hugely off-putting.
  2. Xenoblade Chronicles 2

    This is F2P levels of nonsense though. Arbitrary grind. The same is true of Which are required near the end of the game, but basically never available. I had to rest then go to the shop ~40 times before they were available for purchase. Complete disregard for the player's time.
  3. Anime

    Related content:
  4. Xenoblade Chronicles 2

    I stuck it out in the end - just finished at 110+ hours. Got my first full burst on the final boss which was satisfying. Overall this still feels like a big mess - lots of really baffling design decisions, lots of stuff locked behind random chance, way too much grind and boosting required (such as with the item pouch stuffing), save point placement is totally brain-dead and it is buggy as fuck in places. Battles are fun and figuring out your loadout is really satisfying though, I eschewed a dedicated healer for equipment that healed on crit, lots of blades that could spawn potions, and a way to get the Break/Topple/Launch/Smash routine going reliably, which spawns big potions too. Doubt I'll be back for the DLC sadly.
  5. Anime

    Japanese figure skating duo at 2018 Winter Olympics set their routine to the Yuri on Ice theme tune: http://www.bbc.co.uk/sport/winter-olympics/43015880
  6. Manga

    Yeah, I've had that a couple of times. Wildly frustrating, especially if the translations are picked up again later but are in a completely different style.
  7. Manga

    Not sure if I'm missing something... Just finished the last book of this and it just... Stops? Feels like there's another book or two that should be there. [edit] there are TEN volumes. Only five are available on Book Walker. What fucking use is that
  8. Xenoblade Chronicles 2

    I'm so close to jacking this in. The bit late on with the cliffs and the boss afterwards is driving me bananas, not to mention the huge reliance on RNG for unlocking blades, item drops, shop availability, etc. I've still only been able to cook one thing on one occasion in the 70+ hours I've been playing - just can't find the ingredients anywhere. It just feels like an unfinished mess that's trying to bilk as much time out of you as possible. It's a real shame as when it gets going it's absolutely wonderful.
  9. Xenoblade Chronicles 2

    There's a section in chapter 6 that is either signposted abysmally, or I'm going the wrong way. The marker just feels like it's directing me to the nearest cliff. The battle AI doesn't work properly, I've been knocked off cliffs and platforms way too many times, and the random Lv80 monsters knocking around will still wander over and aggro you while you're in the middle of a completely unrelated fight. I've even been killed through a wall. Still fucking playing though. The good moments are great, some of the characters are excellent but it's so fucking shonky at times.
  10. The Official Rllmuk Awards 2017 - Voting Thread

    Nah, it's how long I've played it for. Very much only scratched the surface, but it packs a lot into that small amount of time.
  11. The Official Rllmuk Awards 2017 - Voting Thread

    Game of the Year A1. Splatoon 2 "The game that sold me a Switch is the sequel to the game that sold me a Wii U. I've not spent much time playing a shooter since Halo 3, but something about Splatoon just ticks all my boxes - unsure if it's the unconventional weaponry, the unorthodox strategy, customisation of kit, or maybe even just that the rounds last between three and five minutes depending on mode. It looks like an explosion in a sweet factory, sounds like a nervous breakdown for anyone over the age of 21 and yet is full of charm. Stepping into the plaza feels so welcoming and taking part in the battles feels like it's supposed to be fun. Splatfests have been a constant source of unintentional amusement too - nothing quite like planting your flag when it comes to important issues like which way you hang the toilet roll. [185hrs]" A2. The Legend of Zelda: Breath of the Wild "I was going to wait for Splatoon 2's release before buying a switch, but one week after the console's release the universally glowing reception to this was too much to ignore, even for someone like me who has a pretty rocky relationship with Zelda titles. From the moment you set foot outside the cave in which the game starts you're free to begin exploring the new, soft-focus Hyrule. Just existing in the world and discovering new things is amazing enough, but the way the game funnels you through the world and introduces its mechanics so subtly is baffling. Or maybe I'm just an idiot. The bosses are a bit crap and I'd have liked some post-game content, but really. Breath of the Wild is just absolutely magnificent isn't it? [55hrs]" A3. Nier: Automata "Many years ago when I had fewer chlidren and much more time I put over two thousand hours into Phantasy Star Universe. Two thousand! What the fuck was I thinking? It's not even that good. Anyway this is the closest I've come since to that ultra-clean Japanese sci-fi feel - a barren world, sparse soundtrack and impeccably-turned out characters. The combat is almost a distraction from the plot - the main appeal of which is how it unravels over multiple playthroughs. Absolutely has to be played with the Japanese voice pack though - the English one turns one of the main cast into a twat and makes the machines sound as menacing as C3PO. [35hrs]" A4. Doki Doki Literature Club "It's difficult to go into too much detail without spoiling things. This is free on Steam; download it, set aside a few hours, and yes - if you don't get on with visual novels, the first section will be a slog. Avoid spoilers. [4hrs]" A5. Super Mario Odyssey "I feel like I'm yet to really get to the business end of Mario Odyssey - suggestion is it occurs after the 500-moon mark. I'm only just past "the end" but getting there was a string of great ideas, stupid ideas and surprising moments. The rate at which you discover new moons is really well-paced, each one feels like a reward for doing something cool or poking around somewhere interesting, and we haven't even got to the inventive uses of the hat. I'll get back to this eventually. I'm probably not giving it enough credit due to not getting far enough into the post-game content - and the only reason I've not done that is because it's been a fucking brilliant year for games and I don't have enough time to play them all. [~12hrs] Most Disappointing Game of the Year Z1. Persona 5 "Persona 5 sold me a PS4, and it's... pretty good I guess? Persona 4 was so good I played it twice in quick succession, Persona 3 very much the same. Despite being full of improvements on paper, 5 just did enough things to put me off and I wound up tailing off halfway through the final dungeon. It's just so long and there's so much distance between save points. It has a great cast, wonderful soundtrack and it looks amazing - but just lacked that something that made the previous two games so enticing. [~70hrs]" Z2. Xenoblade Chronicles 2 "There's nothing wrong with XB2 as such, but having heard endless good things about the first game and positive previews of this one, I expected more than a RPG-ass RPG with a decent enough combat system, and abysmal wayfinding. It's fine, and it keeps drawing me back in (and I cannot stop myself from salvaging I have a problem), but unless something incredible happens towards the end I don't expect to be raving about it in years to come. [65hrs]" Z3. Mario Kart 8 Deluxe "The moment-to-moment in Mario Kart 8 is sublime, but absolutely fuck that single player mode. Fuck off [12hrs]" Z4. Z5. Sound Design of the Year S1. Nier: Automata S2. Persona 5 S3. Splatoon 2 Visual Design of the Year V1. Persona 5 V2. Splatoon 2 V3. Nier: Automata Writing of the Year W1. Doki Doki Literature Club W2. Nier: Automata W3. Gaming Format (System) of the Year F1. Nintendo Switch "I was always going to buy one for Splatoon 2, but after seeing the universal love for Zelda I picked one up a week after launch, and couldn't be separated from it for a good two months. The release schedule was a little patchy at first but it already has more games than I'll ever have time to enjoy - and next year's lineup will add to that list." Publisher or Developer of the Year P1. Nintendo Best Supported Game (from pre 2017) of the Year B1. Games that missed the cut because five is far too few:
  12. What are you playing?

    Codex looks absolutely magnificent, but the skill ceiling is enormous on it and it could be hugely time consuming. Still want it though. Think I bought the print and play of a base set a while ago. [edit] Lying. Still in my basket from black Friday sales. Whoops.
  13. Xenoblade Chronicles 2

    What's strange about that is that all three of my team have a Fire driver at present; I picked fire for all three and they targeted different orbs. Will play around with it a bit more, probably need to change the team up a bit.
  14. Xenoblade Chronicles 2

    How does the thing that you press + to activate in battle work? I figured you'd want to build up as many orbs as possible to begin with and then break them, but when using the+ attack it seems to pick orbs at random to break and more often than not will fail to break one.
  15. Xenoblade Chronicles 2

    This game is hacking me right off. Spent about 40 minutes slogging through a tunnel full of enemies. Died once after a high level enemy appeared out of nowhere and joined in the battle I was having against some crabs and murdered the party. Got to the end of the tunnel. Manually saved. Load the game today... I'm back at the start of the tunnel. Not the first time I've saved in a particular spot and been put somewhere different on load. Have also been killed through a wall by something that joined in the fight I was already having. Because I had aggro I couldn't open any doors to get away or get to it, but could only hit it occasionally and couldn't collect any health potions as they all spawned on the other side of the wall.

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