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Everything posted by Sketch

  1. Someone on Bordersdown pointed out that WATA, the company which puts games in plastic boxes with ratings, is owned by Heritage Auctions which - surprise! - is always the same auction house with all these super expensive games in WATA plastic boxes. Almost as if they're engineering it...
  2. Just imagine, if Ed Sheeran worked there one summer before he got big, his scrawl would make those games priceless.
  3. I know! I actually had a sealed Mario 64 myself. But it was Christmas and both myself and my brother wanted to play it, so there goes our early retirement. I wonder what everyone's reaction would have been if I tried to suggest we leave it sealed for the next 25 years...
  4. The best is the one that exists in Molyneux's mind, where you can plant an acorn as a child and a tree will grow over time. Sadly the only way to play it these days involves kidnapping and intravenous hallucinogenic drugs. Anyone fancy bundling Pete into the back of a white van?
  5. I know Marion 64 is retro, but this is a modern day event, so I thought the general discussion thread is beter. https://www.bbc.co.uk/news/technology-57804089 "A sealed copy of video game Super Mario 64 has sold at auction for more than $1.5m (£1.1m), shattering records." It was sold via Heritage Auctions in Dallas, USA. https://www.ha.com/ Thoughts? Mainly I am starting this topic for suggestions on UK auction houses that might do similar. I only know of places like Sotheby's because films and TV mention them. Is there anywhere in the UK that would run such an auction for gaming items, that could garner international attention, and thus big bidders? I have one single item which might be highly valuable, and I want to cash in while this inflated bubble exists, before it pops. Does anyone else here have a rare item that would allow early retirement? I think this whole thing is ridiculous. These rare item auctions are only going so high - I suspect - due to speculative investors. Interest rates are so low now, you're likely to make a better return on investments by buying these items and flipping them short term. Highly volatile, but the numbers are big enough to entice the brave with capital to spare. These are not being bought by rich gamers who are nostalgic for the past.
  6. Yeah, Shiren feels a bit like this. Though I dislike how you lose everything when you die. Wizardry and Black Onyx are both good shouts. It started with Survival Kids on handheld - which was a great game. You do slowly explore more and more of the island.
  7. I don't think so? Do you feel it fits? The listed games all had direct control over your avatar or character. Either as a person, or a spaceship. Another one I thought of is Dead Rising (the first one at least). You have your little base, and then you venture out in different directions. You collect people (resources) which allow you to power up, and you can collect items and make stuff. Each time you go out you might get a little further than before.
  8. Yup, Starflight I&II should fall into this. I have both from a GOG sale, but they're much more obtuse than SC2, so they sort of fell out of my memory. Thanks! Not heard of it before but this sounds fantastic. And it sounds like exactly what I'm thinking of: "After landing, the player must salvage the landing pod for parts with which to construct the Hub, the main location from which most other construction will extend."
  9. But do you mean the fuller Japanese version, or the cut-down and trimmed international version?
  10. Right, exactly! Well put. Resource management where exploration is the reward (though management could be replaced with collection - since you don't do that much management, per se). But it's not really been codified into a genre category like shmup, or one-on-one fighter, or 4X has. It's sort of been shoehorned into "adventure" along with several other disparate games. I quite like that 4X stands apart from just "strategy game". Everblue, Zelda, and Monkey Island are all called "adventure games" but they're all drastically different. I realise sometimes some critics add modifiers to it, but it feels like we should be more precise when articulating game types.
  11. None of them are easy. If you're going on about buttons, then every game is basically: "Push some buttons correctly." It's the why that's hard. TETRIS: an allegory for the perils of oppressive totalitarian governments such as in Soviet Russia where it was made; experience the horrors of a populace forced to fit and conform to a rigid grid-like structure, and who are disappeared from existence as if by an unseen hand. It's basically Battleship Potemkin the game. Glasnost! Perestroika! Na Zdorovie!
  12. Bit of a nebulous topic, but... How would you define games like: Everblue Everblue 2 Drihoo (Xbox) Star Control 2 Everywhere just calls them "adventure games", but that does not feel accurate. The central game play loop is: You have a specific central starting place or homebase, and a surrounding area to explore (the ocean, a desert, space, etc.), which requires resources to venture out into. Once out there you find stuff, then return to base to convert found stuff into resources to explore again in a different direction, or upgrade yourself buying new equipment. In Everblue it's salvaging junk from the sea to sell. In Drihoo it's exploring tombs to find junk to sell. In SC2 it's harvesting planets to convert to resource units to upgrade your ship and buy fuel. This loop repeats over and over - explore a bit, get stuff, use stuff to get stronger to explore a bit further. SC2 has combat, and dialogue trees, which confuses the matter, but I'm specifically interested in that feedback loop of increasing resource gathering. Would Monster Hunter fall into that? I've never played it. The important thing is that you're tethered to a starting point, going out and coming back with a gradual increase in abilities and distance. Harvest Moon feels almost like it, except instead of venturing out, you farm your land to acquire more resources and better equip yourself (new gear, crops, animals, etc.). The better you do, the better you can do. The 4X genre sounds like it might fit, but not really, since the gameplay loop there requires expansion of your area, not simply venturing out and coming back before you run out of resources. Once you have new planet or base, your range is extended. In the above listed games you always have to come back home since the act of exploring depletes resources. Is this making sense? If you've played Everblue you'll know what I mean. EDIT: Just to add, the sub-30% scores that the first Everblue received are criminal. The game is one of the absolute best from the PS2 generation. I just wish I could find more games like it.
  13. To non-gamers? All games, basically. It's like trying to explain music to someone born deaf, or paintings to someone born blind (not a prejudicial statement, but they have no frame of reference thus it would be incomprehensible). A long-term ex once asked me to explain why I play games, because she just couldn't grasp why I would do that in my free time (if I'd said I golfed, or watched football, she could totally understand that). So I decided to show her the sand dragon boss battle from Shadow of the Colossus on PS2. Beautiful, epic, tense, and a personal high point in gaming for me. But, mostly, it had a lot of spectacle for someone else watching - where they could in theory enjoy the game even without playing. As opposed to... Most games where it's boring to be a spectator. She got bored before the end of the battle and said she was going to do the washing up. Did I miss an opportunity to ingratiate someone else into the hobby? Did I choose the wrong game? Should I have gone with Panzer Dragoon Saga? Okami? Anyway, from then, I don't even bother trying to explain games to people. Oh, another story: I started a new job, and was chatting with colleagues about what we were into, around the coffee machine (they offered: golf, cricket, football, cars), and I said videogames. And one of them was so confused. Honestly, I wish I had a photo of his face - he just kept repeating the words "but it's not real, but it's not real". Like I'd said I worship magic alien crystals or something. To which I countered: "Neither is football - two groups of men have a pretend war on a bit of grass passing around a bomb which never actually explodes, and you have to put the bomb in the enemy headquarters, which a bit of net, to blow them up and kill Hitler. Or something. God if I know. I hate football. It's not remotely real. And every game is exactly the same." You just cannot reach non-gamers. They either get it, or they don't.
  14. If you can get inside you will find two wires attached to the fan. Do not panic - this is not a bomb, there is no right or wrong wire. You can cut either one of them and it should make it a bit quieter.
  15. I was kidding. Because some posters described feeling uncomfortable claiming to be fans. So I decided to double down on that. Or ante up. I like R&M, but that guy's behaviour is cringe. To add to the jokez I even edited McFly's original quote, which i found amusing. Yes it is.
  16. And another fan video: When you say you are a fan of Rick and Morty, you are saying you are part of this man's social circle. You are a brother/sister of his. A comrade. A fellow. Part of his pack; he is part of yours. The same tribe. The same.
  17. Dick cascade probably just didn't sound right in the recording booth.
  18. ooh, I didn't know rllmuk had a massive ST thread. No one has mentioned Conspiracy, so I will. One of the first episode of TNG that I saw, and it basically hooked me on the entire concept of Star Trek for the rest of my life. So, so, so good. https://en.wikipedia.org/wiki/Conspiracy_(Star_Trek:_The_Next_Generation) I'm currently going through TOS for the first time, up to S3, and once you get over the 1960s effects and lighting, it's actually very good. Some episodes are fantastic. However, I watched Spectre of a Gun last night and it was godawful. I hate cheap TV Westerns, and this was the cheapest I've seen, done all on-set. Spock's Brain was better. Actually, I quite like Spock's Brain. A lot of people say it's the worst TOS episode, but actually, conceptually, it's interesting: Aliens require a CPU to power their planetary computer, so steal an organic brain to use, and Spock's body has to be kept alive through life support while the crew battle to retrieve it. When they do they face the dilemma that their medical technology is not sufficient to re-implant it. It's actually quite a frightening concept. I can imagine Cronenburg making quite the body horror film from such an idea. OK, the execution is off, but the concept is solid. Spock's Brain is a great episode if you look past the execution and focus on the ideas.
  19. This comes up a lot when searching the key words. You can see the conundrum. But no. This was definitely around 2003 or 2004. Mr Pickles is also meant as a sort of comedy, whereas this was straight up horror and its own standalone thing. It was also a lot like Bakshi's film Wizards. That same gritty vibe. I looked up his entire film portfolio, and nothing matches. https://en.wikipedia.org/wiki/Ralph_Bakshi Considering its air time, after midnight, I wonder if it wasn't odd one off student film or something. It might have been an episode in a series of such things. Maybe it was only 45 minutes or 1 hour, as part of a series of animated adult films? I dunno. I'm reaching now. The story was so distinct I am surprised I can find nothing.
  20. I recall a review for - I think - either Max Payne or its sequel, where the magazine openly stated they were not sent a review copy so just pirated it. I can't be sure of which mag it was though, not without trawling. Anyone else recall that?
  21. We have so many threads on "name the film" but not a single definitive thread for everyone to share in. Threads: ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, and on and on and on. So I thought to encourage more eyes on people's questions, let's have a dedicated thread? Also, I can't work out this film. It has bugged me for nearly 20 years - and the internet has nothing on it. I'm starting to wonder if someone didn't have their student film project secretly broadcast. Because repeated searches yields nothing. In fact I will paypal a quid to whoever can find this. Horror film about two brothers and their dog who escape hell, and the dog goes on a killing spree Type: animated/cartoon adult horror film, art style similar to Yellow Submarine or Fritz The cat (ie: crap quality) Length: short, around 90 mins, maybe a bit less Possible years: watched it around 2003 or 2004, so no later than that Description: Set in the present day, two criminal brothers and their dog get killed and end up in hell. There's people burning and pig-cops flying around on hoverbikes. The dog manages to find a way to escape, and brings its two owners with. They're now back in the real world - but the dog has been possessed by a demon. The dog goes on a killing spree - the brothers are not so aware of it. They end up being hunted by a police detective and his partner. Well, I say hunted, but the detective mostly gets drunk and falls asleep in a bathtub. I never saw the ending since it was shown at 2am and I fell asleep. Possible names: something like Hellhound, or Helldog, or Dog of Hell, Dog from Hell, or Demon Dog. Maybe. Trawling IMDB reveals nothing. The film had poor quality animation and was very disturbing. Very dark. Very bloody. I have trawled the net and it keeps bringing up All Dogs go to heaven (not this!), and a bunch of other similar films, none of which are what i recall. Does anyone know what this film could be?
  22. This makes sense - I too found it frustrating when trying to explain the mag to someone, and they instantly assumed it was the UK PlayStation mag (even recently I saw someone mix them up with the recent Play relaunch in the UK). I like to think of Play US as the Mandela Effect happening in real-time - the magazine being produced in some adjacent sister universe where Sonic and Heavenly Sword was great and everyone put Odin Sphere on the cover and Valkyria Chronicles was beloved on launch. And somehow it ended up leaking into our dimension. I will say though, Halverson was right about Golden Axe. That game didn't deserve anywhere near the hate it got from the games press - and I enjoyed how he called out basically the entire gaming press because of it. I just love that degree of chutzpah!
  23. Aww, you quoted me before my edit which revised my description. I have an overwhelmingly strong dislike of Edge because they seem to hate games and I can credit them with my going off games entirely circa 2002. I used to read EGM a lot, which was passionate in its earlier days, but when I moved abroad (and couldn't buy local mags in English), I decided to subscribe. Except EGM had trouble accepting my credit card. GameFan was closed at the time, and I hadn't yet found Gamer's republic. I wanted a multiformat mag and someone told me Edge was the best mag available. So I subbed. For 12 months it was driest, emptiest, blandest, most boring thing I'd ever read. Where was the passion? The joy? The colour? Games are a visual medium, and yet it was like eating dry oatmeal. If I can credit GameFan with fostering my love of imports and games, and influencing my preference for visual design in mags, then Edge is the opposite. I ended up binning that year's subscription. Years later, around 2006, I started subscribing to Play until it was cancelled. Every issue was a joy. Every issue filled my heart with a love for games. It reignited my passion for the hobby. It was pure joy. They put Odin Sphere on the cover and they gave Muramasa 18 pages! They championed imports and Japanese games. They covered stuff no one else covered! That Sonic score? I don't care. That magazine was nothing but concentrated love for games. it was perfection. I weep at its closure. I also wrote about it here: http://blog.hardcoregaming101.net/2010/02/play-magazine-is-probably-dead.html Since then I've started collecting all of Halverson's mags (I am sad I never got to read Gamer's Republic when it was current). And maybe that Sonic 2006 score is off. At least the staff had enthusiasm. Edge reads like it was written by failed politicians who would rather be in the house of commons debating trade tariffs, but somehow ended up stuck on a games mag.
  24. Everything in Edge was and is terrible. Awful mag. Way too much negative space in the design too. Give me GameFan, Gamer's republic, or Halverson's US Play any day. Here's their scores (game, score, issue): A great examples was their Valkyrie Chronicles review. Half a page, mediocre 7/10 score, and text that reads like it was taken from the back of the box. This was one of the biggest abd best japanese releases of the year and they treated it like an after thought. Compare that to Dave Halverson's Play magazine in the USA, which gave several multi-page previews to Valkyrie Chronicles, a massive 8 page interview with the devs, and then a long and substantial review. Another mag I was surprised by was Super Play. I bought the DVD archive of it and, going through all its old reviews, they scored quite a lot of games rather strangely. Some absolute cult classics getting sub 40% scoes, while lame fishing or golf games scoring in the 80% range. Very strange.
  25. I'd like to see a game jam where everyone has to make a game based around mental illness. Are there games where you need to induce insanity or a decayed mental state to progress? What are people's thoughts on Deadly Premonition with (massive spoilers - you have been warned):
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