Jump to content

Ste Pickford

Members
  • Content Count

    7,985
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Recent Profile Visitors

1,559 profile views
  1. Ste Pickford

    The Legend of Zelda: Link's Awakening - remade for the Switch

    If they've rebuilt most of the 2D assets in 3D, recomposed most of the audio, rewritten most of the code, then it's clearly a remake, not a remaster. A remaster is essentially just recompiling the code, swapping in higher definition assets exported from the original source assets, and maybe some little tweaks to suit different hardware (upping the resolution you're rendering at, removing a fixed lower frame rate, etc.). If they were going to do something like 'use the BOTW engine', then that would be making a completely new game that just used the same story as the original. There isn't even a name for that because nobody does it. Edit: hardly anyone ever does it.
  2. Aye, I was doing that. Kept muffing up near-perfect games with a hastily dropped piece that messed everything up. Might try with the joy cons.
  3. I used to think I was good at Tetris. 17th is my best so far. I'm getting old. Great fun though. Complaints about no offline mode? This is a free online game. Buy a copy of Tetris if you want to play regular Tetris!
  4. Ste Pickford

    The Legend of Zelda: Link's Awakening - remade for the Switch

    Perhaps I like it so much because it's exactly how it looked in my imagination!
  5. Ste Pickford

    The Legend of Zelda: Link's Awakening - remade for the Switch

    Genuinely surprised there are some people who don't like the look of this. I think it looks absolutely beautiful.
  6. There's something quite joyous about an American rallying against capitalism. It sort of feels like that Limmy sketch that ends with the line, "now he gets it". Socialist president in the US in our lifetime?
  7. Ste Pickford

    Curious Game Design Choices

    I'm only a few hours in, but I think it's clicked with me, in theory, at least, what's happening. When a prompt for R2 pops up with the name of an NPC, pressing R2 focuses on that character and you can interact. But, before the prompt appears, pressing R2 shoots at them. So you're learning the game, the prompts are telling you to press R2 when you want to interact with someone, and you get confident, thinking you now know the controls, and press R2 as you get near someone you want to interact with, but before the prompt has appeared, and shoot them. I think that's right, anyway. And even though I've worked that out, it's really hard to not press R2 intuitively before the prompt appears. Absolutely insane design.
  8. Ste Pickford

    Curious Game Design Choices

    I've just started playing Red Dead Redemption 2, and, well...all the controls and UI.
  9. Ste Pickford

    Diablo III - Eternal Collection out on Switch

    I'm sure you're ace to play with! I've played a lot of multiplayer in the past, but it just doesn't suit how I play games these days. I'm often squeezing in time to play a game between other commitments, so I never want to commit to a particular time in advance, and once I'm playing, I often stop, pause, wander off to play with the dog, or reply to a tweet, and the Switch in particular means I'm often watching TV at the same time, or having conversations with the missus, so might want to pause the game at any moment for any amount of time. Being in a multiplayer game means I feel an obligation to keep playing in an uninterrupted block for the sake of the other player(s), and that obligation makes me feel stressed, which takes away from the pleasure of playing the game.
  10. Ste Pickford

    Diablo III - Eternal Collection out on Switch

    I've got zero interest in multiplayer.
  11. Ste Pickford

    SNES Mini

    Worth playing until you reach Touch Fuzzy Get Dizzy at least. Lovely game.
  12. Ste Pickford

    SNES Mini

    Trufax.
  13. Ste Pickford

    Diablo III - Eternal Collection out on Switch

    I started a second character when the new season started - a Witch Doctor - and it was great fun. More fun than my Barbarian, although I had to teach myself not to go right into the centre of every battle, and hang back a bit. With a good combination of equipment and skills I've got a right little army of my own now. 5 dogs, 3 mini golem type things, a big spider, all following me around and attacking everything in sight, then a big demon on a chain who appears during most fights, a massive spectral skeleton that I can summon every minute or so, about 5 skeletons that appear about 30% of the time, and a tsunami of piranhas that I can summon about once every 20 seconds. It's great fun. But, I feel that I've exhausted my enjoyment now. I'm up to paragon level 132, I've got legendary or ancient or part of a set in every slot, completed the first 5 tabs in the Season Journey (up to Slayer), and it feels like I've seen everything. I'm on torment VII difficulty, but not sure I see the point of going higher, other than to complete more season journey challenges, which don't give anything useful. I guess the loop now is just, do nephalim rift, then do greater rift, and repeat? I don't seem to be finding any better equipment, and I think I've only made a couple of sets at the blacksmith, and it doesn't feel like there's anything really to aim for. I've hardly done anything with that Cube thing, so I guess I might be missing something there, but I think I might be losing interest now. The Switch says I've played over 85 hours, so I'm not complaining. It's been great.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.