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Ste Pickford

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  1. Ste Pickford

    Elite Dangerous - Noobs now welcome....

    I bought this not long after it came out, but never played more than 20 minutes of the tutorial, and decided it was a bit more demanding than I felt I had time for, in terms of remembering all the controls and that. I keep thinking I should go back. Has it been made more newbie friendly already, or is that something that's happening at some point in the future?
  2. Ste Pickford

    Antstream - It's Netflix for Games!

    We've made enquiries in the past and not really had success in finding anyone who definitely owns the rights to many of our old games. We're fairly sure that we may actually own the rights to some of them by default, due to long strings of companies going out of business, and the fact that we never explicitly signed any rights away in most cases. I very much doubt there's any company in existence with any paperwork proving that they own the games we created that were published by Mastertronic, for example. But, while finding someone who can prove that they own the rights to Zub, say, and is also willing to return those rights to John and I, has proved so far to be impossible, I imagine finding someone who thinks they might own the rights to Zub, and asking if they'd accept some royalties every few months, wouldn't be too difficult at all.
  3. Ste Pickford

    The first one is still the best one

    Final Fantasy.
  4. Ste Pickford

    Antstream - It's Netflix for Games!

    Christ.
  5. Ste Pickford

    Antstream - It's Netflix for Games!

    If they're saying 'the creators' get paid, then that's a lie. The rights holders get paid, which is perfectly legal. In some cases the rights holders will be the creators, in many cases they won't.
  6. Ste Pickford

    Subnautica - Ver 1.0 Out Now

    I can't tell if the arctic thing is an expansion, or a complete new game?
  7. Ste Pickford

    Subnautica - Ver 1.0 Out Now

    Finished this tonight. What a smashing game. I think the Cyclops was a bit of a wrong turn, design wise. There wasn't really enough space in the world to justify it, and it made the latter stages of the game harder than they needed to be (I presumed it was essential, but turns out it wasn't), and nearly turned me off the game before the end. Glad I stuck with it, and finished the game without bothering with it.
  8. Ste Pickford

    Kindle shop Recommendations

    Hah! Well done for finishing it. This is one of the few books I've ever given up on. I heard a radio adaptation years ago, with Mark Heap, which I loved, and then picked up the book in a charity shop. I got about a quarter of the way through before finding the writing style too much. Every sentence had so many clauses that I was losing the point of each sentence by the time I got to the end, and had to keep going back and re-reading each sentence, sometimes two or three times. It was generally hilarious when I could hold it all in my head, but it required a bit too much mental energy for me to actually read. How about something by James Ellroy as a palette cleanser? The Cold Six Thousand or American Tabloid? He writes the shortest sentences of any writer I've come across. It would be quite the contrast.
  9. Ste Pickford

    Subnautica - Ver 1.0 Out Now

    Cheers, that's good to know.
  10. Ste Pickford

    Subnautica - Ver 1.0 Out Now

    Well, I carried on, but I didn't bother trying to get into the deep caves with the cyclops, and ploughed on with the prawn suit instead, with much more success. Built a thermal powered base deep under the sea, and farmed lots of rare materials and saw some sights. In fact, I thought I'd finished the game today, but seems not...
  11. Ste Pickford

    Subnautica - Ver 1.0 Out Now

    I've been enjoying this, but I've got the big Cyclops now, and I want to try and go in a really deep cave, but it's so unwieldly and awkward to drive, and I just got attacked by a monster on the way down, and it blew up, and urghhh.. I was enjoying the relaxing exploration and discovery, but it's suddenly gone a bit too hard and scary. I'll probably never go back now.
  12. Ste Pickford

    What are you reading at the moment?

    If anyone here is a fan of Will Self, then today's New European newspaper is just all him (42 pages!) slagging off Brexit, and illustrated by Martin Rowson. That's all I'll be reading for the next week.
  13. Ste Pickford

    Freaky Dancing, The Complete Collection book (comic)

    If you're London based then we're having a London launch night, with The Quietus (and some Aphex Twin stuff) on 24th April. If you've bought the book already, bring it along and I'll doodle in it for you on the night! (We've already had a Manchester launch party, which was a lot of fun.)
  14. Ste Pickford

    Steam - UI Overhaul Coming Soon

    Is there a light theme yet?
  15. I don't know if I'm misunderstanding this (apologies if I am), but what you're essentially saying is that the hardware at the server location would be running the full game in two or three or more different instances for you, predicting what joystick inputs you might send next, and if you send one of the inputs predicted, it's already rendered the whole game in that state, and returns the rendered frame (thus saving some milliseconds of rendering time), and then starts rendering two or three or more instances of the game predicting your next possible input? So not only is the gaming hardware incredibly high end in the first place, it's also going to be effectively requiring two or three or more instances of the whole game running, per user, in order to make use of any clever predictive system to reduce lag. That sounds insanely expensive, and insanely wasteful of resources. But, theoretically, does mitigate some of the speed-of-light problems. The sort of thing with multiple prices points - pay a higher fee for more AI prediction branches available, and potentially lower lag?
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