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Alexlotl

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Everything posted by Alexlotl

  1. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    I’m just freestyling my own terminology. For “drifting on the Z-Axis” read “constantly moving up and down (not jumping)”.
  2. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    Drifting on the Z Axis seems essential, IMO. You can try and counter their dash moves with yours (I think whoever launches last has priority), but closing the distance by Z drifting is both safer and does more damage.
  3. Alexlotl

    Currently playing...

    Appropriate weekend for it, I guess. He is wisen from his gwabe!
  4. Alexlotl

    Currently playing...

    A) That’s FFIV, not PS2 B) In the original PS2, you can’t even get the Visiphone until you have Shir and get her to L10. They give it to you from the start in most ports.
  5. Alexlotl

    Currently playing...

    Thank goodness. Last boss was quite fun, although the fact that he was a 20 minute walk from the last save point was slightly anxiety inducing. The ending sequence just kind of reinforced the fact that the cast are pretty dull and uninspiring, but it was always about the mechanics not the plot, anyway. Some unexpected nice Mode 7 stuff at the end, including a sort of Star Wars crawl. There’s that one off the list, anyway. Might stick to Arcadey stuff on the Mega SG for a while and play a bit more guitar, rather than starting another RPG
  6. I don’t think I’ve ever seen the box to one of those, even back in the day. Wonderful devices.
  7. Alexlotl

    Currently playing...

    Still trudging through the last dungeon of FFIV. Unclear if I’ll defeat the final boss or the sunk cost fallacy first. My party are now borderline invincible and keep levelling up, but the enemies still take so damn long to kill. The B. Dragon enemies are the absolute worst - they have about a billion HP, can’t be run from, have high defence and represent zero threat whatsoever. Each time I get one (or worse, a pair!) in a random battle, I know that’s five minutes of my scant gaming time gone. On the plus side, the bosses guarding the ultimate weapons can be fun little puzzles - trying to kill Plague in 10 seconds by throwing everything at it, and working out how to batter Wyvern with reflected versions of Flare and Holy. The game is very decent about putting save points immediately before them, too. Nearly there, though. I will beat this thing, so I never have any temptation to play it again.
  8. Alexlotl

    Currently playing...

    “Story of Thor” is the stupidest name ever for an Arabian Nights themed game, so I approve of this forced rebranding. You wouldn’t call a Viking game “The Adventures of Aladdin”. I don’t remember it being janky, but haven’t tried it in years. Regarding PS2, for the later dungeons I found I had to print maps, then solve them with a pencil like conventional puzzle, then actually play the game. Worth noting the game shipped with a book of maps in all territories, even Japan, so either they planned them to be solved with a map from the start, or they realised they’d screwed up. I’m glad I finished PS2, but I’ll never go back to it, and I wouldn’t recommend it to anyone other than hardcore Phantasy Star fans who have already played 1 and 4.
  9. Alexlotl

    Rllmuk Fantasy Premier League 2018/19

    I've got Dunk in, as to get one step ahead of the cosmic joke. Both of them are just as capable of scoring own goals/getting red cards as netting, so there's no way I'm putting the armband anywhere near them.
  10. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    It's a kind of infuriating game, so I find one-run-per-session is about right. Nice and fast too, particularly if you mash the buttons to skip all the interstitials.
  11. I think Analogue moved up the release date at short notice, so they all had to rush their videos out based on pre-prod firmware. Joe from Gamesack has been quite vocally pissed off about the whole thing on Twitter.
  12. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    Got to Death Bringer with all credits intact. Died. Absolute fucker. I guess finishing both MD Outrun and Golden Axe for the first time in one night was asking too much.
  13. Alexlotl

    Currently playing...

    Achievement unlocked! First time I’ve ever finished any version of Outrun! First time I’ve actually made it into stage 5, come to think of it. Feels good! I have a nice routine going where I play three rounds - one to each of the arcade tunes (Step On Beat can do one). It takes about 15 minutes, and is easy to squeeze into the evening. I think I’ll keep it up and see if I can collect the other endings.
  14. I never owned a Saturn. Hell, I think I only saw one once - it was playing a staggeringly good game of Street Fighter Alpha 2. I've lately had a hankering for some retro-action, as well as some good fighting games, so I'm assembling a Saturn setup. I can only conclude I'm an idiot, as I'm currently living in New Zealand, where all this stuff is rarer than rocking-horse poop. If I'd done this a year ago in the UK, it would have been a breeze. Having just got a job after five months furlough, my pent-up auctionitis has returned. Here's what I've acquired so far (for surprisingly little): 25 inch 4:3 Panasonic CRT with RGB Scart sockets and nice flat sides, with 'tate potential. (You have no idea how hard it is to find a SCART TV in NZ) RGB Scart cable (third party, hopefully OK) Action Replay 4-in-1 Model 1 PAL Saturn with 3 controllers (two model 2 style, one model 1 style) Sega Virtua Stick HSS-0136 Street Fighter Alpha 2 (JP) Vampire Savior (JP) King of Fighters 97 (JP) + 1Mb RAM Cart (these two were bundled with Vampire Savior) All in the post at the moment (apart from the Action Replay), can't wait for it to arrive. I couldn't find any PAL Model 2 Saturns here, which is a pity - I'm not sure what I'm going to do about a mod chip, and the 60Hz mod looks much trickier. Does anyone know if anyone still sells easy-style Model 1 mod chips? I know the Model 2 chips that Racketboy sells can be made to work, but it's a bit of a nightmare for a solder-n00b like myself. Another quick Hertz query - how many EU games featured optimisation of any kind? I understand that some (like PDS) are completely unoptimised, meaning that a quick flick of the 50/60Hz switch sorts them out. So, what games would people recommend? I've got the following earmarked, but I'd love to hear suggestions: Street Fighter Alpha titles Darkstalkers titles Cyberbots Pocket Fighter Super Puzzle Fighter Panzer Dragoon series (including Saga) Shining Force 3 (translations seem to be coming on nicely) Shining The Holy Ark (if it's got an Automap) Guardian Heroes Virtua Cop 1&2 HOTD (worth it, or is it a rubbish port?) Saturn Bomberman NiGHTS & Chrimbo NiGHTS Dynamite Deka (Die Hard Arcade) Anything else essential? Some of the Capcom/Sega retro anthologies for the Saturn look pretty tasty too.
  15. The music In Earthworm Jim plays at the wrong speed on a YM2612, and I think there are a few others too - that’s the “busy behaviour” thing. The question of whether people designed for the different sound (no ladder noise) of the MD2 is harder to answer. We can reasonably say games made prior to the MD2 being released were designed for the MD1, but not vice versa.
  16. Alexlotl

    Currently playing...

    PS2 is sadly a bit broken. Very grind heavy, difficulty all over the shop, and there are massive inconsistencies and bugs throughout the whole game which just smell of it needing more time in the oven. The dungeon mazes are pretty awful, too, particuarly near the end - they're bloody hard and frustrating even *with* maps. I played a ROMhacked version on MD which had a vast amount of bugfix patches applied, and it was still a bit messy. Posted updates as I went on this thread (spoilers, obv). PS1 and PS4 are the best ones, by a long chalk.
  17. Which original? Basically every model of Mega Drive sounded a bit different. You can match each of them with the right settings. The default setup has the busy-behaviour of a YM2612, but the lack of ladder noise of a YM3438, no low-pass filter and 14-bit output (rather than 9-bit on real consoles), which matches precisely zero real Mega Drives out there. Note that some games were designed for YM2612 ladder noise/busy behaviour and sound wrong on YM3438, and vice versa. So there is no one best setup for all games. I believe FirebrandX (of scaler profile fame) and Ace (of Mega Amp fame) are working on a bunch of settings that will match a Model 1 VA3, which seems to be the de facto standard for "good" Mega Drive audio. The tweak to PSG volume in the latest firmware update was due to their feedback, so their other changes will also probably get rolled back in as defaults.
  18. Alexlotl

    AMIGArama Podcast Episode 78: Turrican

    Was the Amiga the lead platform for this, then? I’d moved onto PC by then, and always think of it as a PC game.
  19. Relevant to the discussion above: ”The Mega SG jailbreaker”. Let’s call him… Bevtris.
  20. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    Or simpler still, in areas that have holes rather than just edges, stand on a lower Z Axis than the enemy and they’ll blindly walk into the hole, trying to take the shortest path to you. Works a treat on the post Death Adder level. Science picture: Had a go tonight, using the MD 3 button pad. Better, I think - easier to dash and the chunkier buttons make the back attack more reliable. Got all the way to the fiend’s path without losing a life, and had max health, then one of the enemies pathing AI sent them bumping along the top edge of the screen. I ignored them and cleaned up the other enemies, but then found they’d wondered off screen completely. I couldn’t advance, as there was still an undefeated enemy. Tried using my magic, but that didn’t work, and I had to reset. Booooo!
  21. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    Press jump and attack at the same time! All characters have a back attack, but the dwarf’s one covers about half the screen and is totes OP.
  22. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    The knights are ridiculously easy as the dwarf, once you know how. They don’t do dash attacks, you can just stand there with your back turned while they walk slowly towards you, then do his backwards roll attack when they get in range. They literally can’t get a hit in.
  23. Given as the Mega CD contains a second (faster) 68000 CPU, a second graphics chip, a second PCM sound chip, and 6x the RAM of the base unit, then that would mean the base unit was crazily overspecced. I'd have thought they'd have gone for a cheaper FPGA with fewer gates rather than leave room for that lot. I don't believe we'll ever get 32x, for the same reason (plus the engineering effort involved - a whole new CPU core for 40 games?). I wouldn't be that surprised to see them sell a separate Mega CD FPGA implementation one day, though, as they've already got a rock-solid 68000 core. The question would be whether it would have an actual optical drive or not. I'd imagine we'll see a PC Engine clone first, though.
  24. Alexlotl

    Retro Game Club - April ‘19: Golden Axe

    Dash attacks work best for skeletons, if you're deaing with more than one, even though it takes ages. If it's just one, then just approach them above/below their plane, then hack them conventionally when you converge. Or trick them into jumping down a hole. Holes FTW.
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