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Ferine

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  1. Ferine

    Dreams - It's out!

    You can do all of that in Dreams itself. But yes, you could record the playback via the Share button and mess with it in another program.
  2. I think people are seriously underestimating the triple threat of decent CPU, guaranteed SSD and ray tracing hardware. The new consoles represent a far more significant technological leap than the PS4/Xbox One, a generation that's actually set us up well for the next due to the numerous tricks they pushed developers to iterate on; things like temporal anti-aliasing and other image reconstruction techniques are genuinely good at this point. Importantly we also know that the new consoles will be backwards compatible, so if you have the budget it actually makes a fair bit of sense to sell off your old console and get the new one – I'd expect them to be supply constrained for a while.
  3. Ferine

    Dreams - It's out!

    I don't think copyright infringement is that big a deal, really. They don't use any of that stuff in promotional material, official streams or have it highlighted by Mm in Collections or Jams, plus importantly there's currently no way for people to profit from their creations. There is a complaints process on their website so obviously it's something the developer is prepared to deal with, but I'm guessing instances will be relatively rare. One possible exception would be people recording music via a microphone, not recreating it in the game's audio tools. Not much of a loss, in my opinion.
  4. Ferine

    Xbox Game Pass

    I'd wager it'll come to Game Pass closer to the launch of the first paid DLC. That's scheduled for March 26th but was supposed to have some window of timed exclusivity to PlayStation, so maybe late April?
  5. A Memento-style non-linear narrative with jump cuts. Dimension shifting akin to Titanfall 2's Effect and Cause, without all the headaches Respawn faced. Dumping world persistence states – e.g. destructible scenery, player built structures – to SSD then quickly loading it back in to RAM when you revisit hours later. A Ghost Recon-style game where you switch between characters almost instantly. Something that allows Ant-Man-esque shifts in environmental scale, streaming in the correct assets for a consistent level of detail. It's less about what's possible and more what's reasonably attainable. Smart people will always push older hardware to do things you wouldn't expect it to be capable of but such ambitions inevitably incur cuts elsewhere. Having an SSD will alleviate some of that pressure, as you don't have to build your entire game around hitting a feature the hardware's not traditionally designed to deliver. When it comes down to it we don't know what developers will do with the assurance of an SSD because it hasn't happened yet. Same for ray tracing and a decent CPU, whilst we're at it. People have had these things in their PCs for a while but it hasn't made economical sense for most games to target them as a minimum, so it isn't a boundary that's really been pushed.
  6. Ferine

    Dreams - It's out!

    Given that it's driven by user content, a potential audience of 100 million PS4 owners is a far greater boon than a curse. I'm positive Dreams will come to PS5, and almost as certain we'll see it release on PC. At some point maybe they'll let you specifically create projects that don't work on a PS4 but I don't think that console's limitations are going to be the real limiting factor for several years.
  7. To quote the original Wired article: There's a Sony patent that lends some weight to their using a custom solution. As with most patents it's a bit of a slog to parse – you can read this ResetEra thread for a more manageable version – but the basic gist is that by tuning various aspects for use specifically in a games console, as opposed to a general computing device, you can minimise bottlenecks. Customised or not, the move to SSDs as standard is going to be huge. PC gamers have been enjoying significantly faster load times for years, which already makes a large experiential difference, but now we'll really start seeing games designed with sold-state drives in mind.
  8. I suspect the large, narrow port in the back is an expansion slot for an additional M.2 SSD. If so they'd probably be Microsoft branded and come in a custom cartridge enclosure, though, akin to Xbox 360 HDDs. That approach would be more justified this time around given that they'll want to ensure a minimum SSD specification.
  9. Given Microsoft's (somewhat indeterminate) commitment to supporting their existing consoles with new releases, Lockhart as an entry level device certainly makes less sense than ever. xCloud currently maxes out at a 720p feed, with 1080p to come, so maybe they intend to cap it at that; I imagine you'd want to pump up bitrate rather than output resolution anyway. In that context 4TFLOPS roughly lines up with the supposed specs of the Series X: quarter of the target resolution, quarter of the GPU power.
  10. Dreams is almost certainly coming to PC as Media Molecule have publicly stated they'd like it to; before now I assumed it wouldn't actually happen. I'd imagine some games are more viable than others. Days Gone would likely be an easy port as it runs on Unreal, for instance, whereas Naughty Dogs' games might be akin to RDR2 where they're so tuned for console hardware that they don't run as well as you might expect on a powerful PC. Speaking of Unreal, I'm kind of expecting this venture to be Epic Games Store exclusive, at least at first.
  11. That's unexpected. Makes a certain amount of sense given that Guerrilla are presumably porting the engine to PC for Death Stranding, but this is clearly something Sony has decided to do on their own as opposed to being a contractual obligation with a third-party developer. I still regularly listen H:ZD's soundtrack whilst working. Really looking forward to the inevitable sequel.
  12. I quite liked the PS3's smoked glass look. It attracted finger prints from across the room, but it definitely felt expensive in a way their consoles since have not. Personally I don't buy the supposed PS5 photo. The design itself is plausible but it's so lacking in embellishment that it would be easy for anyone to 3D print, plus I feel like the timing seems off: if it was a disassembled chassis from a factory line I could maybe understand, but that image suggests it's a working unit you plug in and I suspect we're a couple of months off from that point.
  13. The controller is real, but it's a third-party PS4 pad: the Nacon Revolution Pro Controller 2.
  14. I could see this happening, too, albeit to various devices. Feels like it would be a good use of all their xCloud research, at no ongoing cost to Microsoft.
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