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  1. A few .ini tweaks can clean up the PC version quite a bit. You can paste the below into the address bar of File Explorer to locate the Gamepass version's config files: %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ Then affix the below to the bottom of the 'Engine' file using a text editor: [SystemSettings] r.SceneColorFringeQuality=0 r.MaxAnisotropy=16 r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4 r.Tonemapper.Sharpen=1.0 That will disable chromatic abberation, up the texture filtering and tighten up the temporal anti-aliasing to be less smeary. These changes should have negligible impact on performance. You can keep an eye on the PC Gaming Wiki page for more tweaks.
  2. I bought one that looks the same from Amazon a while back and I think it's pretty good. For general use I find it a bit more comfortable and cooler than just the bare foam – seems to reduce the 'VR face' redness, too – and it's really quick and easy to wipe down if you're going to be handing the headset around in a social setting. Surprisingly where it falls down for me is when I get truly sweaty, such as an extended Beat Sabre session or some BoxVR. It certainly keeps the foam from getting sodden but it also reduces breathability within the headset and I've found the lenses can start to fog, which is a real combo killer. Overall I'd recommend it for general, less strenuous VR use. It's easy to peel on or off if you find there's certain things you don't want to use it for.
  3. Given that the development kit is 80% vent, I suspect a more dependable cooling solution will be a priority for the actual design of the PS5.
  4. I guess we won't know until people have tried it, but I'd say it's mainly a good way for them to sell you a bespoke cable at a ridiculous markup. People have gotten decent results with unofficial streaming solutions over WiFi and I imagine any wired USB3 connection – combined with the new video decompression techniques on the software side – would offer better results than that.
  5. There's a bunch of cool Quest announcements from the Oculus Connect event:
  6. Playing the game on a Ryzen 5 1600 with an RTX 2080, I think I've settled on my compromise: 4K output using DLSS rendering at 1920x1080 Volumetric Lighting: Medium RTX - Contact Hardening Shadows: Off RTX - Indirect Diffuse Lighting: Off Everything else: Max I think that gives me the best balance of fancy effects, perceived resolution and a consistent ~60fps; I've a limited range FreeSync monitor to help smooth aberrations. To be honest I don't really notice the difference from lowering the settings I have. I'm sure there is a difference, and no doubt I could clock it in a proper side-by-side comparison, but in terms of actual visual impact during play the indirect reflections are the clear standout.
  7. How's the zip on it? The one on mine is total bobbins so I'm going to have to send the case back, but I'm wondering if I should get a refund rather than a replacement so I could buy something more robust.
  8. Naturally install size varies by game, but does 64GB – or however much is actually usable – seem like a decent amount of space? I feel the premium for the more capacious model would be better spent on games, unless they'll barely fit.
  9. Custom sculpts can eat up thermometer usage. The timestamped video below has some optimisation tips and shows off the built-in detail reduction tool, which should help:
  10. There's a PC mod that swaps in orchestral versions of almost all the music; a couple of tracks currently only exist in MIDI form. It's seamlessly implemented and not hard to install. Orchestration doesn't save some of the soundtrack from being poor, mind.
  11. My download says 64GB; to which I say, "Maybe tomorrow". If they were about to take Blackout F2P you'd think they could be bothered to break it out into its own client.
  12. It's not too late for them to patch in a document detailing how the RCPD blew their quarterly underspend on making all the glass in the precinct bulletproof. This is just under £30 on PC via CDKeys, by the way.
  13. To propose a slightly less depressing nightmare future, I think a more palatable approach would be to extend the existing suspend-resume functionality. For example, perhaps new machines would be able to dump the state of two games and a media app to temporary storage, allowing you to switch between a pair of games and Netflix within a few seconds rather than having to sit through lengthy initial loads each time. I think that would benefit most people that play games to some capacity, especially when every other release is pitched as a games-as-a-service life-absorber that you're supposed to jump into every day.
  14. Ferine

    Xbox Game Pass

    Games due to leave Game Pass should probably pop up a notification when you launch them, a bit like how trial versions tell you how many hours you have left. I would hope Microsoft's next console UI is being designed with that kind of thing in mind. I suspect such transparency would actually benefit publishers, as it would make people more likely to pick up a game due to leave the service in a sale or the like.
  15. I'd like them to try putting glider redeployment back in but add, say, a 1.5 second recovery animation on landing where you can't move or switch equipment. That way it remains a useful means of getting around the map, and a considered way of repositioning during firefights, but if you try to rush someone that sees you coming they'll have a massive advantage.
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