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  1. I think so. For one consoles are usually hard to come by at launch, but more specifically we're in the middle of a global pandemic which has: Allowed the fortunate to save disposable income, as they haven't been going out, on holiday or buying lunch every day; that last point has saved me loads. Highlighted the need for socially distanced means of socialisation, for which games are perfect. Left people making contingency plans for housebound things to do if/when they go back in to lockdown. Instilled a strong desire for any spark of positivity or excitement, such as buy
  2. Deathloop and Ghostwire will still be timed exclusive, as those deals were already made.
  3. I wonder if the SSD expansions will be available to order tomorrow. Not that I intend to buy one right away – I'll be sticking to an external HDD for the foreseeable – but I'm curious to see how expensive they are; my guess is £150.
  4. I think they seem less successful than they are because they don't – or rather, didn't – have to answer to shareholders. I suspect even a 'flop' like Prey probably covered its development costs in the long run, whilst Bethesda has had their fingers in a lot of pies for a while: they've a successful subscription-based MMO, bizarrely Fallout 76 appears to be doing well, there's a bunch of transaction-filled mobile games, they've several successful VR games, etc. As publishers go they were already exercising a lot more creative freedom than others.
  5. Can't say I like this. Bethesda's a highly successful publisher, not some underfunded, struggling development house that can now breath easy. I don't fault people for being excited as Game Pass subscribers, but I don't think this kind of conglomeration is healthy for the industry as a whole.
  6. I haven't seen anything particularly reminiscent of Resogun, but indie announcements are pretty regular. A non-exhaustive list: Bugsnax, Cris Tales, Haven, Heavenly Bodies, Hitman 3 (hey, it counts), Jett: The Far Shore, Kena: Bridge of Spirits, Little Devil Inside, Maquette, The Pathless, Recompile, Solar Ash. By all accounts PS5 is very easy to develop for, so I don't think independent developer uptake will be an issue.
  7. Speaking of corrections, are we going to stop misleading people with the thread title? Whilst theoretically the game could come to PC – as in there's nothing stopping Sony from doing so, if they wanted – there's no actual indication it's happening.
  8. I had to wrinkle my nose at the PS Plus Collection announcement. Not that it's bad – great selection of games if you haven't played them – I was just hoping we might see a bit of movement regarding first-party titles on PS Now, which seems less likely given they're tying games to their other subscription service. Frankly my main takeaway was to not expect any pleasant Plus surprises any time near launch; if they were confident in Plus's value I don't think the Collection would exist.
  9. As far as I can tell there isn't an explicit source for £69.99; the PlayStation Blog post listed pound prices for the consoles but not software or accessories. I'm not sure if Eurogamer are just assuming based on retailer listings/conversion rates or got separate confirmation.
  10. Bit of a long shot, but does anyone know if you can apply Microsoft Store credit to a pre-order after placing it? Ideally I'd like to pre-order an XSX from Microsoft, trade in my XOX at GAME closer to launch, convert all that new store credit into the Microsoft/Xbox kind (better return then cash), then use that towards my pre-order.
  11. Nope. There's a page to register your interest, but I'm guessing that won't be much use; something like Stock Informer would probably let you know sooner. My advice would be to make sure you have an account and payment method registered and ready to go.
  12. Argos pre-orders don't open until tomorrow. Highly doubt they'll force you into buying a bundle and there's probably a decent amount of stock; might even take a few minutes before they're sold out.
  13. My stance is that this kind of pricing takes the piss. I get the shift to $70 in the US, as their prices have been stagnant for a long time, but do publishers think the rest of the world hasn't noticed their prices creeping up through the past generation? Not counting the prevalence of microtransactions, DLC, needless 'special' editions, etc. If Sony's games are going to cost £70 digitally that's a £15 price hike; both TLoU2 and GoT launched at £55 on PSN. That's a pretty big ask unless they've some means of mitigation they haven't shared yet, like a rewards point scheme or even di
  14. They have, but it remains to be seen whether it means anything. The second one retailer breaks rank it's another free-for-all, just as we've seen with PS5; pre-orders weren't supposed to open until today, not last night.
  15. Yes. Every game released since the Pro launched in November '16 should have some form of enhancement; usually a resolution boost, sometimes additional/improved graphical effects or better framerates.
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