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Let us measure

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Everything posted by Let us measure

  1. Sorry for the double post, but just saw this and yes! That whole boss battle was absolutely brilliant, in the had me saying holy shit out loud kind of way. One of those things where you wonder if any other game had done something similar before or since. Amazing choreography.
  2. Well that was a trip. Finally managed ending E last night at about 2am. The game didn't make the best first impression tbh, front-loaded as it was with anime ass and entirely misappropriated references to Sartre and de Beauvoir. But 40 hours later, with the game having (pretty sensitively!) dealt with critiques of natural law, religion as wish fulfilment, the issue of the 'I' that survives death and the general discussion surrounding the ethics of AI, not to mention the final brilliant option to it had definitely caught my attention by the end. I think my favourite scene in the game was when Brilliant game overall. Just in time to see what Nier Replicant is all about! (Although I assume the plot of Automata has already spoiled some of Replicant for me?)
  3. Yeah, fair enough. Don't think anyone should be put off buying one if they've got the means to plug it in via the TV though.
  4. Don't be put off, it's a great little machine with a refreshingly eclectic selection of games. Just be sure to only use the USB cable it comes with.
  5. They seem to have problems if you use an external power plug, but I'm not sure why you would. I've had mine plugged into the TV via the included USB cable and it has been fine. (Probably jinxed it now...)
  6. Thanks both, found it. I like it! Simple first level with gorgeous lighting, a cool atmosphere and a frozen dobkeratops. It seems to play similarly to Final 1 in terms of pace, and that's a positive in my book. It's been a while since we've had a fleshed out, non-bullet hell side-scroller so I'm looking forward to the full game.
  7. Was the R-Type Final 2 demo only available for a limited time? Tried to access it from the PS4 last night but couldn't find it for love nor money.
  8. I haven't even touched BF yet, but my mind keeps going back to wanting to clear every level in 3D World with every character and get all the stamps, even though this would mean playing through Champion's Road a further four times . Sod it, might crack on tonight. The moment to moment gameplay is too fun.
  9. What a great interview, surprisingly open and honest about where he wants to go and the state of the game industry, for a Japanese creator. Can't wait to see what RGG Studio do next!
  10. I went and f&$£ckingghdhfgfgdsdasrrghvcgh did iiiiitttttttttttttttttttttttttttttttt!!!!!!!11!!!!!!!1 with peach So this is what it feels like. To know that you wield ultimate powah. What a game.
  11. I can reliably get to the beat box bit, then my flow just falls apart. And if you lose your tanooki suit then it's a faff trying to complete previous levels to source a new one, so I just stubbornly keep playing as Mario unpowered up. Grrr.
  12. Is completing the 'true' final level of 3D World actually possible for anybody who isn't a tool-assisted AI specifically programmed by Nintendo themselves? Bloody hell... Beating the boss of NG+4 Sekiro was easier. I'm not complaining, I love being punished by my beloved Ninty, but I think this might have broken me.
  13. I picked up the 8bit-do wireless controller (which awesomely comes in all three territories' flavours so you can choose the Euro one to match the console). A bit pricey at £25 off Amazon, but I haven't touched the official one since. Still got all the turbo options etc. Recommended!
  14. Thanks both, I might just leave the Spirit Hunter games hanging on the wishlist for now, and look forward to Gnosia in a couple of weeks instead. I didn't think of 13 Sentinels as a VN at all while I was playing really, despite the huge amount of dialogue. It always felt more of an adventure game with RTS elements.
  15. Has anyone played the Spirit Hunter games on Switch? I think there are two so far: Death Mark and NG. They look delightfully creepy, but I'm not too sure if they're VNs or dungeon crawlers. They're also pretty pricey, only rarely hitting the 50%-off price point of £22.50. Having said that, they are both on sale now. Any impressions?
  16. I remember spending about £40 odd on the Virgin Interactive-published GigaWing on the Dreamcast way back in the mists of time, which by all accounts today was supposed to be a laggy, frame-stuttering mess. Young me didn't care and had a whale of a time, going mad collecting gold medallions. £30 for the lot of these is a steal, no matter the occasional missed frame or what have you. I think the comments from actual PCB/mame/arcade players are important, and I don't think lag or frame issues should be dismissed out of hand, but casuals like me who just won't notice it shouldn't let themselves be put off. I just love the virtual arcade front end of this, and the ability to select different types of cabs.
  17. I first played Twilight Princess after completing Skyward, both on Wii, and I found the combat honestly a downgrade from the motion controls in the later game, simplistic and button-mashy. The motion controls take a long time to get used to in SS, but when they click they make for some really satisfying swordplay - absolutely not just 'waggle', you need to be precise and accurate with your slashes against some cool enemies and bosses that have been designed around this accuracy and positioning. The game takes a long old time to get going and I hope they address that in the port (they won't) but once it does it offers some of the best dungeons and puzzles in the series. Sick orchestral theme too!
  18. If you haven't done so already, be sure to pick up a PC Engine/Core Grafx Mini, the best mini console by far (currently £80 on Amazon). Unbelievable library of ace mainly Hudson output - Bomberman 93 & 94, Panic Bomber, Rondo of Blood, Star Parodier, Soldier Blade, Lords of Thunder, Alien Crush, Air Zonk, Salamander, Gradius II, etc. etc. etc. I can't even remember them all. Classic shmup heaven. It's just a shame that some of the more interesting stuff - Momotaro Dentetsu and Snatcher among others, requires some Japanese to get through.
  19. Cor, the speed increase is something, isn't it? As someone who is used to playing his Mario with the B/Y run button permanently held down, I've been flinging myself off the stages with my momentum far too often. Going to have to readjust to just walking in the trickier platforming bits.
  20. 13 Sentinels: Aegis Rim slipped out late last year, was lost in the new console buzz, and is really, really bloody good. It is however sadly, being a Vanillaware game, front loaded with so many tired silly anime tropes and questionable character designs*, at least at first, that your eyes will roll so far back upside your head that you will see your brain, which will be staring back intently at you and questioning why exactly you're debasing yourself by playing this weeb otaku-bait shit quite obviously aimed at 40-something loser virgin hikkikomori. The fact is it's Pacific Rim as reimagined by Vanillaware, and it does that rare, great thing - tells a story that could *only* adequately be pulled off in a video game. There are 13 different characters, each with their own individual playable arcs and no immediately obvious order in which to play them, and it makes for an absolute spaghetti convoluted mess of a sci-fi plot... until it all just brilliantly comes together, in a cascade of brain-melting KERBLAMMOS not seen since the superb Virtue's Last Reward. By the time it really gets going, the game itself seems to have forgotten that it's supposed to be pandering to weebs, and focuses instead on what becomes an excellent and touching sci-fi epic. Also, being Vanillaware, its backgrounds, environments and animations are unfailingly gorgeous, seeped in hazy hues and golden sunlight which gives everything this weird, nostalgic, melancholic air. Definitely recommended, if you can stomach the style. *The two main character designers for the game are both women, for what little it's worth...
  21. As I've gotten older, and as gaming as an entertainment industry has just grown more and more massive, and as life has slowly gotten more and more in the way of carefree gaming time, I've found it easier just to admit to having a genre specialism or two that I can focus on. Usually at the expense of something else. I've also come to know my own tastes pretty well and have become fairly resistant to FOMO, which I guess is quite lucky in a way. You do see people time and again falling into the trap of buying into hype just because Metacritic/Edge/rllmuk told them to, without first really considering whether it's a game they actually want to play. Know what you like, specialise, and be OK with the fact that everyone in the whole wide world is constantly missing out on stuff. The game industry is too big. Play what speaks to you.
  22. Not really getting the complaints over graphics to be honest. It looks great to me, like a children's story book or something, a little bit Maurice Sendak-y. Can certainly see what they were going for; a more vibrant colour palette or 3D models wouldn't have looked nearly as good IMO. And the animation appears to be frame for frame like the original G&Gs. I'm not a massive fan of the series as I've always found it just too unfair and finicky, but I feel like supporting this as it's obviously a passion project.
  23. Jolly well done to everyone involved with this year's awards. As mentioned numerous times up-thread, the writing quality and style has often been much, much better than just about anything I have seen on any professional site over the last year, but with the added bonus of a personal rllmuk twist and piss jokes. Just superb stuff.
  24. Rule #2 of Yakuza - Never go for 100% completion. (Rule #1 is that you must walk everywhere, obviously. Unless the narrative at that moment in time indicates that you should be in a hurry.)
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