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Let us measure

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Everything posted by Let us measure

  1. It might just be me being weird, but the jank-ass roughness of this game is really refreshing. It reminds me of the sense of place established in your average N64 platformer; blocky and solid and videogamey. I can't really describe it. The soundtrack is also superb, jesus. I've had the episode credits theme stuck in my head all weekend.
  2. Oh man. It's an option, right? Please be an option...
  3. It really is brilliant. That intro to the Vanishing Point fight at the pop concert was very WTF. Also convinced that the lo-fi aesthetic just adds to it all: palm trees popping in 3 feet away, anti-aliasing suitable to the N64 era, Grasshopper just don't give a shit and it works. The soundtrack is also incredible - it's going to be a tough fight fight between this and Neo TWEWY for the best OST this year. Ita-da-kimaaasu!
  4. I think 5 is my second favourite after 0. Just so much goodness.
  5. I would love it @footle if you've still got it. No idea if they're actually transferable though... I almost got in with Argos the other day but no dice.
  6. I haven't played as much VF as I would have liked recently, but I filled the questionnaire in with as much positivity as I could - VF6 would be great. Great shout on the Shenmue / Yakuza crossovers tho. Only block is Kiryu's rule of never hurting women.
  7. What a great post @Hulot I teach Buddhism as part of the OCR GCSE RS spec, and it's always surprising the number of kids (the geeky ones, though there seems to be some strong weird correlation between choosing RS for GCSE and being a Nintendo fan) who will draw links between Buddhist concepts they learn about and Zelda - the Three Jewels, Mara personified as a giant blue pig, the spider's thread and the Ancient Cistern, the BotW shrine arhats with their mudra hand gestures... If nothing else it helps with revision.
  8. Yes, recentering with Y is done without thinking now, just as anyone would adjust the camera without thinking - I always do it before getting an item out and only rarely have to recalibrate. I find the motion controls add a lot to the combat; it's satisfying to 'perfect' a moblin or a lizalfos and I really learned to appreciate that skill-check first fight against Ghirahim. Not too sure it's needed for the swimming or the beetle, mind. It's such a charming game and I love the impressionistic style in HD. The only thing I'd forgotten is how, with the dungeon mechanics bleeding into the overworld this time, there isn't a whole lot of the usual downtime for a Zelda game, a chance to catch your breath and chill. You're always hunting for something or collecting three of these and five of the other, or following somebody to a location. Skyloft is lovely and cosy, but there isn't much else out there in the firmament, and I find it's missing the more laidback areas of your Lake Hylia or Great Bay or Satori Mountain. It's very much a post-Mario Galaxy Zelda game, with every square foot covered with something to catch your attention, or a minigame to play, or an interesting use of waggle. It's still brilliant though. I'm just up to Ancient Cistern and had to quit this afternoon as I wanted to wait until the wife was in bed and I could give my all to one of the best Zelda dungeons in history.
  9. Do it KK, it's not like you to be down on this - you're usually enthusiastic and upbeat about these kind of things!
  10. It's a beautiful game this, and I really recommend pushing through those starting barriers of confusion and persevering until it all clicks. It's no way near as immediately accessible as Journey, but it ends up reaching almost the same heights IMO, to the extent that it can be thought of as an MMO Journey 2. The microtransactions are fairly unobtrusive and I haven't felt the need to buy any cosmetics yet, but may well pick up the season pass to support TGC. For those struggling with flying, the game does a pretty crap job of teaching you that there are two flying 'modes' available, switched between with the R button. The first is a gliding mode (think BotW's sailcloth), used to attain height and glide down from clifftops, while the second is a soaring mode (think... erm... Pilotwings? Or maybe the wing cap from Mario 64), used to cruise through the clouds. Check the white icon in the bottom right to check what mode you're in, and experiment with which suits the situation. In either mode, B will give you a burst of uplift, and grazing clouds will always refill your meter. As a little anecdote of how this game really succeeds in my view, I was running along with a little friend, hand in hand, quite early on in the game when we jumped off a cliff and went plummeting into some clouds. I had an inkling that they didn't really know where they were going, so I broke off from them and turned back towards the main floating island to do some more exploring by myself. We'd fallen too far to get back up though, so while I was circling I saw a tiny hollow opening through a dark storm cloud beneath us. I swept towards it, through a narrow cloud tunnel, and found myself in a whole new secret area that looked like something out of the Wind Waker, just gorgeous volcanic islands and sea. Really took me by surprise. So put your petty console warring to one side for a sec rllmuk and get on't.
  11. Game Tengoku/Paradise Cruis'n Mix is great fun. I wasn't even aware of the aubergine chaining mechanic, more fool me, I played it like a Twinbee or Star Parodier and almost got my 1CC with the cool robot dude. The story mode is amusingly ridiculous in that 90s Japan way.
  12. Mario Golf: Super Rush(ed). It probably deserves its 6/10s. But holy hell is playing online super addictive. Four player Battle Golf deserves its own spin-off esports game.
  13. Judgment also has one of the best villains in the Yakuza series in Kyohei Hamura - a properly threatening and unsettling antagonist, but not in a zany Majima way. Especially when the game makes it pretty clear he'll do absolutely anything to get what he wants.
  14. I'm looking forward to this as much as the next Calashnikov - I even bought the Banana Blitz remake - but just an expectation-lowering reminder that Monkey Target has been a regular feature on pretty much every single franchise release over the years and has never quite reached the same heights as the minigame from the first one. Yeah, the first one. Monkey Target where you hot-seat take turns to land your balls beats simultaneous split-screen landing of balls. It also allows for the hilarious knocking of already-placed, high-scoring balls into the ocean. Makes it like Petanque with monkeys.
  15. I'm happy that Project Zero / Fatal Frame has not been forgotten, and that it is coming to all formats. I never played Maiden of Black Water but the Wii remake of 2 was fantastic. It's a survival horror that slips under a lot of radars, maybe due to the overt Japanese-ness, but the titles provide some of the most genuinely frightening experiences in gaming this side of PT.
  16. Sad to hear you didn't enjoy it much @therearerules I think what got me first invested in the world was that anime ass the incredible, melancholy score that accompanied the desolate ruined locations you found yourself exploring. The minute to minute action was pretty perfunctory for me, even boring in long stretches, but the richness of the world and the slightly pathetic themes of loss and meaninglessness in the game kept me going. I loved how brave the game was in dropping that bombshell quite early on, and then spent the remaining playthroughs exploring the existential mess that this created. I saw it coming, but I also enjoyed the twist that I don't know if I prefer the story overall to 13 Sentinels, but it definitely left a lasting impression.
  17. Cheers @Jolly, definitely interested in playing both but yeah, £50 is too much for digital only one-and-done deals. Shame there was no physical.
  18. I'm rubbish at fighting games but have had a great weekend on this so far. Some very fair and close matches with fellow n00bs. Been maining Jeffry and currently on 7th kyu - add me to the VF gang please! PSN - Olliday
  19. Given the benefit of hindsight, I reckon Yakuza 5 might be my favourite in the series. Just an incredible amount of stuff to experience, and a lot of it that stays with you. Saejima's night time chats with his cell mates, Kiryu's heart to hearts with his taxi company manager, the music in Haruka's dance battles, the chemistry in the final chapter between Shinada and Takasugi. It's a bloody great experience, that's for sure.
  20. Thanks for that, had no idea that R Type and Metal Slug shared a lot of DNA. Mind blown.
  21. Shameful takes. Everyone here needs to play DK Jungle Beat with bongos and educate themselves ffs
  22. I was pretty lucky in that I was somehow able to buy 100% into what Shenmue 3 was trying to do. Fan expectations placed a massive, heavy chain around the game's neck. No, a small French indie was not going to be able to match the $70 million muscle of hey-day Sega. But what they were able to do was recreate a superb sense of place in the tatty homes and lonely temples of rural China, and give us a catch-up slice of life with Ryo as he comes to terms with his skills as a martial artist, gets to know Shenhua and explores some pretty beautiful locales. There are some weird story beats, and the kickstarter-ness of it very occasionally shows through, but it's still got that inimitable Shenmue atmos. The incidental details of the little knick-knacks you can scrutinise in shops shows a lot of love has been put into this.
  23. Matter of taste though, isn't it? It's got a very clean, polygonal look that recalls Gradius V. The lighting is also very well done IMO.
  24. Switch to Japanese, seriously. It also makes the noh-opera-style monster intros so much better.
  25. Sweet as, I'll get on it. Yeah, it's got to be a memory issue as to why we haven't seen it too often. Reminded me at a stretch of a cool section in the game Sayonara Wild Hearts. But the actual timing of the switches in the Nier battle was immaculate as well - finish off your combo with a heavy smash of your sword and then Blam! Switch! Think fast! Brilliantly pulled off. I can't stop thinking about the game and its themes this morning. I think I really like the fact that, despite the depressing nihilism of the main arc, the overall message is one of striking optimism. Make your own purpose. Seek your own meaning. Flourish. I actually went out shopping this morning, sun shining, with a bit of a spring in my step. Not often a game has that sort of impact. This might be the start of my mid-life crisis.
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