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Let us measure

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  1. That boss in Albinauric Village is rough. It's annoying as he feels like he should be easy, but he hits like a truck. Good to know there is more to explore there, but can you give me a hint? I've crossed the bridge but it seems a dead end...
  2. Hmm, that allows me to fire a super shot from my bow, but not anything from my sword. Do I have to be using the sword double-handed?
  3. I was going to say, this is seriously impressive on my trusty OG PS4. I'm not particularly sensitive to frame rates / frame drops or whatever anyway, but this has been playing like a dream in the few hours I've had with it. The wonderful art direction definitely shines through.
  4. Could anyone tell me how to actually use the skills I supposedly attain from equipping ashes of war? I've got a couple now, including some kind of ground stomp move and quick step, but I've got no clue how to pull the moves off...
  5. Sadly, both Gameboy Tetris and Kokuga have been delisted from the UK store... I don't know about in the EU.
  6. I managed to get all skill points, with exactly the same method there, on NG+3 so there wasn't too much of a grind by the time I'd got most of the skill points 'naturally'. It then did mean I had to face ISS on NG+3 for completion's sake... Took me two solid weeks and is one of the most difficult things I've ever done.
  7. I've been playing the Shadow Man remaster over the last couple of days and it holds up remarkably well! It was always a bit janky, even back in 1999, but it still has to my mind one of the most interesting and effective depictions of hell seen in any videogame. All rusted, narrow corridors threading between gothic plazas hanging over lakes of lava. Something about the primitive use of 3D space makes the environments seem larger, on a grander scale somehow. Don't know if I'll fully complete it again but I'm enjoying it a lot right now.
  8. Here it is guys, with massive thanks to @Treble for all the palaver. Game of the Year 2021 A1. No More Heroes III With the recent pessimism surrounding the decline of Japanese B games, the unstoppable rise of the western AAA, Sony dropping out of the Japanese market, consumers wanting bigger and better and ray-tracinger etc. etc., it was refreshing and really pleasing to see that Grasshopper hadn't in fact got the memo, and were jankily carrying on the party like it was 2005. NMHIII has texture pop-in from a few metres away, a frame-rate that could generously be called inconsistent and very little meaningful interaction with its sparsely-populated, uncanny open world. And yet. The combat is absolutely amazing, the character and alien design is just really damn punk and the VA from Robin Atkin Downes and Noshir Dalal, as main arch-rivals Travis and alien lord Fu, just sells the whole damn stupid story in a way that will have you punching the air during their final fatal battle to be No. 1 ranked assassin in the universe. It's first and foremost just a damn good videogame, and it knows it. Oh, and the item shop theme really didn't need to go this hard but I'm really, really glad it does. A2. Shin Megami Tensei V It's not often I find myself agreeing with @Wiper's 100% correct opinions, but the fella is bang on the money here, and MegaTen V is the best JRPG I've played in ages. Taking open world cues from - what else? - BotW, the areas you find yourself in work like massive dungeons, albeit dungeons taking place in the ruins of vaguely recognisable Tokyo cityscapes, with a pleasing verticality to everything as you explore the ruins of collapsed skyscrapers searching for Miman, the korok equivalents. Starting off with faeries and the sandman in your party of recruitable, trainable monsters ripped from centuries of folklore and religion from around the world, you can kind of guess you're reaching the end game when your party consists of Loki, the Buddhist arch-demon Mara, the Virgin Mary and Lord Ganesh. With punchy combat and meaningful exploration, it never lulls during its 50-hour odd playtime. A3. Metroid Dread It might just be me, but Dread seems to be the most hardcore, difficult game Ninty has put out for ages. With all the impact of a shinespark to the face, the game has you blasting through the abandoned planet of ZDR at a pace that only lets up when you run into the EMMI robots - Dread there stealing the ultra-tense SA-X encounters from Fusion and deciding to make a game around them. It doesn't quite come together; ZDR never feels like a real, breathing planet akin to Zebes or Talon IV, and you're pretty much funneled from one area to the next in a way that makes it feel more an heir to the philosophy of Fusion and Samus Returns, rather than Prime or Super. But the boss battles are killer, the rare moments of Samus' expressing herself are badass and the animation throughout is absolutely top-notch. It's also great that they named the game Dread not after the relentless EMMIs, but the feeling that accompanies the discovery of that coveted energy tank hidden behind two tiny, inconspicuous speed boost blocks. To quote our own @Cyhwuhx, 'You want to me to shinespark where?!?'. A4. Monster Hunter Rise I bounced off World quite a bit when it released a few years ago on PS4, but Rise really clicked this year and I'm glad I can finally say that I 'get' Monster Hunter. It's all about the multiplayer. Single player is challenging and fun, but the rush that comes with playing online co-op, with friends or (usually Japanese) strangers alike, taking down a vicious Magnamalo with judicious zipping around on wirebugs, is a gaming experience that gets its hooks into you, forever chasing the next cool piece of armour made of the skin of the monster who's head you'd just caved in. The levels are wide and tall, the move sets as satisfying to learn as always, and leaping off your faithful palamute at full speed to plunge into your quarry's cranium long sword first rarely gets boring. A5. Lost Judgment It's a RGG Studios game. It's spotting UFOs so that a high school kid can come to terms with the fact that his father has run off with another woman. It's finding out what is so cursed about a lucky cat statue that seems to kill everyone who touches it. It's spotting a cat burglar panty thief who claims to be Spiderman in his defence. It's KimuTaku laying the smack down on school kids for having their shirts untucked. It's racing your drone through the streets of Yokohama to earn cash. It's working at a posh private school that somehow doesn't require any DBS checks to be the girls' dance club instructor. It's unpacking a pretty dark murder mystery. It's sitting back with a highball in the depths of Kamurocho, and then going to the Sega game centre to unwind with some House Hama of the Dead. It's punching punks for looking at you funny. It's a RGG Studios game. And it's glorious. Game of the Year (premiered anywhere pre-2021) B1. Outer Wilds: Echoes of the Eye Anyone who has ever-so-cautiously piloted their spaceship through the depths of Dark Bramble, or of Giant's Deep, secretly knows: Mobius Digital want to make a horror game. And here they have, sort of. I don't think I've ever played a game that had environments that were so... cosy, yet off at the same time. It lacks the space travel that made the original game so special, and the new area to explore in EotE recalls influences from the original Myst to Amnesia, but the puzzle solving, frights and attention to detail of the new environment make a hell of a lasting impression that sticks with you. B2. The Legend of Zelda: Skyward Sword HD Loved the motion controls on the Wii. Loved the motion controls (and the 60 fps) here. Great Zelda with an underrated soundtrack. B3. Bowser's Fury A fun Mazza that can't shake the impression of being a neat proof of concept. Short and sweet, with an entertaining central mechanic. Biggest Disappointment of the Year Z1. Still not being able to buy next gen consoles at retail Z2. Look here! It's NFTs! With this new technology on the etherhiumium block chain, we will be able to engage with our consumers content, consumers, make them free to play, play to earn, consume, unprecedented opportunities for content creation in the hands of our consumers, content, play to engage zzzzzzzzzzzzzzzz... fuck off Z3. Sound Design of the Year S1. No More Heroes III S2. NEO: The World Ends with You S3. Nier Replicant Visual Design of the Year V1. NEO: The World Ends with You V2. Dungeon Encounters V3. R-Type Final 2 Writing of the Year W1. Lost Judgment W2. No More Heroes III W3. Format of the Year F1. Nintendo Switch Publisher or Developer of the Year P1. Grasshopper Manufacture
  9. Interesting seeing the same titles pop up again and again. I wonder what the magic ingredient is that makes us find the same games great. Mine is similar: 1. Shenmue 2. Final Fantasy Tactics: WotL 3. Bloodborne 4. Metroid Prime 5. Deus Ex
  10. You've basically summed it up. Along with @Klatrymadon in the thread for it. Deliberately stripped down to the absolute bare minimum, it's hardcore dungeon charting distilled into a pure essence. And so far, addictive as all hell.
  11. Thanks to Edge for making a big deal of Dungeon Encounters (4th best game of the year?!). I'd not even heard of it, but their praise and the game's barebones aesthetic had me downloading this afternoon. Excited to try it out tonight!
  12. Hi @Treble, I've forgotten what we did in previous years now, but where do 2021 expansions to old games fit in? I'd like to list Outer Wilds: Echoes of the Eye, which came out this year, but is DLC for a 2019 game. Yay or nay?
  13. It made me annoyed at the time that quite a few complaints online were taking aim at the open world and how 'empty' it was, with no rewards for exploring, completely missing the point of what the game was actually doing. It was emphatically not a Skyrim see-that-mountain open world. It was a 'here's a base, now how are you going to get inside?' open world. The number of options available to you was incredible.
  14. Yeah, that's what is so great about his character. Occasionally throughout the series the whole act drops and you catch glimpses of the true dude underneath, usually with Kiryu. Then a moment later his goons bust in and his defences are back up again.
  15. I reckon that Y0 to Y2K make a nice little trilogy, a Majima arc if you like, or maybe a Kazama Shintaro one, that ends perfectly with the final episode of Majima Adventures in Y2K. A lot of people complained about the cheesiness, but I always thought that Majima bumping once again into a certain someone was handled very well and their interaction is an amazing bit of acting from our boy Goro.
  16. I'm about halfway through LJ and the story is getting pretty dark. It makes Kiryu's adventures seem pretty jolly in comparison. Loving the combat options in the game as well, probably the most fluid it's ever been.
  17. Shinada's story was a bit filler, but I ended up loving the chemistry between him and his loanshark mentor Takasugi. In fact the whole chapter was worth it for Takasugi alone IMO and the amazing VA brought to his character by Sho Aikawa, who's from the same school of trashy 90s yakuza flicks as Y0's Riki Takeuchi and Hitoshi Ozawa. They could have easily scrapped Shinada and have Takasugi show up in another chapter though, definitely. I guess they just wanted to fit a baseball match fixing storyline in there somewhere. I love the way Y5 is just so much Yakuza crammed down your gob that you struggle to handle it all. All you can eat ga gotoku. So good.
  18. I did not know this and am, for one, glad you posted. Is it under audio settings? I've got quite a few of the Neogeo Arcade Archives...
  19. The absolute best hidden gem in the world of Yakuza karaoke though has to be 5's Kamuro Lullaby, which Kiryu can sing on his lonesome in Fukuoka near the beginning of the game. Seeing his long transformation from the Kiryu that blasts out the juvenile, naively anarchic Judgement in Y0, through to Y5, by which time, haggard and worn, Kiryu is singing old man enka in a tatty grey anorak, does more for his character development throughout the series than any number of plot twists and turns. Check out the emotion in this!
  20. This is exactly the kind of game that is going to appeal to about 12 people outside of Japan, but I'm also loving it. I've previously completed the original Strange Journey on DS which I adored; just such an evocative, weird, downright oppressive dungeon crawler with a dash of Pokemon. I've only just got to the second major area in this, but it's got that same sweet, inimitable, uncanny atmosphere. The music does a lot of the work, brilliant stuff.
  21. If you've got a 3DS lying around, Steel Empire looks amazing on it! The 3D layered effect on the parallax scrolling on level 3 and beyond is as impressive as anything the Sega 3D Classics do.
  22. Ball and Vermin are the original G&W games included in these new ones. The packaging under the slipcase is what the original G&W boxes looked like in the 80s, with the slipcases providing that modernised sheen.
  23. This seems to be more and more of a thing with niche Japanese games like this, annoyingly. Publishers know that only the most hardcore of hardcore are going to pick the game up in the first place, and then it's this same group who can most likely be roped into buying pricey, exclusive, and largely cosmetic, dlc. Samurai Warriors 5, Monster Hunter Stories and R-Type Final 2 have all had similar dlc options recently.
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