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Let us measure

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  1. The 3DS eshop really brought Japanese indies to the fore, and for this reason it's got an incredible digital library of games that can't be found anywhere else - the whole Guild series springs to mind, with Yasumi Matsuno's Crimson Shroud, Attack of the Friday Monsters, AeroPorter and Starship Damrey being excellent, short, experimental treats. It also boosted M2 into the limelight with their bloody fantastic Sega 3D Classics conversions - 3DS is hands down the best place to play Outrun, Shinobi 3, Power Drift, Galaxy Force II (which will blow you away in 3D) and loads of other MD and arcade greats, because the added dimension makes them look cutting edge. I still play mine fairly regularly, if only for the GB Virtual Console! Great little console.
  2. Yes! I always thought a Yakuza 00 Yakuza 0-2 Yakuza -1 a prequel to Yakuza 0 would be awesome set in Tokyo in the 60s, portraying Kazama's rise to power and ending with the adoption of Kiryu and Nishiki. Only potential pitfall is that he's such a bad-ass that it would be hard to inject any of the trademark humour into the game.
  3. I got Mario 64 alongside Ouendan with a launch DS - I managed to get all 150 stars using that little thumb strap and I thought it worked pretty well at the time! Little tactile feedback, but it was a clever analogue stick substitute.
  4. Let us measure

    NIOH 2

    I'm up for some co-op fella, add me if you haven't already - PSN Olliday. I've only just started Way of the Strong tho, around level 120ish so might not be particularly satisfying. It's absolute madness but I think I'm going to try to go for the Plat in this. I've got most of the trophies organically anyway, and have just the weapon mastery ones to get. But seeing as combat and learning new weps is so fun, I can see these unlocking pretty easily. Tonfas still remain my favourite so far, just brilliant combos and Ki damage. EDIT: Top of the page, @Goemon and anybody else!
  5. Let us measure

    NIOH 2

    I completed this last night! I have to admit to blitzing through the last few missions in jolly co-op, which made short work of most of the end game bosses. It's a brilliant game and mechanically it's even stronger than the first, but like you all say there's just so much to it. At least it caters to those looking for even more depth. Anyone know how to unlock the remodel option at the blacksmith? It's still greyed out for me.
  6. I'm at the same stage as you both - got all the stamps for Level 2, but noped pretty quickly out of Level 3 when I saw how daunting it all looked. I need to go back and give Level 3 a good seeing to. I love the variations, especially Drindy, but the compelling snappiness of classic World Tour can't be beat. Having said that, I enjoy the space adventure one too for being vanilla Mr. Driller but with light gambling elements. That feeling when you're down to your last 10% of O2 and then your mum flies over with a full top-up and a shield is a good one.
  7. Yes, recommend doing this! I took a long break between Haruka's and Shinada's chapters; as each character arc ends on a nice cliff hanger, like the end of a TV season or something, it can feel like a natural place to take a rest. It's weird, I used to work just down the road from Shinjuku east exit, a stone's throw from Kabukicho. I used to go there for lunch and after work drinks sometimes, nothing shady just some of the 'British' pubs and cosy yakitori places they had down the main street. I was vaguely aware that Yakuza took place in the area as they used to advertise the releases of Y3 and Y4 on huge billboards above the Don Quixote, but since I was without a PS3 I never got around to them. My first was Y0 a few years ago and I had no idea that the series would depend on Kabukicho so heavily! We went back most recently in 2018 and the in-game map has only bloody gone and fully supplanted my actual previous knowledge of the area. To the point where I was wondering why golden gai was in the wrong direction and where the hell Kamuro Hills had got to. Quite a weird merging of fantasy and reality.
  8. It really is a long, meandering game. You have to kind of let it wash over you at points, it can be hard to brute force your way through. But looking back at all the wild stuff you'd gone and been through after the game wraps was a worthy pay-off, at least for me. By the end, Kiryu's crazy taxi antics in Nagasugai seemed like they had taken place years ago.
  9. I thought I'd finally wrap up Y5 last night in a quick sesh, kickstarting the finale at around 10pm... and then dragging myself to bed all dreary-eyed and emotionally exhausted at 2.30 in the morning. Sweet. Baby. Jesus. What an amazing conclusion to the whole thing. I didn't think it was ever going to end (and didn't really want it to either). I took my time with Y5, starting it ages ago and treating it as a Yakuza miscellany of sorts, lots of side stories set in its world that weave in and out of each other. But they really land the finale, and everything is tied together so well. It's just got me itching to dive straight into Y6 and finish the saga, but I'm going to hold back. After being all a bit 'Who the hell is this prick?' when starting Shinada's plot line, I really warmed to him and to Nagoya by the end. I thought his loan shark anti-hero partner Takasugi was amazingly realised, and the redemption arcs of both characters had me a bit emotional at the end. Akiyama continued to be ace throughout the whole thing. And any time that calm Y0-style Majima showed his face just brought those warm feels. Poor fella's been through shit loads in the last few games and the way they've had him slowly mellowing until he's almost back to being how he was portrayed in Y0 just shows how well that latter game fits into the series' canon. Can't think of another game series that pulls off this continuing epic soap opera vibe so well. My journey from 0 to 5 this gen has been a roller-coaster. Can't wait for Y6 but really don't want to say goodbye to Kiryu and co.
  10. Fantastic villain in Hamura too; properly threatening. This game flew under loads of radars on release, but it's a very high-ranking Yakuza. Love it, and loved the politics surrounding the main story.
  11. Unless you refuse the cheap black coffee...
  12. Ah man, that (mid-Act 2 Yarikawa spoilers):
  13. Yeah, quite a few shocking (green streamer spoilers): I completed this yesterday and look back on the whole play through very fondly, despite some frustrations. At just over 30 hours play time, it's short, very sweet and left me wanting just the right amount of more. May well go back and try to get all the collectables.
  14. Let us measure

    NIOH 2

    Nice one. I haven't quite reached level 100 yet and want to complete Tsushima first, but am desperate to dive back in. Tsushima tries its very best, bless, but the combat in Nioh 2 really is best in class.
  15. It starts off fairly charming, and gets stronger and stronger throughout IMO. The second, third and fourth chapters especially are a treat.
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